Indeed it moved "past" that.. or regressed. But semantics.
Onto the 2nd thing you mention here.. I actually would like to see more non floor marked bosses like pre-nerf coincounter from Aurum vale but the fact they implemented a "nerf" to him like like 8 years later tells me it's "cool" to blow engaging content that makes you desire to pay to attention out the window for the sake of people who are going to play the game for a month and unsubscribe because random "asian mmo grinder" came out and MMORPG.com said it's the greatest thing they ever got a chance to play because screenshots. With double thumbs up editor approval.
I'd like to see more bizarro "boss" encounter design. Don't be afraid to get a little weird. And when I'm saying weird, imagine having to fight a kraken style boss underwater, and people that are sufficiently leveled as monk get the ability to use specific actions to restrain tentacles, so the dps have an easier time dps'ing.. or things like that.
Instead what we get is extremely telegraphed hur durr yawnfest for 7-12 mins per "queue". yeah occasionally I derp step into yellow markers in the floor after drinking like 9 beers or something on the weekend but, they willingly show they gut content that's been there for nearly a decade just totally randomly and out of the blue, while going forward and making everything in a dungeon as extremely boring as humanly possible. This trend will continue, and people like me will continue to bitch. Nothing will change except some new tier of making this the most mind numblingly dumb ass experience possible will come to fruition. And people will continue to praise the 'accessibilty" of the game. I mean if I wanted mind numbing non-interactivity I'd watch CSI or something dumbassness on the tele. I want to be mentally stimulated and engage in "content" if i'm gonna play a video game. Not laugh because I didn't move out of an aoe and took like 7% overall health damage from the main boss of a dungeon.


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