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  1. #1
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100

    Future of Limit Break

    Something that has irked me for years is how limit break feels very meh.

    It's basically just used by melee dps 90+% of the time, occasionally it's for healers to save everyone from a wipe and once or twice an expansion they have the obligatory boss the tanks need to lb3 on your the party wipes.

    Personally I would love to see a system similar to LOTRO's fellowship maneuver. If you've never played that game it's a system that when triggered the whole party the option of a damage attack, DoT attack, Heal or mana back move. Depending on what each person presses a different big animation attack occurs with different effects.

    I'm not suggestion exactly like that, just think that limit break system feels abit boring for most players, wanted to see if anyone else feels the same and what you all think should could be done that would be more enjoyable and involve the whole party or even have independent limit breaks for each character?
    (7)
    Last edited by Malthir; 02-04-2022 at 01:25 AM.

  2. #2
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Independent Limit Breaks would have to be nerfed to high hell. Imagine every DPS getting the same damage that our current limit break does. Could take an EX from 15% to 1% in no time.

    There are uses for Tank LBs, especially in higher end prog where you want to see mechanics. And Ranged LBs are really fun to use in clutch situations- IE a party forgot to use LB, we’re at 1% and about to hit enrage, and a Chad RDM blinds everyone and kills our boss.
    (7)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Current endgame content only does like 2% on bosses in the raids. I can do more damage on Reaper by just attacking the boss with my regular attacks. Most of the time I don't even use Limit Breaks anymore.
    (6)

  4. #4
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Current endgame content only does like 2% on bosses in the raids. I can do more damage on Reaper by just attacking the boss with my regular attacks. Most of the time I don't even use Limit Breaks anymore.
    That would be 8% in the span of about 3 secs for LB cast etc, which… if your party does 8% in 3 seconds normally then I’d love to see your numbers.

    And the 15-1 references non-current content, IE doing Titania while Diamond was current. I don’t have a reference for that now seeing as current EXs are still the first EXs of the expac.
    (7)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by MilkieTea View Post
    That would be 8% in the span of about 3 secs for LB cast etc, which… if your party does 8% in 3 seconds normally then I’d love to see your numbers.

    And the 15-1 references non-current content, IE doing Titania while Diamond was current. I don’t have a reference for that now seeing as current EXs are still the first EXs of the expac.
    Uunga buunga Reaper Enshrouds back to back does a lot more damage overall. Same with Black Mage just casting. I actually prefer melee DPS that have lower personal DPS to use their limit breaks. Better value.

    I'd have more incentive on using Limit Breaks if each player had their own Limit Break gauge.

    15-to-1 examples would be fine. Faster clears and Limit Breaks would be impactful.

    I dunno Melee LB has always done at least 5% on average to any boss. Seeing it only do 2% is pretty pathetic.

    Only Limit Breaks that are fun for me to use is select skills that kill the Blue Mage(Final Sting/Selfdestruct) or using Caster LB's in huge wall to wall pulls.

    Which if you want to strike a balance just put limit breaks on a long Cooldown like Tank invulns. I don't think players would mind a job capstone skill that performs like their own LB exclusive to that class.
    (2)

  6. #6
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,203
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Current endgame content only does like 2% on bosses in the raids. I can do more damage on Reaper by just attacking the boss with my regular attacks. Most of the time I don't even use Limit Breaks anymore.
    Trust me, that 800 or so total raid dps lb3 contributes can be vital in meeting checks week 1. Timing it outside of burst is important, so that the loss doesn't outweigh the gain of course.

    That said, the strict nature of many of this games rotations tends to make using lb3 a huge chore, and you'll frequently see melee DPS arguing about who has to do it. You'll often see someone die or accidentally take a damage down, and then offer to lb3 knowing their run is already dead anyway.
    (2)

  7. #7
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    LB as it stands I feel is only a gain if it is used during downtime or if can push/skip a phase. Or if you run with pugs know they won't use LB to save their lives and just use it for them.

    Caster LB3's i have a special disgust for since they blind the whole party to any mechanics happening. Specifically RDM.

    BLM LB3 I feel takes too long to do it's damage.
    (2)

  8. #8
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Current endgame content only does like 2% on bosses in the raids.
    LBs don't get weaker and regular attacks don't get stronger as boss HP increases. 300k damage is still 300k damage.
    (5)

  9. #9
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MilkieTea View Post
    Independent Limit Breaks would have to be nerfed to high hell. Imagine every DPS getting the same damage that our current limit break does.
    O yeah I was never suggesting keep the damage to what it currently does, just think giving everyone some form of actual usable limit break would be nice or some form of limit break in which all party members are included, change up the limit break animation based on party comp, just something to make everyone feel involved. Or even potentially weaken the limit break but cause it to fill faster, have moves that Dps can use that put the boss in a state that a tank move combos with causing the bar to fill faster etc, in general if it's meant as a party bar make the party feel like they are all doing something instead of generic build over damage and melee nuke stuff.
    (3)

  10. #10
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    I would love for them to bring back some sort of player combo system. Magic bursts in XI were crazy fun to do and were insanely helpful. As it stands right now, I just go into duties and do my thing, I have exactly 0 reason to interact with my party and I have exactly 0 reason to pay attention at all since the entire game can be done with nothing but muscle memory.
    (7)

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