Ultimates are just a mashup of previous fights with some added stuff, how about a mashup of Ultimates? The ultimate Ultimate o.o
Increasing a fight's length for no reason isn't increasing its challenge, it's just turning it into an endurance match for the players. And SE's had problems with that in the past. Remember the debacle with XI's Pandemonium Warden and Absolute Virtue?
Not interested in ultimates personally, but I think 30 min is excessive for a single fight. Even 15 I feel is asking for a bit much considering how complex the ultimates appear to be (only watched on YouTube).
of course it is
doing ucob+tea is way harder than doing tea, and then ucob (like they where a checkpoint)
maybe 30mn is a bit much, yet I think that 24mn-27mn is perfect lenght
Last edited by CaedemSanguis; 02-02-2022 at 05:33 PM.
An endurance challenge would be interesting, but even Ultimate is already pushing up on being an endurance challenge already. On release ucob was closer to 18 minutes than 15, and iirc uwu was ~16 minutes or so.
The issue with "just make it longer lmao" is even in Ultimate you see a drop-off of mechanical complexity as the fight goes on. Compare Golden Bahamut (realistically just tankbuster raid buster dodge 1 mech repeat) to Nael or even Twin. Or Perfect Alex to Living Liquid or Brute Cruise. It wouldn't be as simple as "just glue two ultimates together" because mechanics would by nature of SE's establishes flow of an Ultimate, only make it easier from there. That or they really do follow up P.Alex with Twin (ok, Twin might work but Nael?) and subject already exhausted players to a mechanically complex situation and I think you'd get more frustration.
I think an endurance run going beyond 15m could be an interesting concept. Maybe make it wave based survival in an endless (so, 90 minute survival mode), with randomized mobs including some bosses included? It's a concept at least.
Last edited by SaberMaxwell; 02-02-2022 at 05:40 PM.
No.
Delubrum savage was way too long and every night was 2-3 pulls. I hated this.
15 minutes is long and it's a good thing the last part is often a road to victory.
When progging, if you're at the end of prog, on a raid night of 3 hours, you get 12 pulls minimum.
If your abomination of 30 minutes ultimate would happen, that would be 6 pulls.
Thats the pointNo.
Delubrum savage was way too long and every night was 2-3 pulls. I hated this.
15 minutes is long and it's a good thing the last part is often a road to victory.
When progging, if you're at the end of prog, on a raid night of 3 hours, you get 12 pulls minimum.
If your abomination of 30 minutes ultimate would happen, that would be 6 pulls.
Its supposed to get harder, become more prestigious
Except making it longer achieves neither. Tacking on twelve more minutes to UCoB doesn't make it any more prestigious nor would it be necessarily any harder in terms of actual challenging mechanics. It's simply be mentally exhausting. Content still has to be fun and engaging even if it's difficult. There comes a point of diminishing returns where something takes so long it just isn't fun any longer. You also run into creative limitations. There is only so much the devs can come up with when designing a fight, especially one of this magnitude. Eventually, they'll just be throwing the same series of mechanics at players to pad out the length because they've simply run out of ideas.
I much prefer having UCoB and UwU, two very distinct and different fights in theme, concept and execution, then for UCoB to be a 30 minute slog I'm too exhausted to even enjoy by the time I clear it.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Ultimama.
Why not make them 2 hours long instead of just 30 minutes? And if you wipe, your character gets deleted. That'd be a real challenge.
Jokes aside, I haven't done any kind of high-end content in this game, but duration ≠ complexity. Lots of games suffer from this, giving the boss an immense health pool to artificially increase the fight duration and one-shooting auto-attacks is not difficulty, is just bad fight design.
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