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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    Living Dead Change: Instead of Death, make it impose "Weakness"

    Instead of killing the Dark Knight, instead just make it impose a special 1 min "Weakness" where their damage dealt is lowered. I say special because if it's literally "weakness" then, if they die while it's up, they will get "Brink of Death".
    (3)
    Last edited by Jonnycbad; 02-18-2022 at 03:27 AM.

  2. #2
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    306
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Lol?



    You want to add MORE punishing factors to the WORST invuln skill in the game XD.



    Living Dead needs to be LESS PUNISHING to both the DRK and their healers not more punishing.



    I'd like to see Living Dead reworked to something like this -


    Living Dead 300 second cooldown

    Grants the effect of Living Dead.
    When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
    Living Dead Duration: 10s

    While under the effect of Walking Dead, your health cannot be dropped below 1 and you heal for 75% of all damage you deal.

    If after 10 seconds 100% of your maximum health is not restored, you will receive a bleed that lasts for 12 seconds totaling the % of health that was not restored.
    Walking Dead Duration: 10s
    So if you only receive 60% of your health back during Walking Dead, you will receive a bleed that cannot be esuna'd that will deal 40% of your maximum health over 12 seconds (10% per 3 sec (as per the server tick for DoT's))


    This will stop a few things

    1. Reliance on White Mages
    2. Benediction canceling your invulnerability early.


    Pro's:

    - This will help SGE and SCH, giving them a chance to deal with Walking Dead.
    - The DRK is now able to actively contribute to their walking dead healing requirement just by doing their normal damage rotation.
    - No longer the only invuln ability in the game that can actually kill you.


    I'd also like a Green tick to appear above the DRK's head when the healing requirement is satisfied.
    (7)
    Last edited by NightHour; 02-17-2022 at 02:28 AM.

  3. #3
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by NightHour View Post
    Lol?



    You want to add MORE punishing factors to the WORST invuln skill in the game XD.
    I wasn't aware weakness is more punishing than death, lol. DRK is in a bad spot and at least this idea is a stab at fixing it.
    (14)

  4. #4
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    It's a small improvement, but a bad idea.

    It still makes LD far worse than other invulns and SE would probably think "hey, we fixed it!" and call it a day. It also encourages healers to not even bother burning resources to heal the tank to full.

    Quote Originally Posted by Raoabolic View Post
    I wasn't aware weakness is more punishing than death, lol.
    Actually, the OP's idea gives a 1 minute increase to damage taken, which depending on the severity of the debuff could be worse than a Swift-Raise.
    (7)

  5. #5
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Liam_Harper View Post
    Actually, the OP's idea gives a 1 minute increase to damage taken, which depending on the severity of the debuff could be worse than a Swift-Raise.
    Three words:
    The
    Blackest
    Night
    :^)
    (0)

  6. #6
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    306
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Raoabolic View Post
    I wasn't aware weakness is more punishing than death, lol. DRK is in a bad spot and at least this idea is a stab at fixing it.
    Didn't know that "increases damage taken" wasn't punishing, especially to a tank
    (1)

  7. #7
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    994
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Jonnycbad View Post
    Instead of killing the Dark Knight, instead just make it impose a special 1 min "Weakness" where their damage received is increased and damage dealt is lowered. I say special because if it's literally "weakness" then, if they die while it's up, they will get "Brink of Death".
    I wonder why PLD can have invuln whenever they want unlike others?
    (1)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Just thinking of something maybe a bit simple but how about if TBN extended your /healing/ duration of walking dead? To the point if Dark Knight prioritizes survival they could continue to survive, even on their own, out of walking dead - it might just take quite a while then lol. Edit: To be clear not the invulnerability status, just the time you have to be healed before you die from being a zombie lol.

    In fact may have it such that a new buff to dark knight that disregards health restored and just gives DRK a flat invulnerability period once the skill is triggered, meanwhile the walking dead debuff now is just doom in essence that has to be healed (such that TBN extends the duration of doom). Then DRK get to enjoy the invulnerability they earned by 'dying' to the full extent even if healed to full health. Duration / cooldown being adjust depending on a few factors.

    Also I think the HP bars getting special effects could be good. For Dark Knight the HP might go to a dark gray with cracks in the bar and maybe lightly shake. Small chains around the bar for warrior. Light star effect for GNB (around hp bar). Holy aura for Paladin. In this way with a quick glance healers could assess the DRK still needs healed (or Paladin is going to be a-okay for a little while, etc).

    Quote Originally Posted by Kranel_San View Post
    I wonder why PLD can have invuln whenever they want unlike others?
    PLD's is most casual friendly / use convenient, but I caution over valuing it compared to a skilled team with a much shorter cooldown. There is some opportunity when you've the right healer oGCDs and anti-tank busters on short coodlown, especially since the duration of all the anti-tank busters were brought inline with each other.

    I really want to not see people try and nerf HG just because it appears at face value to be so easy, the other skills can have their moments / values too, that can be superior to HG. With obviously DRK being one of the least friendly to casual environments and open for poor timed moments, but it does come with a unique trigger clause allowing it to activate at the moment you 'die' rather than in advance and tick down the clock earlier than the other job's.
    (1)
    Last edited by Shougun; 02-18-2022 at 01:49 PM.

  9. #9
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kranel_San View Post
    I wonder why PLD can have invuln whenever they want unlike others?
    To be fair, if any tank is going to have a flat out invuln it should be the job that is THE defensive tank. If you want a real suggestion on how to fix DRK's invuln then you need to see WHAT the class is and go from there. Drk is known for two things, TBN and your shadow clone. Go from there, if you want to double down on TBN then give their invuln some sort of super bubble that scales based on the drk's total HP. If you want to make it spicy then you can focus on the shadow clone and make their invuln create a shadow that tanks for you for the next X seconds while giving the drk a small bubble/defensive buff that ensures that AoEs don't completely wreck them. When the shadow's timer runs out then all hate it generated is transferred back to you.
    (3)

  10. #10
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Considering how endgame revolves around how much DPS you can put out, I think that kind of change would make DRKs cry.
    (6)

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