P2S has such a mechanic too, tank has to go in front and mitigate to take the brunt of the group damage. We had a few others since then too but thats the most recent one that comes to mind.I think this one point here is the crux of everything. Tanks just need more to do. We now all have tools to mitigate damage on other people, but as far as I am aware, they are mainly used on the other tank. They have used mechanics where the tank has to be in front to take the most damage before (Thordan EX comes to mind) but it really is rare and I don't think it has come again since then (from memory).


Double tank buster tethers on P3S, Purgation with Holmgang cheese or strait shirk swap with OT having to watch what's going on in P1S, Grace tank buster stack with OT, P2S Coherence flare on MT and Stack with OT. P2S has 5 shared tank busters, with the last one being the most crucial as it's right after a knockback + light party stack. P2S also has the final coherence + stack DURING a downflow, with the tank with the longer timer grabbing the tether away from the group, while the OT has to get hit with flow AND get positioned in front of party to soak the stack line AOE.
Hydalen EX has to be the most busy fight I have ever been in next to Seat of Sacrifice. Hydalen has nearly a mechanic every 10 seconds, and the tanks have PLENTY to do with shared tank busters, add phase literally healing each other while the party DPS the crystals down, a decent frontal cleave tank buster, and the final phase with a 5 hit stack aoe followed up with a spread and a shared tank buster, all the while you have to position the boss at the area with no light wave coming in, and after all is said and done...RUN MIDDLE to reposition boss for light party stacks.
EX zodiark is probably the easiest fight for a tank, but the tank buster ain't no joke, and you can't cheese it as the debuff you get will delete you. Zodiark EX is pretty simple from a tank perspective.
Ruby Weapon EX was a stupid fun tank fight. Loved the whole add phase and tank swaps. Same for Hades EX as the whole fight for tanks was busy, and especially the hot/cold add phase with a tank swap, and tethers.
SOOOOOOOOOOOOOOOOO....I don't know where this is coming from that tanks have NOTHING to do in EX/savage content. But I am ANYTHING but bored.
I'll say this though....i'm glad I don't have to worry about agro on top of EVERY example that I listed.
Unironically those suggestions usually come from a group of people who either play another role alltogether and think tanks are not busy enough for their liking or/and people who don't engage in Savage/Ultimate content. They want the game to be solely balanced around ex trials and expert dungeons which are indeed a snoozefest for tanks for the most part.
Give this man/woman, a huge cookie.Unironically those suggestions usually come from a group of people who either play another role alltogether and think tanks are not busy enough for their liking or/and people who don't engage in Savage/Ultimate content. They want the game to be solely balanced around ex trials and expert dungeons which are indeed a snoozefest for tanks for the most part.
truth has been told.
Last edited by Alzinor; 02-12-2022 at 03:02 AM.


I know my FC has struggled to find main/OT's for savage as most tanks have switched to DPS. Their reasoning is that tanks just have way to much responsibilities, and they didn't think it was fun having everyone watching you front and center.Unironically those suggestions usually come from a group of people who either play another role alltogether and think tanks are not busy enough for their liking or/and people who don't engage in Savage/Ultimate content. They want the game to be solely balanced around ex trials and expert dungeons which are indeed a snoozefest for tanks for the most part.
Those tanks imo, are quite happy with dungeons and EX trials.
I however FALL ASLEEP in dungeons when I tank. If only dungeons had a hard or extreme mode to keep things interesting.
EX's can be boring, and some can be insanely good. Seat of Sacrifice comes to mind, I think by far the best one to tank...has to be Hades EX. There is SO MANY mechanics that are tank dependent, and co-tank dependent.
Savage I found this tier to be VERY main tank/OT dependent specially from a tanking perspective. It's just something special when the OT provokes and I instantly shirk in response thinking "Ok, he want's to be MT now, and he must have a reason....here you go brother!" Then I go immediately in to OT mode and take over that clock position. Switching from Bloodwhetting to Nascent to provide mitigation and heals to him.
Same goes for when he shirks to me, and I provoke. Then he mentions Hallowed is gone... I nod with understanding and instantly know what he means. Then we swap again. I think we swap maybe 6-7 times in P2S.
Personally I feel horrible during P3S as it's nearly impossible to keep that boss centered or oriented in a way for the DPS to hit positionals. I'm constantly telling the group sorry for bad pull, or poor positioning with that dumb bird, but nobody in the group berates the Main Tank as they all know the tanks have quite a bit to handle with tethers, adds, and staying alive to boot.
Maybe it's true. People just don't want the responsibility with tanking and find tanking boring outside of savage/ultimate.
Savage tanking is anything but boring.
Last edited by Sqwall; 02-12-2022 at 03:21 AM.
That's more a problem with dungeons tbh. I actually find tanking or healing in dungeons at least a bit of a "challenge" since depending on the situation the tank or healer might have to compensate for the other, or for the low dps, and adapt, while the dps does the same rotation no matter what, and with 0 threats in dungeons, and that's even more boring.
If anything a tank might have to do more in a dungeon than in a normal trial and some exes where you don't have to move the boss and the only tank mech is tank bsuters.
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