This. It's not that we say... want Aggro itself back. Maybe some of us, myself included but... we just want MORE to do.
I can't speak for others but what I would want is; the ability to fail and have to fix it without causing an entire wipe, dying, or dooming the run due to a 5% damage loss from damage down.
Aggro, old aggro, to me did this. Let me be clear, I know it was just a band aid to the bigger issue but when the BLM started to pull hate or the MCH suddenly shot up from Wildfire my thought was "OH GOD I need Aggro combo/bonus" not "OH STUPID DPS didn't hit their anti aggro button". Maybe at the casual level I played at I never expected DPS to do that, or Ninja's to use their own. Much like I still don't expect DPS to use Feint like ever. And usually, if the boss swapped aggro, it wasn't a full on loss if fixed fast enough.
That's just how I remember it, suddenly there's a problem and I need to fix it. Aggro returning would be a band aid fix again but I just want something to get that feeling of "I've messed up but can fix it". I don't get that with Tanks these days, and I barely get that with Healers too.
Side question; is there anything from Shadowbringers onward that takes advantage of Two Tanks that couldn't just be done with a DPS? Like the only thing that comes to mind was Eden Titan but I haven't played the new content.


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