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  1. #1
    Player
    Bookkeepper's Avatar
    Join Date
    Feb 2022
    Location
    Limsa Lominsa
    Posts
    10
    Character
    Arcturus Bootes
    World
    Adamantoise
    Main Class
    Scholar Lv 90

    Summoner rework is a huge dissapointment

    I started playing the game midway through Shadowbringers. I chose to start as Arcanist, because I love the idea of being a spell caster, and the healer/dps split intrigued me. I ended up absolutely loving summoner - I was proud to call it my main class.

    Then came the rework. At first, I was excited. Things were different! There was a whole new rotation to learn! And then I slowly realized I wasn't having fun anymore. There's no resource to build/spend, so the path to maximum DPS is to simply dump all your damage as fast as possible. No nuance, no sense of reward. My carbuncle only stares at me, its blank, unfeeling eyes silently asking me why it even exists. I press the buttons with the glowing border. I run around the battlefield, slinging spells - wait, what is THAT? Oh, it's my cast bar. I almost forgot I had one. Which arcanum do I use next? Doesn't matter - I must use all of them, as quickly as possible, so I am ready for my next bahamut/firebird phase.

    I start with garuda. Instant cast 4 emerald-flavored Ruins. Then, slipstream, a long cast, but it's also got a secondary effect so I am rewarded if I time it so the target stays still. But I can't hold it for later; neither can I afford to delay it, since both are a damage loss. I could re-order the arcanum so I time it right! Except I can only move that window by roughly 15s or 30s - and ONLY by those amounts, because anything in between means cutting short ifrit or titan, and that ALSO is a damage loss. So I sigh and cast Slipstream anyways.
    Titan. Everything is instant cast. I get to weave an oGCD. A good time for movement, because outside of this I have...let's see...three spells with a cast time. Oh. So really there is nothing that makes Titan stand out. A roughly 15 second phase where I can move and use oGCD can also describe Bahamut with energy drain, or firebird with energy drain.
    Ifrit. The gap closer is so much fun to use! Except I almost never get to use it. What normally happens is I tap Crimson Cyclone and scoot forwards about 2 inches because I'm already right next to the boss from the last Crimson Cyclone and I didn't need to move away. If there's a mechanic where I do need to move towards the boss, though, I can align my whole rotation around getting Ifrit at the right time so I can dash forwards...or I can just walk there normally at any other point in my rotation. It's not like I have a cast time to worry about.

    Ruin IV...might as well be a third stack of aetherflow, because realistically I'm going to weave it alongside Fester.

    The new summoner just feels...empty. I can't stand to play it as my main anymore because it gets boring so, so quickly. I guess I just wanted to say goodbye to what used to be my favorite class. On the bright side, the rework convinced me to main scholar, and I'm really enjoying being a healer! I've had a great time leveling astrologian and sage, too.
    (68)

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    I can feel aveyond-dreams already preparing the obligatory WoWlock comparison post.
    (34)

  3. #3
    Player
    Silly_Rabbit's Avatar
    Join Date
    Dec 2021
    Posts
    47
    Character
    Silly Rabbit
    World
    Phoenix
    Main Class
    Ninja Lv 90
    I disagree i love rework. While i would agree that it need's some additions but base is solid and fun.
    (27)

  4. #4
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    *shuffles cards*

    DoTs are never coming back. If you want to be a Warlock, please show your enthusiasm to the devs for a new caster job in 7.0.
    (15)

  5. #5
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    520
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    SMN has its issues, but it’s astounding how many posts have been made, especially with the job being more popular than its ever been.
    (3)

  6. #6
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Sequora View Post
    SMN has its issues, but it’s astounding how many posts have been made, especially with the job being more popular than its ever been.
    It's not very astounding if you consider that flashbang dopamine sucks rocks in its current state.
    (25)
    Quote Originally Posted by IruruCece View Post
    Looking forward to monks getting positionals removed to appease players who yet again don't even play the job at the level cap on a regular basis if at all, followed by interest in the job plummeting to previously unknown levels of "complete lack of interest" for endgame content, followed by yet another half-hearted apology from SE claiming that fixes are still coming.

  7. #7
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,597
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by IruruCece View Post
    It's not very astounding if you consider that flashbang dopamine sucks rocks in its current state.
    Minor correction. The theme itself is fine and it's fun for about two dungeons. Then the new job smell wears off and you realize you've been hitting the same two buttons for the last 20 hours and you realize there's no depth and drop it.
    (33)

  8. #8
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    A little nitpick with the OP's post, Shadowbringers SMN barely had a resource to build up other than Ruin IV stacks, and it was also a DPS-dump job where you had to press your CDs as soon as they're available, so not like the previous versions where you can actually wait when to use them, which gave you plenty of flexibility with how you want to play the job.

    Anyway, don't y'all think there's way too many SMN threads?
    (4)

  9. #9
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    520
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I do love all of the praise red mage is suddenly getting. 2 expansions ago and people were saying exactly the same thing about red mage. Flashy with zero depth
    (3)

  10. #10
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by dinnertime View Post
    Anyway, don't y'all think there's way too many SMN threads?
    No, there's honestly not enough threads about mechanical issues with jobs across the board.

    Quote Originally Posted by Sequora View Post
    I do love all of the praise red mage is suddenly getting. 2 expansions ago and people were saying exactly the same thing about red mage. Flashy with zero depth
    Responding to absolutely no one in a given discussion is the 5head way to engage in any conversation, for sure
    (31)
    Quote Originally Posted by IruruCece View Post
    Looking forward to monks getting positionals removed to appease players who yet again don't even play the job at the level cap on a regular basis if at all, followed by interest in the job plummeting to previously unknown levels of "complete lack of interest" for endgame content, followed by yet another half-hearted apology from SE claiming that fixes are still coming.

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