I usually see at least one or two people leave and if I don't its usually because I'm backfilling which 99% of the time when I get castrum its a backfill lol. Most of the time it seems to always be a tank or healer that leaves castrum.Don't queue for MSQ roulette. Problem solved.
The "half the party leaves if it's Castrum" is also an exaggeration. I rarely see anyone leave Castrum, and only once have I seen more than 2 leave. Out of those occasions, there was only one time where the party hadn't refilled by the time we cleared the trash going to the first boss.
Maybe it's a problem with entitled players on your data center then. I do not see the same happening on Crystal.
It also doesn't matter what role leaves. You don't need 2 tanks and 2 healers in there. Most of the time the second tank never bothers to use their tank stance, making them worse than useless because they're nothing more than a DPS dealing minimal damage. Same for the second healer that half the time is just standing around doing nothing because the first healer has things covered but they refuse to DPS because they're a healer.
Again, solution is don't queue for MSQ roulette if you don't like getting Castrum because there's a 50% chance that's where you'll end up (or 50% chance for Praetorium for those players who hate Praetorium). Stick to other roulettes or direct queue for a dungeon your own level.
Hopefully the Castrum/Praetorium reworks are in progress as YoshiP has hinted the last couple of years and people will get their wish - rewards will be equalized for the two because there will no need for a MSQ roulette and so no rewards at all. Let Castrum and Praetorium be a player's first taste of squadron/Trust content - it would actually be a good lead in for introducing players to squadrons.
No same thing definitely happens on crystal lol. I've gotten Castrum at least 4 times the last two weeks, at least 5 people always leave. Same thing happens to my FC members.Maybe it's a problem with entitled players on your data center then. I do not see the same happening on Crystal.
It also doesn't matter what role leaves. You don't need 2 tanks and 2 healers in there. Most of the time the second tank never bothers to use their tank stance, making them worse than useless because they're nothing more than a DPS dealing minimal damage. Same for the second healer that half the time is just standing around doing nothing because the first healer has things covered but they refuse to DPS because they're a healer.
Again, solution is don't queue for MSQ roulette if you don't like getting Castrum because there's a 50% chance that's where you'll end up (or 50% chance for Praetorium for those players who hate Praetorium). Stick to other roulettes or direct queue for a dungeon your own level.
Hopefully the Castrum/Praetorium reworks are in progress as YoshiP has hinted the last couple of years and people will get their wish - rewards will be equalized for the two because there will no need for a MSQ roulette and so no rewards at all. Let Castrum and Praetorium be a player's first taste of squadron/Trust content - it would actually be a good lead in for introducing players to squadrons.
Also, I think saying "don't que for MSQ if you don't like Castrum" is just a moot point. I'm pretty sure OP and a couple other people on here, myself included, don't mind Castrum. We mind the people that instantly ditch the dang dungeon. Most people don't browse on the forums and won't read "just don't que!" or don't care anyways. I'd rather Castrum get a boost in exp or something to make people actually want to go through it
I don't think equalizing the experience would reverse the problem. You can only do MSQ roulette once a day. Not everyone cares about the time invested, they just want to get the largest experience reward with their ONE daily roulette.
I'm not the type of person to drop from CM whenever I get it, but I certainly groan about it because I know I'll be getting far less experience. If the experience was equal, I wouldn't particularly care if I need to sit there an extra 15-20 minutes because I got praetorium instead.
I do think that making them the same xp would reverse the problem.
But I also think that the current situation is heavily imbalanced.
So not equalize them but have them be more proportionate. As it is now, Castrum is about 30-40% of a level, while Prae is about 80-100%. Make Catsrum give less than Prae but still a decent amount, say 60-70%? More than a levelling roulette anyway, since levelling roulette gives more and takes less time and effort.



if people want to take a 30 minute penalty on a 20 minute duty let them waste there time.
only change msq roulette need is a rework into a solo duty.


Keep in mind, no one is taking a 30 minute penalty. Yes, they can't queue. But they can do FATEs, sidequests, daily beast tribes, hunts, craft, etc. Or they are cleaning the house, walking the dog, making coffee, doing laundry, etc.



Why do players think anyone wastes time when they have penalty. Do you believe the person that has penalty will sit in front of their screen and watch the timer and tell themselves "i was bad ... i need to wait", or just shift a few things? maybe hoover now and not after the duty, maybe earlier dinner?
And even if you dont move stuff in RL, nearly every single activity outside DF is still there, did you do your weekly crafting? How bout some Fates? Or maybe get some GS things done? Decorate your house? Still need some stuff gathered? Play with some Glamours or get your beast tribes done, the penalty stops you from 1 out of 10 things.
If you have penalty you lose nothing, you just shift it and this is why players will always fish unless there is legitimate reason not to, and a 30min DF only restriction is not.
The Problem is the broken exp, why does a 30min dungeon give 50% of my level and a 45min dungeon nearly 100%, add 25% to castrum and its very likely to outright kill this problem ... yet SE has been butchering EVERYTHING regarding MSQ roulette for years on end. The amount of resources put into this again and again is just getting stupid. Just make it a solo duty already, yes mistakes were made with the intense cs's in the duty and we get that it was "new" and they learned from it.
But sometimes its easier to replace something then cover it in more and more layers of ductape.


They can't equalize the exp. That solves nothing.
What they need to do is remove MSQ roulette entirely. Make the dungeon a trust dungeon. Change the MSQ to show the player approaching the zone with the Scions. Have the player run it with them. It would take some rewriting.
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