
Originally Posted by
Packetdancer
Not by default, no; a lot of folks who are new to the dungeon will struggle with big pulls.
That said, lately I've seen a lot of people blitzing it for the moogle tomes, and I will admit, if I'm tanking and get the Vale right now, if I see that everyone in the party has the job they're on at 90, I will absolutely offer to go ham with the pulls, because—as you point out—it's certainly possible. As I imagine you know, only the first room is that tricky, and for that one you can just hug the left wall, grab everything you have to run through, pull them into the boss room, and kill them there before pulling the boss. Scoot to the side once you're in the boss room (breaking line of sight) and if the toad has come along for the ride will often hit the end of its tether and wander back off, leaving you a relatively small number of things to kill.
Even still, I've seen experienced players mess up. Usually it's just because there's so many overlapping AoEs, and if the healer gets careless and gets hit by a morbol (and doesn't have Echo Drops, like us Deep Dungeon aficionados do)... well, they're silenced, and it may make for a Bad Day for others.
So if I see anyone who's not level-synced or who has a sprout icon, I will definitely play it slightly more cautious by default.
See, if I'm in Mt. Gulg (as that's the pull you mentioned) as GNB and see I've got a WHM, I'll just outright tell the WHM "I'm gonna go ham on the pull and then hit Bolide once everything's gathered, just as an FYI." Usually this gets a thumbs-up, I do exactly what I said I would, the WHM Bene's me, and we all enjoy the invuln for a bit as we just burn everything down.