Because Esuna is a non-mechanic after Stormblood or so. And players can't be bothered optimizing their ARR dungeon runs. Those are quite literally relics of a very different game.But these aren't Dots. This is stuff that can make your life even as a healer more difficult and cause a wipe cause trash> boss. Heck how many times have we all seen mass death because the Healers did cleanse doom either by Esuna or curing to full? Depending if there isn't something like the pads in Quarn or WoD that the individual can step on and remove themselves. Yes the game should do a better job at teaching these things. It might, but I can't really remember if it does in game. I know we got it in the patch notes when the line was added. It does have a thing on it in the UI guide of the Play Guide via the lodestone so at least it's somewhere.?
I honestly haven’t seen people cleanse Misery debuffs with /cheer or /rally since…early HW? I don’t think players that came into the game after HW know how to handle Misery, and instead just ignore it.Why does no one seem to esuna stuff that can highly effect a tank's survivability? Got Pharos Sirius and of course got the defense down buff. Ended up using Hallowed Ground cause I almost died and most of the pack was still alive. I never see any healers cleanse this debuff. There's only two other debuffs one has a blue bar the other doesn't that I never see anyone unless it's me cleansing them do. These are misery which you need to use /cheer or /rally on the person and disease which the eye blob monsters in Tama-Tara Hard and a few other dungeons use. The both not only slow down the person not only in movement speed but skill speed and make it harder to heal them. There are a few other debuffs that are somewhat annoying that everyone seems to ignore but those three have always been ones that make me mentally go "Please get rid of this."
Sage | Astrologian | Dancer
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Hyomin Park#0055
My personal experience to this as a healer main was littered with trials and errors.Why does no one seem to esuna stuff that can highly effect a tank's survivability? Got Pharos Sirius and of course got the defense down buff. Ended up using Hallowed Ground cause I almost died and most of the pack was still alive. I never see any healers cleanse this debuff. There's only two other debuffs one has a blue bar the other doesn't that I never see anyone unless it's me cleansing them do. These are misery which you need to use /cheer or /rally on the person and disease which the eye blob monsters in Tama-Tara Hard and a few other dungeons use. The both not only slow down the person not only in movement speed but skill speed and make it harder to heal them. There are a few other debuffs that are somewhat annoying that everyone seems to ignore but those three have always been ones that make me mentally go "Please get rid of this."
I remembered the first thing my intuition told me when I learned Esuna was to hover my mouse to those icons next to our party member list and read them to find the detrimental ones. From that point, it was all "press if it's ominous" then memorize which ones works and which one doesn't. It took me until my first playthrough of ShB back in 5.2 when somebody mentioned that cleanse-able debuffs has a little white line on top of their icons. Sadly it mattered less to me because at that point I was in middle of learning how little healing/esuna I can do and still get away.
I'm still doing this because it gives me something else to press. There was one time a random tank thought I was RP'ing when I kept doing it, and they were pleasantly surprised when they learned the /comfort can cleanse those Misery debuff lol.
My points were twofold:But these aren't Dots. This is stuff that can make your life even as a healer more difficult and cause a wipe cause trash> boss. Heck how many times have we all seen mass death because the Healers did cleanse doom either by Esuna or curing to full? Depending if there isn't something like the pads in Quarn or WoD that the individual can step on and remove themselves. Yes the game should do a better job at teaching these things. It might, but I can't really remember if it does in game. I know we got it in the patch notes when the line was added. It does have a thing on it in the UI guide of the Play Guide via the lodestone so at least it's somewhere.?
1. First and foremost the game doesn't teach you how to use Esuna. Yes the skill says it cleanses debuffs but not all debuffs can be cleansed, it doesn't say that the cleansable ones have the silver bar above and
2. The game doesn't give you many things that are worthy of Esuna-ing making the whole cleansing mechanic confusing.
DoTs as I have previously mentioned can be regened over for the most part because they aren't threatening with some few exceptions.
Of all the debuffs we should cleanse there are three: Any slow (mostly slow and not heavy), any immobilization, and doom.
And as I said in the first part, not all of them can be cleansed. Damage down... depends. If I can heal through it, I'm going to heal through it. Same as any other Esuna-able debuff.
I was giving an answer to your question. As for the most part, it doesn't make healing any more difficult. If it did, I'd Esuna.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Sigh. Stone Vigil by the way.
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Mortal Fist
Very rarely.
As far as I remember, the only place you really use it in Endwalker is the Dead Ends. As healer who doesn't spam roulettes, I need Esuna maybe once a month. I can understand healers forgetting about it.
Doing Dun Scaith as SCH is great because it means big heals. Doing Dun Scaith where our tank decides to take on Diabolos Hollow as SCH is torture because my co-healer never does more than the bare minimum to help and I run out of resources and our tank dies.
(Though, to all tanks: don't tank him and also step in the stack marker if you can help it. You're already taking chunky autos, you can't afford to also take that damage. Most MTs die at the very end because they do this.)
Yep. That and the enemy cast bar flashing meaning it's interruptible were added long after launch, so there's no tutorial for them... but they SHOULD be added. I cannot tell you how many times I've seen a sprout tank failing to Interject at an important moment. And who could blame them? How should they know this?
You mean in Savage cause I know the gremlins in Holminster still cause a slow debuff. Which was the main annoyance that misery did. Which surprise surprise comes from the same enemy. There's still cleanable doom-esque in EW.
They do just ignore it because they most often don't know it can be cleansed. Since it doesn't have the blue bar. Once in awhile I do have someone ask how you get rid of it or why even as tank am emoting the dps as misery can be cleansed by anyone since it's method is an emote.
Thank the twelve that you don't run roulettes often or when you do that you don't get Dun Scaith. The ever self perpetuating circle of screw this I'm leaving because no one knows the fights because people don't stay to learn the fights. And or try and teach. And no I'm not talking about the death puddle that people don't keep on running from after the 1st pull in, but the 2 Esuna-able dooms the boss puts on random people in each party. Yes, I know old content. Not Esuna-able but any time I get SoS I worry about the opening few seconds to see if the healers realize wtf Elidibus inflicts on the party that drops the entire party's health to one. Cause I still remember the one run where for some reason most stayed after the 5th wipe thar was caused by his True living dead attack. 1st 3 were from not healing everyone to full and the other two were somehow not healing the tanks to full. This was late ShB so it wasn't a "everyone and their video game playing dog" was new type situation.
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