Wiping City lived up to its name again today. Lost one entire group on Forgall and two on Ozma.
On the plus side, I finally got the minion. I've been running it since it was current and I've never rolled about 50 on it before.
Wiping City lived up to its name again today. Lost one entire group on Forgall and two on Ozma.
On the plus side, I finally got the minion. I've been running it since it was current and I've never rolled about 50 on it before.
Congrats on the minion!!!
All the deaths were just to feed your victory!
I don't believe that, we still have semi working portrait system up to this day, which resets 24/7, still missing QoL features for UI, like select multiple items in Grand Company Expert Delivery window (this is most obvious thing to add, but no), or more advanced Target picking algorithm for Tab targeting (that picks targets starting from a middle of a screen), or outdated /tell system, that does not allow to send /tells to peoples in duties, or weddings attend as Wanderer/Traveler. People complains about this stuff a lot. This is probably due lack of devs, who can support/maintain legacy content, or they just dont care.The main reason stuff like this hasn't been fixed is mainly due to there not being enough people dumb enough to do this challenge.
I wouldn't even call it a challenge anyways. The MSQ related stuff is brain-dead easy. All you're doing is making it take more time. Which again, you can do. But other people are also free to complain about you doing it.
And its not a challenge, its just my playstyle for brain-dead abandoned old game content.
Or you know, its a Japanese company. They are notorious for not changing anything until it's a major detriment to them.I don't believe that, we still have semi working portrait system up to this day, which resets 24/7, still missing QoL features for UI, like select multiple items in Grand Company Expert Delivery window (this is most obvious thing to add, but no), or more advanced Target picking algorithm for Tab targeting (that picks targets starting from a middle of a screen), or outdated /tell system, that does not allow to send /tells to peoples in duties, or weddings attend as Wanderer/Traveler. People complains about this stuff a lot. This is probably due lack of devs, who can support/maintain legacy content, or they just dont care.
And its not a challenge, its just my playstyle for brain-dead abandoned old game content.
Isn't your approach backwards? You reduce the amount of buttons to press in brain dead content. Doesn't that make it even more brain dead?
For dps maybe. For tank or healer, probably no, since I have less 1 1 1 1 1 1 glare spamming, and watch my team more closely, knowing that I don't have magic healing buttons, and as tank u have to count ur mitigations more carefully, since u dont have 100 of them.
Idk, it just feels more fun, especially Conjurer in 70 level alliance is my favorite, since Cure/Cure2/Medica/Medica2 potency is perfectly adjusted for this raid.
Someone is playing conjurer at level 80? Did I read that right?
... Moving on. Rant of the day: Baelsar's Wall, final boss. I'm the healer (conjurer... no, joking, whm). The players are clearly part of that category of old-timers who no longer have time for anything, logging in out of habit more than anything else, and consider that losing 5 seconds of time is a dramatic loss of optimization in this oh-so-difficult content that is the roulette dungeon.
So, inevitably, when I'm immobilized by the "dark chain", they don't bother to destroy it. No doubt because the boss was already low on life, and they considered it more optimized to let the healer die and do dps instead. So they opted for this solution. I die. Shortly afterwards, the tank dies. Then one of the two dps. The last one managed, in extremis, to kill the boss. Mission accomplished, I guess; the survivor types "lol" in the chat bar and hurries towards the exit.
In itself, it's not dramatic. At least we didn't wipe, and their "strategy" worked, even if I doubt it was really calculated. But... I don't know, it just annoys me. Unless you're able to kill the boss before the other player get executed, would it kill you to take literally 5 seconds to free him? Why would you risk wiping the whole group for so little? In general, what kind of mentality is it that ? The other players are not bots, just there to get you started in the instance, which you can then "dispose of" as you see fit. I can understand sacrificing a player to kill a difficult boss (for example, when all the healers are dead, and you're avoiding a stack because it's better for the targeted player to get obliterated than for everyone else to die), but that's not the case here.
It's just: "I don't have 5 seconds to lose, die". And again, I know it's not dramatic. I just find this mentality extremely unpleasant.
Last edited by Merrigan; 10-27-2023 at 07:16 PM.
Another rant, another dungeon. The group forms. A tank and a dps, who already know each other, and a new healer. I'm the second dps. The tank starts to pull, w2w. Everything's normal so far. ... Except that it goes REALLY fast. I think it's the fastest tank I've ever seen on this game. They didn't take into account the location of the healer (who was, in fact, a bit slow to sprint). We wipe once. Do it again, and they still pulls just as hard, and just as fast. Wipe a second time. He starts grumbling in the chat, then... Starts running again.
At this point, what will turn out to be our first healer in a series of three poor souls leaves. The tank couldn't care less: it pulls w2w anyway, with no heal. And dies miserably. While waiting for the second healer, he laments the fact that the healers are too slow and unable to keep up with him.
I won't go into all the details; just remember that two other healers followed, not as new as the first. Neither of them was able to keep up with the tank. On several occasions I suggested that he slow down a little - after all, successive wipes were wasting more time than adopting a more reasonable pace. After a few wipes, his friend also pointed out that slowing down was the right thing to do. He listened to no one, persisted in mocking the healers and never questioned himself. After the (?) tenth wipe, they left the party. Not without a lot of grumbling in the chat room beforehand. While we were waiting for another tank, his "friend" told us that he was insulting him copiously by private message, because the said friend had "betrayed" him by suggesting to slow down.
Wtf ?
Fortunately, the new tank was able to w2w while remaining aware of the healer's position. The dungeon ended without a hitch.
I was in an instance of Adazaal's Legacy a few days ago where the exact opposite happened. I think our Tank must've forgotten that they were a tank - not sure if they were new to playing Tank as they didn't say - not a word from them the entire run, even when the Monk on the team said "? tank". Eitherway, said Tank lagged behind everyone else pretty much the entire run although did, more or less, do their job when we did reach the mobs. We did complete it without much issue, beyond the fact that it seemed to take longer than it should've.Another rant, another dungeon. The group forms. A tank and a dps, who already know each other, and a new healer. I'm the second dps. The tank starts to pull, w2w. Everything's normal so far. ... Except that it goes REALLY fast. I think it's the fastest tank I've ever seen on this game. They didn't take into account the location of the healer (who was, in fact, a bit slow to sprint). We wipe once. Do it again, and they still pulls just as hard, and just as fast. Wipe a second time. He starts grumbling in the chat, then... Starts running again.
At this point, what will turn out to be our first healer in a series of three poor souls leaves. The tank couldn't care less: it pulls w2w anyway, with no heal. And dies miserably. While waiting for the second healer, he laments the fact that the healers are too slow and unable to keep up with him.
I won't go into all the details; just remember that two other healers followed, not as new as the first. Neither of them was able to keep up with the tank. On several occasions I suggested that he slow down a little - after all, successive wipes were wasting more time than adopting a more reasonable pace. After a few wipes, his friend also pointed out that slowing down was the right thing to do. He listened to no one, persisted in mocking the healers and never questioned himself. After the (?) tenth wipe, they left the party. Not without a lot of grumbling in the chat room beforehand. While we were waiting for another tank, his "friend" told us that he was insulting him copiously by private message, because the said friend had "betrayed" him by suggesting to slow down.
Wtf ?
Fortunately, the new tank was able to w2w while remaining aware of the healer's position. The dungeon ended without a hitch.
Sometimes I pray that these two extremes will disappear: the level 50 tank, who in 50 levels still plays like it's his first dungeon and still hasn't understood the basics of his role; and the I'm-in-a-hurry-my-time-is-more-precious-than-your-life player.I was in an instance of Adazaal's Legacy a few days ago where the exact opposite happened. I think our Tank must've forgotten that they were a tank - not sure if they were new to playing Tank as they didn't say - not a word from them the entire run, even when the Monk on the team said "? tank". Eitherway, said Tank lagged behind everyone else pretty much the entire run although did, more or less, do their job when we did reach the mobs. We did complete it without much issue, beyond the fact that it seemed to take longer than it should've.
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