You can do PvP whenever you want as long as it's not the Feast, which remains the least-touched content in-game specifically because FFXIV players largely reject fomo and other limited content.
Crafting and gathering is also something that anyone can do at their leisure. However, the content drought in Shadowbringers was exacerbated by the frontloading of crafter/gatherer content towards the beginning as opposed to battle content which we were practically starved for until patch 5.35 gave us Bozja.
Nothing in Gold Saucer has ever been time-gated except for the Yokai Watch and FFXV events, both of which gave players ample time to complete and then went on to return.
This philosophy however cannot be applied to something like a job. Older content already has enough "life" in it given that roulettes reward people for going back and doing it to help sprouts, and if I want to grind for something with a lot less headache involved then the most obvious choice is to bring a max ilvl 90 job. Not a job that is permanently stuck 10-20 levels behind. All the "unique!" abilities in the world can't make up for the lack of practical things to do with Blue Mage and Beastmaster simply has no reason to suffer a similar fate. A limited job roulette would be pointless, only yet another source of poetics as if we didn't already have enough of those, or allied seals which have barely any use at all.
You claim to play Blue Mage more than any of the other regular jobs, but I have to tell you that outside the bubble that some Blue Mage fans seem to speak from, most people try and level a variety of the normal jobs in addition to whatever their main is. However, Blue Mage not only suffers from a bad levelling experience as the only viable way to do it is to have a max level character kill things for you, they also have over 100 hurdles to jump through learning spells locked behind instances. Waiting in party finder for 10 hours to learn primal spells does not a fun experience make. As for Bozja, relic content is intended to be widely approachable and was largely successful when compared to Eureka. However, the initial fate grind for it can be done on any job, and it would be an unreasonable waste of time to level Blue Mage and grind out their spells just for fate grinding.
As others have mentioned, pets in this game have largely been a waste of resources and more trouble than they were worth for the past 8 years. Pets as old SMN had them failed, while "pets" in the style of Reaper's avatar still capture a decent feel for the class and are functionally better overall. Reaper originally was going to have multiple avatars and instead settled on just the one, and so far it seems most people are ok with that. In any case, why should Beastmaster be added as a way to update the companion system when there's hardly anything to even do in the overworld with it in the first place? And if taken into dungeons, there is no way a companion would ever outclass a normal player, and I struggle to believe they would outclass trusts.
Like it or not, normal jobs appeal to and are more widely accessible to most people when compared to limited jobs. A normal job Beastmaster would likely go on to be embraced by a significantly larger amount of people and be used in more content than another chocobo trainer. With the only job remotely close to a "hunter" currently being Bard of all things, I do not believe that we should lose out on the real deal in exchange for a limited job with even more limited uses than Blue Mage, as far as I can tell.



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