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  1. #1161
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Raoabolic View Post
    Honestly, i'm shocked they didn't gut Qarn and turn it into another hallway like they did with the thousand yawns of toto-rak.
    Qarn isn't an MSQ dungeon anymore so it didn't get the rework they did when making the dungeons doable by the Trust system.
    (1)

  2. #1162
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Raoabolic View Post
    That's the one with the orb keys, right? I know they removed a lot of the ground AoEs that were present in one part of the dungeon but I might be mistaking toto-rak for the dungeon that has the FFX style orbs and pedestals assuming they are two different dungeons, lol.
    The dungeon with orbs and pedestals is Sunken Temple of Quarn (Hard). Old Totorak had branching routes in the first bit, lots of packs that poisoned in the second, and Leaden pop-able obstacles in the third (with spider web walls). Honestly it may have been a maze the first time around but you can just open the map and use one route 99.9% of the time. NM Sunken Temple is admittedly less of a hallway.
    (2)
    Mortal Fist

  3. #1163
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,004
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    Quote Originally Posted by RobynDaBank View Post
    The dungeon with orbs and pedestals is Sunken Temple of Quarn (Hard). Old Totorak had branching routes in the first bit, lots of packs that poisoned in the second, and Leaden pop-able obstacles in the third (with spider web walls). Honestly it may have been a maze the first time around but you can just open the map and use one route 99.9% of the time. NM Sunken Temple is admittedly less of a hallway.
    I was thinking about old Toto-Rak then. While it's true that there is an optimized route that most parties use to clear as fast as they can, you have to admit a new player who was getting into the game back in the day was surprised about how involved the dungeon was compared to older style dungeons in other games during that era. Now it seems so sterile but considering the game feels very sterile now I guess it does make sense.
    (3)

  4. #1164
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Raoabolic View Post
    I was thinking about old Toto-Rak then. While it's true that there is an optimized route that most parties use to clear as fast as they can, you have to admit a new player who was getting into the game back in the day was surprised about how involved the dungeon was compared to older style dungeons in other games during that era. Now it seems so sterile but considering the game feels very sterile now I guess it does make sense.
    FF13 - universally panned for being a "hallway simulator"
    FF14 - universally praised, dungeons are hallway simulators

    Make it make sense!
    (4)

  5. #1165
    Player
    MilkieTea's Avatar
    Join Date
    Dec 2020
    Location
    Interdimensionality
    Posts
    2,134
    Character
    C'erise Vanesse
    World
    Maduin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SnowVix View Post
    honestly, i'm sick of the mentality of "skip the plaques" in Qarn. it doesn't actually save enough time to be worth removing the actual fun part of the dungeon.
    Honestly the plaques aren't fun. Whenever I'm tanking I skip them, and I *always* let people know they can skip them when I'm not tanking. The "fun" is spending an extra 5 minutes, typically, trying to position the heads and failing because one DPS just doesn't wanna stop hitting, or the tank never positions correctly, etc etc... for one extra bit of treasure.
    (4)
    Off-Topic Discussion Megathread: https://forum.square-enix.com/ffxiv/threads/434886-Off-Topic-Discussion-Megathread
    Quote Originally Posted by Stormpeaks View Post
    No thanks. Housing is fine as it is

  6. #1166
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,392
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Nizzi View Post
    FF13 - universally panned for being a "hallway simulator"
    FF14 - universally praised, dungeons are hallway simulators

    Make it make sense!
    FF13 - Single-player game where you're only expected to go through those hallways once.
    FF14 - MMO where you're expected to run those hallways repeatedly in daily roulette form.

    It's (arguably) more acceptable here because after the first couple of runs, most people just want to get their roulette rewards and get it over with.
    (0)

  7. #1167
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    886
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Had a tank in Endsinger EX (are we still saying EX3?) who understandably thought tank LB3 wouldn't be enough to prevent a tower wipe after losing people to double Fatalism (which probably happens the majority of the time) because of the strong bleed right after, but I had already seen it work (even with both healers dead, thanks to having a RDM). After it happens yet again, he whips out the LB, healers pull through the bleed, and we clear. Dunno if out of pure shock or because something came up, but he left after that. True story.
    (2)

  8. #1168
    Player
    Mosha's Avatar
    Join Date
    Apr 2020
    Posts
    648
    Character
    Mosha Mina
    World
    Balmung
    Main Class
    Warrior Lv 96
    Quote Originally Posted by VictorSpoils View Post
    Had a tank in Endsinger EX (are we still saying EX3?) who understandably thought tank LB3 wouldn't be enough to prevent a tower wipe after losing people to double Fatalism (which probably happens the majority of the time) because of the strong bleed right after, but I had already seen it work (even with both healers dead, thanks to having a RDM). After it happens yet again, he whips out the LB, healers pull through the bleed, and we clear. Dunno if out of pure shock or because something came up, but he left after that. True story.
    I've tanked LB3'd there and had the healers get mad because "it wiped the raid since I stole the healer lb" even though if you use healerlb there everyone still dies because of being animation locked for towers. it's just a real pain in the ass mech to deal with.
    (2)

  9. #1169
    Player
    VictorSpoils's Avatar
    Join Date
    Mar 2022
    Posts
    886
    Character
    Victor Spoils
    World
    Coeurl
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Mosha View Post
    I've tanked LB3'd there and had the healers get mad because "it wiped the raid since I stole the healer lb" even though if you use healerlb there everyone still dies because of being animation locked for towers. it's just a real pain in the ass mech to deal with.
    One of the healers did that during a previous wipe. They really might have all been shocked by tank LB3 having more use.
    (0)

  10. #1170
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,392
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Leviathan on my baby tank alt. Got yelled at by the other tank for......picking up the adds that spawned on my side of the platform. I guess the off tank is only supposed to pick up the tail and nothing else? At least it was a new kind of stupid, I suppose.
    (3)

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