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  1. #121
    Player
    Cubsbane's Avatar
    Join Date
    Jan 2021
    Posts
    128
    Character
    Uklizda Soreile
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kikoten View Post
    When I'm tanking and people run ahead of me. Sometimes it doesn't bother me, but on the times it does, hoo boy...

    Last time it happened, the DPS pulled the boss before I got there. I took me sweet time pulling aggro off that DPS. They didn't do it again after that
    But like... why? What is being lost by you arriving slightly late to the fight? You can just pull it off and the fight goes on like normal. It's not much more than a little rude.

    It's only bad for DPS to pull when they run away from the tank or if they get someone cleaved (or if the healer or tank are stuck in a cutscene, in which case, lol I guess).

    Though, this reminds me of a time I was in an Alexander fight and as everyone was waiting for a cutscene to finish, a RDM was slowcasting, cancelling each time before it went off... but then it did, and I was so startled a DPS was killed in the time before I hit Provoke.
    (4)

  2. #122
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by Berteaux_Braumegain View Post
    I had a Seat of Sacrifice party just now in DF that went mostly well aside from one hiccup at the start.
    Had an SoS roulette that wiped 4 times in a row to the QTE because someone failed it (and wouldn't admit it or fix it). I half-suspect they were intentionally trolling. Group eventually disbanded. They really need to remove that "everyone passes or you wipe" part of that fight from normal mode, imo.
    Quote Originally Posted by Tlamila View Post
    This mentality that just because you've always done something badly and have always managed to get carried by others, then you're doing fine, has to end.
    Reminds me of a 90 MNK I ran into while tanking at one point. Noticed things were dying very slowly, and started watching buffs and animations. Noticed the monk was nearly always in Form II....and then that he was just repeating the Bootshine animation. Over. And Over. And Over. No Dragonkick buff, no Opo-opo auto-crit. Just spamming an unbuffed 180 potency attack on nearly every GCD. He occasionally used ones from the other forms, but seemed to do so essentially entirely at random (I saw him put up Twin Snakes exactly twice). Mentioned that Monk generally wants to be cycling through the 3 forms, at least hitting buttons that are lit up (by being in the form) rather than just Bootshine, and he told me that he'd watched a Monk guide, knew what he was doing, that it'd gotten him to 90 just fine, and to pull faster (I was already wall-to-walling and murdering everything, because Warrior). /sigh

    Quote Originally Posted by Cubsbane View Post
    But like... why? What is being lost by you arriving slightly late to the fight? You can just pull it off and the fight goes on like normal. It's not much more than a little rude.
    It's more than simply "a little rude". I pull most bosses in a rather specific way in order to get them positioned where I want, facing the way I want, to make the jobs of the DPS easier. Most bosses, for example, spawn near the back of their arena, but are best tanked dead-center. If you don't let me (the tank) pull, I can't get that initial positioning by virtue of how I time (and position) my pull, and thus either the boss is just in a less convenient/useful position, or I have to spin them around as I move them into that better position.

    For trash, it actually just straight up slows down the pull in many cases. If I'm getting initial aggro, they're running towards me, which means I can Overpower once and keep running without missing a stride. If you pull, I have to chase them down, pull aggro back off you, and then go back to running towards the next pack.

    If the tank is being super reluctant/slow, ok. But if you're pulling just because you're 10' ahead of the tank, have an ounce of patience. The extra ~second isn't going to kill you. Really, the only time I pull as DPS is if I have a proc about to fade and the tank is already headed for the pull.
    (7)
    Last edited by Kaedys; 02-10-2022 at 07:13 PM.

  3. 02-10-2022 04:27 PM

  4. #123
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by Dreamsoap View Post
    I don't know which melees need to hear this, but you have priority on melee range during spread mechanics. Please stop killing the ranged.

    (I genuinely do not understand how people make it into Savage and think that they, as tanks, need to spread to the edge of the map and spam Tomahawk. Our SMN took the melee spot just for the memes since the tank was so consistent with it. The Reaper on the other hand... kept fighting me for edge of map too. I was on DNC.)
    as a tank main i always find myself annoyed when i see non-sprout melee players run away as far as they can when it comes to spreading out. i understand if you're new and you still don't know what they mean, especially because spread markers tend to be the least consistent of the various markers.

    and don't even get me started on red mages and dragoons who jump back without thinking and land right ontop of a poor caster/ranged player.
    (1)

  5. #124
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    Quote Originally Posted by Denji View Post
    drks like to joke about how barrier healers will just get them killed but as someone who has leveled all his tanks and is now leveling his healers I'm fairly certain that it's just most people -suck- at playing drk.

    i've had wonderful runs with drks even as sch/sage and then just dozens where the drk is just... bad. like really, really bad. no cooldowns or they can't keep pull and i have no idea what's up with those people.
    Thank you. I almost quit leveling SGE because I thought it was me until I noticed I wasn’t having problems with any of the other tanks. It’s all good now and I don’t struggle with DRKs now that I have SGE at 90. But going from 80 - 90 was demoralizing sometimes.

    WHM and AST were a breeze by comparison.
    (0)

  6. #125
    Player
    Kikoten's Avatar
    Join Date
    Sep 2014
    Posts
    821
    Character
    Lucky Tails
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Cubsbane View Post
    But like... why? What is being lost by you arriving slightly late to the fight? You can just pull it off and the fight goes on like normal. It's not much more than a little rude.

    It's only bad for DPS to pull when they run away from the tank or if they get someone cleaved (or if the healer or tank are stuck in a cutscene, in which case, lol I guess).

    Though, this reminds me of a time I was in an Alexander fight and as everyone was waiting for a cutscene to finish, a RDM was slowcasting, cancelling each time before it went off... but then it did, and I was so startled a DPS was killed in the time before I hit Provoke.
    I did say it only bothers me sometimes. I'm starting to get better at tanking, and if people run ahead of me, I tend to think it's because I'm not going fast enough for their standard. Fair. I speed up, if that's the case. People should not be running ahead of the tank and pulling, and if they do, they're tanking the mobs until I peel them. I don't care how much longer they've been tanking than I have, they're in that duty as a DPS, they will be a DPS until their job icon is blue, and not red.

    EDIT: Having said that, if I'm making any rookie mistakes that they'd like to try and help me rectify, I will happily listen to criticism and advice.
    (4)
    Last edited by Kikoten; 02-10-2022 at 05:43 PM.
    Three Ilm Knights, One Thousand Malm Road

  7. #126
    Player
    Windfire's Avatar
    Join Date
    Aug 2019
    Posts
    153
    Character
    Suri Obinata
    World
    Seraph
    Main Class
    White Mage Lv 80
    P2N : Zone in the 3 other dps are all BLM and obviously new what with the viewing cutscene icon (one of the tanks as well) So I steel myself for what will probably be a rough run. Hoo boy was it ever, I pretty much turned from RDM to REZ mage cause apparently the healers didn't know the fight either. Cherry on top? Not a single comm /cry.
    (1)

  8. #127
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Soooooo if you are going to be tanking in the wiping city by the twelve you require more then Sheltron.

    Seriously there, forcing the two newbie healers to deal with your not mitigating not tanking your ad during mega death boss booty on their second time. This is not the Crystal Tower, you may actually be required to perform the roll you queued up as.. the heck is wrong with tanks in FF14 land?

    Has multiple tanks leveled alllllll the way to 70 and Gunbreaker at the level 90. The very definition of failing upwards.
    (0)

  9. #128
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    353
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MiaShino View Post
    Soooooo if you are going to be tanking in the wiping city by the twelve you require more then Sheltron.
    If he is new to Pala and didn't do to much harder+newer dungeons he may still have the mindset of mitigation for trash and barely anything on boss. And Sheltron is hard to judge in what it brings if you didn't do that more demanding ST dungeons. It's not the first time I've heard of weird Pala tanks and I'm leveling one now - it's bit weird feeling compared to Warrior leveling, even before heal-trash-ing.
    (0)

  10. #129
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Dreamsoap View Post
    I don't know which melees need to hear this, but you have priority on melee range during spread mechanics.
    I do! I'm often guilty of this lol
    Since I primarily play healer and ranged jobs, the rare times I play melee I forget that don't need to move away to narnia for spread.
    (1)
    Tumblr: taildippedinpaint

  11. #130
    Player
    Michieltjuhh's Avatar
    Join Date
    Aug 2019
    Posts
    147
    Character
    Alhiri Visili
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Daily expert roulette. Get Stigma Dreamscape.

    I don't often vote to dismiss someone, but when a combat mentor (or whatever the name is) with close to every job at 90 walks in with his SMN wearing 560 job gear and 530 accessories, entirely unmateria'd, doing half my DPS (as healer) on single target, that's where I draw the line. Too bad the rest of the group voted against it and while I considered taking them hostage until they kicked me instead I decided not to; not their fault SE lets people abuse their horrible matchmaking and non-existing roulette requirements.

    That's another note in the 'mentors are absolute trash by default and the good ones don't make the rule' book.
    (2)

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