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  1. #1
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Lyth View Post
    I mean, dps optimizations are a lot of fun, but they're even more exciting on an actual melee job without training wheels and tank privilege. I think if you want the dps work that tanks do to have equivalent value, you have to seriously step up the mechanics game for tanks. It's the same complaint healers are making with regards to caster dps. Big fish in small pond and all that.
    This. It's not that we say... want Aggro itself back. Maybe some of us, myself included but... we just want MORE to do.

    I can't speak for others but what I would want is; the ability to fail and have to fix it without causing an entire wipe, dying, or dooming the run due to a 5% damage loss from damage down.

    Aggro, old aggro, to me did this. Let me be clear, I know it was just a band aid to the bigger issue but when the BLM started to pull hate or the MCH suddenly shot up from Wildfire my thought was "OH GOD I need Aggro combo/bonus" not "OH STUPID DPS didn't hit their anti aggro button". Maybe at the casual level I played at I never expected DPS to do that, or Ninja's to use their own. Much like I still don't expect DPS to use Feint like ever. And usually, if the boss swapped aggro, it wasn't a full on loss if fixed fast enough.

    That's just how I remember it, suddenly there's a problem and I need to fix it. Aggro returning would be a band aid fix again but I just want something to get that feeling of "I've messed up but can fix it". I don't get that with Tanks these days, and I barely get that with Healers too.

    Side question; is there anything from Shadowbringers onward that takes advantage of Two Tanks that couldn't just be done with a DPS? Like the only thing that comes to mind was Eden Titan but I haven't played the new content.
    (0)

  2. #2
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by MerlinCross View Post
    Side question; is there anything from Shadowbringers onward that takes advantage of Two Tanks that couldn't just be done with a DPS? Like the only thing that comes to mind was Eden Titan but I haven't played the new content.
    The E5S bird
    (1)

  3. #3
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by baklava151 View Post
    The E5S bird
    I've seen the normal fight so if it's what I'm thinking of, wouldn't that just be picking up adds? Riveting gameplay. I mean if there's more, fair enough but I'm trying to think of Tank swaps, or placed double tank buster like O1's Twinbolt that nuked the person closest to MT, I hope the OT is awake enough to be there.

    It's still not steller gripping stuff but... look I'll take what they give me these days.

    Quote Originally Posted by LittleImp View Post
    To be fair, I don't know what I expected really. This is yet another thread mostly populated by weird players who don't even touch difficult content, but push for vaguely defined 'depth' to be added around systems they don't actually understand or even interact with regularly.
    Also by people that think the solution is clearly to just play the last bit of the game and clear it before they're allowed to talk. Don't forget them.

    I admit I'm not an Extreme or Savage raider, not unless I'm doing it with friends cause people seem way too bitter in PFs. But it doesn't seem to fix the problem of tanking for me which is; I'd like smaller things to pay attention to or care about without causing a wipe or mass panic if I mess up. Most the time Extreme just hits harder, faster or more "Don't touch the bad stuff" like juggling buffs/debuffs and placement. I'm sorry given this is old, but did anyone actually find Light Rampant fun?

    I hit stance, Rotation, Dance around as needed. If I'm OT, I don't even hit stance. I just do rotation which is the same thing I do as DPS.

    I don't know, what do you find fun about tanking in Extremes? Because once you realize the order you need to hit your defenses, all that's left is to push your damage as hard as you can and..., I mean I guess that's fun for enough people but just not for me.

    Should Aggro and TP come back? Don't know. Anything they would provide would be a short band-aid solution before the community cracks the new number on "THIS is how you should be hitting your buttons" and we're just back where we started save for maybe a new button press every so often. And when people are always about Uptime, rDPS and the boss designs seemingly based around pushing damage as much as possible; I think any big in depth changes to boss design or tanking gameplay would lead to a riot.
    (1)
    Last edited by MerlinCross; 02-08-2022 at 09:53 AM.

  4. #4
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by MerlinCross View Post
    I've seen the normal fight so if it's what I'm thinking of, wouldn't that just be picking up adds? Riveting gameplay. I mean if there's more, fair enough but I'm trying to think of Tank swaps, or placed double tank buster like O1's Twinbolt that nuked the person closest to MT, I hope the OT is awake enough to be there.
    The add in E5S attacked whoever had the most Lightning stacks, and did a buster each round, consisting 3x total rounds, at the same time if it reach melee range you're instantly killed. It's the tank version of SCOB Turn 7.
    (3)

  5. #5
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Undeadfire View Post
    The add in E5S attacked whoever had the most Lightning stacks, and did a buster each round, consisting 3x total rounds, at the same time if it reach melee range you're instantly killed. It's the tank version of SCOB Turn 7.
    ...Eden. Eden 5 Savage.

    Why the heck did I think it was Asphodelos 3(What are we calling that). I think I'm dumb. I think I'm really dumb and gonna go lie down.
    (1)

  6. #6
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by MerlinCross View Post
    ...Eden. Eden 5 Savage.

    Why the heck did I think it was Asphodelos 3(What are we calling that). I think I'm dumb. I think I'm really dumb and gonna go lie down.
    P1S/P2S/P3S/P4S
    (1)
    Gae Bolg Animus 18/04/2014