I just mark the people who get feared now and will try to take it off myself if I can.
When you deal with human beings, never count on logic or consistency.
Fluid like water. Smooth like silk. Pepperoni like pizza.
What is it with tanks in general who don't use any GCDs on packs, but pop every single one before the boss. I can understand doing that in Stone Vigil. I can't in Malikah's Well. You'd think by that time people learn to read their tooltips.
"The world is indeed full of peril, and in it there are many dark places; but still there is much that is fair, and though in all lands love is now mingled with grief, it grows perhaps the greater."
J.R.R. Tolkien, The Fellowship of the Ring
If you're a Ranged or Healer, please go into melee range if you get stack debuffs when it's safe...
It's driving me insane lol, even if you're a Caster ( you have instant casts ) your one missed gcd doesn't outweigh melee having zero uptime and just having to stand there waiting.
Frontline: Someone asked how to turn off alliance chat. (You can tell how our team did on that run.) Naturally, we listed the myriad OTHER ways to xp in this game.
If you don't want to play frontline properly, please leave it to those that do care. Thank you.
Me and a party of all sprouts/returners in Shiva EX. I'm on scholar.
I've gotta admit I internally groaned when I saw it pop up. Shiva's not usually that bad, but with an entire party of new players it can be a little rough. This crew though kept on trying and each time they got a little better. Eventually we got the clear, although I swear I scraped each one off the floor at least three times, lol. It was really good to see them triumph. It was also kind of hectic and fun. 10/10 would mentor roulette again.
Wtf is with people lying to your face in recent weeks lol.
In P2S weekly clear I got 1 blue, and then I saw one of the Healers stand in my place with 3 blue over their heads.
They were already there and I could see it clear over their head, even jumped to try and get their attention and I could see 1 blue go up and down with me.
I stepped back after the first charge which we survived and I could again see that they had 3 blue over their head and they stepped back with me and killed us both.
Then when I point it out they have the audacity to blame me and refuse to accept it.
How can you be so confident when you clearly weren't paying attention?
You were literally standing on your own most of the time and had clear view of your number, I checked every time over and over again and every time I saw 3 blue over their head.
You were even standing there alone beforehand a good while before I arrived you had a lot more time than usual to clearly see what you had.
I have no issues taking responsibility for mistakes when it's my fault, I always admit and apologize for it.
But when someone is just lying to my face and trying to make it out to be my fault, screw that.
It's infuriating as hell I hate being blamed for stuff when I didn't do anything wrong, for some reason I've run into quite a few of players like this recently.
Be me queuing for alliance raid as a dps.
Be also me expecting it to take a while.
Be me trying to eat a messy sub covered in sub dressing. At my computer.
Be also me getting a near instant-pop.
Be also me having dressing-covered fingers nearly dropping my sub by the ding.
Be also me having dressing-covered fingers trying to click the "Ok" button and struggling to avoid getting their mouse covered in dressing.
Be me furiously licking and cleaning fingers as we all load into Copied Factory for the roulette.
Be also me glancing at my sub that had one bite taken out of it the entire raid.
The end of the raid couldn't come fast enough. I was hungry.
This one is beyond your help. Only sleep can save her now.
Why do so many Warriors seem to think they're invincible? No mitigation, no proper timing for bloodwhetting(used it literally as they're pulling), standing in all the bad before dying and pointing fingers at the healer. I bailed right after the first pack. Not my problem anymore. I'll take the 30 minutes thank you.
It's a shame though. WAR is supposed to be a little more relaxing to heal yet I feel like I always get WARs that hear that it's braindead easy and think it's going to be a faceroll.
This is a nicer story.
I've recently started a new character on OCE after playing JP for nearly 2 years. Decided I'd try and shake my fear of Healing by maining WHM from the start. So all good, I'm feeling pretty relaxed, never actively played WHM before and I'm enjoying it, scraped through ARR with Duty Support, still a little nervous.
Comes to Dusk Vigil and I decide now's the time to just yolo this, do not remember the dungeon at all, but I figure I'll do well enough I suppose. Duty Pops and I'm in there as a Sprout with 3 Mentors (mildly terrifying considering the mixed opinions) Tank (a DRK) immediately sprints and heads off in the distance so I'm running as best I can (he's gonna Wall to Wall even though he sees a sprout Healer, ok, I can do this)
We get to I think the second boss and I died (cause i have no clue on these mechanics and no one is explaining, that's fine) luckily the boss dies right after me, so I run back, Tank is like "no problem" we continue, and then I get a message telling me Holy only works if I'm close (yes I totally read the tooltip wrong and had no idea) so shit, I apologize, they're like "all good!" now I can not feel like an idiot
Anyways, Tank was like 100 HP and I managed to clutch my instant heals to keep him up (cause apparently no one pops Arms Length for packs of 8+ enemies these days, will rant on that below) finale of the story, we beat the dungeon no deaths except me on the mid boss and I thanked them for the tips and I got 3 commends out of it.
I feel like this SHOULD be the experience in every run, newer players mess up, veterens forgive and give them tips to help them improve, newer players thank them, everyone goes home happy.
*Rant: I dunno if they misread the tooltip or just expect Heals to keep coming in but, Arms Length is a significant mitigation that generally doesn't work on bosses, and mitigates more damage the more enemies are on you, so why don't more Tanks pop it for big pulls? Do they only read the "no knockback" part and not the "Inflicts Slow upon being hit" part? When I Tank it's my first miti on big pulls, cause if I can get through with only Arms Length I have the rest on CD for the boss.
They probably do read the tooltip, but have vague idea what "Slow" really means. Is it reduced movement speed? Is it slower auto attacking speed? Chances are those who don't consider it as part of their mitigation would think of the former.*Rant: I dunno if they misread the tooltip or just expect Heals to keep coming in but, Arms Length is a significant mitigation that generally doesn't work on bosses, and mitigates more damage the more enemies are on you, so why don't more Tanks pop it for big pulls? Do they only read the "no knockback" part and not the "Inflicts Slow upon being hit" part? When I Tank it's my first miti on big pulls, cause if I can get through with only Arms Length I have the rest on CD for the boss.
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