




Unless they were 3 WARs and the 3 other party members died to the Singularity attack I'd imagine it'd probably be difficult. But even then I could picture 2-3 WARs doing just fine. lol Their survivability is second to none.


I mean, I guess it comes down to "do you want to be able to clear the fight" (in which case my earlier proposed idea about them making outdated dyeable savage gear available for large quantities of the normal raid tokens is irrelevant to what you want) or "do you want the glam from the fight" (in which case said idea is very relevant).
Because I can absolutely see an argument for making the outdated gear more easily obtainable for glamour purposes; it's not remotely relevant stats-wise any longer, so people generally only want it for glam. And since you can easily unsync the fights, it's not like there's any real prestige value in having the gear any longer to be cheapened by people having some other way to obtain it.
And adding the ability to trade (large amounts of) the normal raid tokens for that gear is presumably just a matter of adding another list of trade-in options to a vendor NPC; that's almost certainly an extremely minimal amount of development time that would need to be invested in that feature. Since one assumes the vendor trade-in lists are basically like... the equivalent of an array of some data structure (Item ID, list of currency or items to be traded in along with a quantity for each), you could most likely have an intern do that in a single day without having any schedule impact.
But I just can't see a solid argument for making entirely-new, solo-friendly versions of outdated savage fights; that's a massive amount of work for extremely marginal benefit, and work moreover that requires the combat designers to do... which means they're not working on other combat content design at the time, so directly impacts schedule for other content -- and most likely current content, or content about to be current with an upcoming patch.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere

So long as the make the items more accessible I don't care howI mean, I guess it comes down to "do you want to be able to clear the fight" (in which case my earlier proposed idea about them making outdated dyeable savage gear available for large quantities of the normal raid tokens is irrelevant to what you want) or "do you want the glam from the fight" (in which case said idea is very relevant).
Because I can absolutely see an argument for making the outdated gear more easily obtainable for glamour purposes; it's not remotely relevant stats-wise any longer, so people generally only want it for glam. And since you can easily unsync the fights, it's not like there's any real prestige value in having the gear any longer to be cheapened by people having some other way to obtain it.
And adding the ability to trade (large amounts of) the normal raid tokens for that gear is presumably just a matter of adding another list of trade-in options to a vendor NPC; that's almost certainly an extremely minimal amount of development time that would need to be invested in that feature. Since one assumes the vendor trade-in lists are basically like... the equivalent of an array of some data structure (Item ID, list of currency or items to be traded in along with a quantity for each), you could most likely have an intern do that in a single day without having any schedule impact.
But I just can't see a solid argument for making entirely-new, solo-friendly versions of outdated savage fights; that's a massive amount of work for extremely marginal benefit, and work moreover that requires the combat designers to do... which means they're not working on other combat content design at the time, so directly impacts schedule for other content -- and most likely current content, or content about to be current with an upcoming patch.



Solution: Form a static on your own to do the content. If that doesn't work for you then either accept PF parties are your only option or don't get the items you want.
So warrior only raids? Most classes will never be able to do this anyways, so its not worth the dev effort.


I said the same thing a while ago, everything in this game should have a solo option, as FF14 is not a real MMO along the lines of WoW, no matter how hard you try to deny it.
Everybody is doing the MSQ (the selling factor of the game) for themselves and themselves only.
There is no real ‘open world’ that is the framework for every MMO. It’s small instances connected through loading screens, there is no valid reason or necessity to interact with anyone, as everyone is doing THEIR story anyway, half the people you see is in cutscenes, the other half is interacting with seemingly invisible things. It could even come as a NUISANCE to some people.
Dungeons and even trials that are necessary for progression can already be run with NPC bots, or a matchmaking of random people you’ll never see again, from a pool of half a dozen servers, which basically equals to bots.
There is no reason, at any point in the game, to specifically seek socialization with other players, for any reason that is non-superficial like 3 cat girls admiring each other’s tennis shoes, or doing some super edge “RP”. Because of this, there is NO natural accumulation of friends at ANY stage in the game.
But yet, after having played a single player game with glamoured “bots” around from start to end, they expect you to suddenly have 7 friends.
That being said even single player games sometimes have multiplayer aspects that aren't soloable.I said the same thing a while ago, everything in this game should have a solo option, as FF14 is not a real MMO along the lines of WoW, no matter how hard you try to deny it.
Everybody is doing the MSQ (the selling factor of the game) for themselves and themselves only.
There is no real ‘open world’ that is the framework for every MMO. It’s small instances connected through loading screens, there is no valid reason or necessity to interact with anyone, as everyone is doing THEIR story anyway, half the people you see is in cutscenes, the other half is interacting with seemingly invisible things. It could even come as a NUISANCE to some people.
Dungeons and even trials that are necessary for progression can already be run with NPC bots, or a matchmaking of random people you’ll never see again, from a pool of half a dozen servers, which basically equals to bots.
There is no reason, at any point in the game, to specifically seek socialization with other players, for any reason that is non-superficial like 3 cat girls admiring each other’s tennis shoes, or doing some super edge “RP”. Because of this, there is NO natural accumulation of friends at ANY stage in the game.
But yet, after having played a single player game with glamoured “bots” around from start to end, they expect you to suddenly have 7 friends.
Savage raids are just fine being content that can't be easily soloable either due to how much overleveled we aren't yet unsynced or due to mechanics.
They expect that by the time you're considering doing some of the hardest content in game that you'd have made some friends either via just randomly chatting with people or through an FC. That's not too much to ask of people.
I wouldn't say no to the suggestion some have had of adding another means to obtain the glamour items from savages from previous EP's to the game. Such as the aforementioned buy with tons more tomes from the normal mode.

Now that I wouldn't mind eitherThat being said even single player games sometimes have multiplayer aspects that aren't soloable.
Savage raids are just fine being content that can't be easily soloable either due to how much overleveled we aren't yet unsynced or due to mechanics.
They expect that by the time you're considering doing some of the hardest content in game that you'd have made some friends either via just randomly chatting with people or through an FC. That's not too much to ask of people.
I wouldn't say no to the suggestion some have had of adding another means to obtain the glamour items from savages from previous EP's to the game. Such as the aforementioned buy with tons more tomes from the normal mode.

On the one hand, I want you and so many other people to have the ability to do this kind of content. On the other hand, this feels akin to shaking your fist at the universe and arguing it's not fair that you need other people to build a stone bridge across a canyon.
If I may, I'd like to suggest that you should strive not only to learn the content that you want to beat but also to teach it to those who are willing to learn it. You may find fewer quitters and more people committed to staying and helping. That's how--despite not being a raider--I got my Skyslipper for RP purposes, and I've never been happier.

I've managed to do that but it doesn't change the fact I had to deal with quittersOn the one hand, I want you and so many other people to have the ability to do this kind of content. On the other hand, this feels akin to shaking your fist at the universe and arguing it's not fair that you need other people to build a stone bridge across a canyon.
If I may, I'd like to suggest that you should strive not only to learn the content that you want to beat but also to teach it to those who are willing to learn it. You may find fewer quitters and more people committed to staying and helping. That's how--despite not being a raider--I got my Skyslipper for RP purposes, and I've never been happier.
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