I think "giving one up" would mean we only get 2 this expansion and then 2 next expac meaning we will eternally be "behind" one ultimate.
It took long between ultima and TEA because they pushed the fight back one tier. Considering that was the second expac with ultimates at all AND they got shut down by a pandemic for half a year, I don't think we necessarily need to start being cynical yet. Honestly, I liked that they were gonna have the second ult be in 5.5 because that means that there was actually going to be something worth using that relic you've been grinding for a year on since normally it's basically just for amusement since the savage tier is a patch and a half old by the time you get it.UCoB-> Ultima - 8 months between releases
Ultima -> Tea - 17 months
Tea -> Dragonsong War - 27 months atm, still 2-3 months, if it is really 6.1
I guess you can be happy if you get 1 ultimate per addon at this rate. I doubt they work already on omega ultimate before they havent finished this next one, so you can add minimum another year, which brings you into the last patchcycle before new addon, when they are trying to finish the addon.
Edit: Oh, it wasn't actually pushed back a tier. I guess it was just a while between 4.4 and 5.1
Last edited by Stepjam; 02-03-2022 at 09:22 AM.
Yeah, he hasn't committed to anything beyond Dragonsong Ultimate this expansion yet, but if I recall he mentioned they'd like they keep it at two. One for beginning and end of expansion.
If I remember right, the reason was "player feedback", they argued players don't wanna have as many ultimates because they need more time to clear them. Which later changed into "we only have 1-2 devs capable in the industry of doing these ultra fights, so they don't have the capacity anymore".
They should just be honest and say 1 per addon then from now on, instead of telling raiders a 2nd might maybe come/maybe not - and get them all hyped and geared up in preparation, so they keep subbing to unlock the raidtiers etc. and then they get no content lol. It is a bit much ambiguity sometimes.
While some hardcore raiders want three per-expansion, that's just very unlikely because they only have so many people capable to do savage raids in the first place, along with their work schedules to do three savage tiers and an ultimate may take one of those out of the future rotation. Some of them them don't just do savage, they do extremes or the full-alliance savage DRS things if you seen their body of work during Famitsu interviews. Basically end-game designers can sure have a lot on their plate.If I remember right, the reason was "player feedback", they argued players don't wanna have as many ultimates because they need more time to clear them. Which later changed into "we only have 1-2 devs capable in the industry of doing these ultra fights, so they don't have the capacity anymore".
They should just be honest and say 1 per addon then from now on, instead of telling raiders a 2nd might maybe come/maybe not - and get them all hyped and geared up in preparation, so they keep subbing to unlock the raidtiers etc. and then they get no content lol. It is a bit much ambiguity sometimes.
Like the guy who designed UCoB is no longer on the team, people don't always account for turnover. So they had to bring more designers up the savage ranks over the last expansion. Like YoshiP won't let someone to do a savage 4th floor unless they have experience of the 3rd floor kind of things. The designers for Shiva and Gaia were first-time on the 4th floor.
It's probably one of those "we think we could do 2 but we won't know for sure until we get to June 2022 kind of things if we are still behind on content" so they just keep stringing along.
Personally, I'd like to see more variety with the ultimate format. There're things they could do that would take less resources, and require less commitment from the players than a traditional 18 minute boss medley. Something more akin to an ultimate EX trial would be cool, and would even be a bit more accessible for people newer to ultimate.While some hardcore raiders want three per-expansion, that's just very unlikely because they only have so many people capable to do savage raids in the first place, along with their work schedules to do three savage tiers and an ultimate may take one of those out of the future rotation.
Player
8-10 minute fights completely filled with ultimate level mechanics is something I would be okay with, don't even need to put a weapon or a title for it.Personally, I'd like to see more variety with the ultimate format. There're things they could do that would take less resources, and require less commitment from the players than a traditional 18 minute boss medley. Something more akin to an ultimate EX trial would be cool, and would even be a bit more accessible for people newer to ultimate.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
I wouldn't like a 30 minute Ultimate. I would still try it but ugh... Endurance is a form of skill its just not one I enjoy as much I guess. I'd prefer two, with different themes, and of course the real reason I do Ults besides them being Epic fights, two shiny weapons instead of just one.
It makes no difference to me.
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