If you want a challenge that takes long I would suggest looking into soloing PotD or HoH. I think those are on average around 7 to 15 hours if I remember right. But of course those allow you to take breaks between the levels thankfully
If you want a challenge that takes long I would suggest looking into soloing PotD or HoH. I think those are on average around 7 to 15 hours if I remember right. But of course those allow you to take breaks between the levels thankfully
 
			
			
				Better to have 2 unique fights than 1 you have to spend 15+ minutes reprogging in to get to where you wiped at
long ass fights are just annoying, the current ultimate times are fine
Common sense is telling me that length doesn't not equate to difficulty, nor an attributor of it. But rather just results in it being attributed to a game of stamina more than anything else. Speaking on this though, didn't UCoB already have the feedback that it was too long an encounter?
I can't really see the appeal. Later in progression all you're doing is spending 20 minutes of your time just to see and progress the next mechanic. In a 2-3 hour raid day that's only 6-9 pulls.
Last edited by Kaurhz; 02-02-2022 at 09:17 PM.



 
			
			
				I mean sure if they could release it along side the normal 2 ultimates why not.
Personally I might do it once/find a good group and self that shit for life, just me though.
Also OP is a triple legend fyi.
Last edited by Nethereal; 02-02-2022 at 10:19 PM.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...


 
			
			
				...and that adds no credibility to what they're saying, just makes it even weirder for them to have such a take
I agree with you, more difficult ultimates would be cool, and i'm sure Dragonsong Ultimate will be harder than anything we have in the game right now -- but making the fights longer does not achieve that



 
			
			
				I just brought it up because I find conversations like this disingenuous when people aren't being completely open about what their stance is and how invested they are in the conversation.
I.E.
Trying to appear disengaged with the subject but actually actively participating in the background.Do you see an ultimate title/or ultimate weapon skins ?
https://fr.finalfantasyxiv.com/lodes...cter/11577662/
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
There's a reason why Nintendo bosses often has a rule of 3 instead of a rule of 6. At some point it's like, yeah ok I've proven I can do the mechanics, must I really keep doing the same thing over and over again?
Making a fight longer doesn't make the fight harder. It just makes it more mentally draining. Not saying all boss fights should be no longer than a Nintendo boss fight, obviously different games have different styles and appropriate lengths. But MMOs in particular generally should not last much more than 10 mins at most.
 
			
			
				"Endurance" is difficult, sure. You can perform something skillfully, or you can endure a test over a longer time, both are "difficult" but theyre not the same and they don't offer the same sort of reward or sense of accomplishment.
 
			
			
				there is a limit in execution difficulty for FF14
unless you make a mechanics with hundreads of patterns ?
|  |  |  |  | 
|  | 
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

 
			 Reply With Quote
  Reply With Quote

 
			
 
			 
			