I support this, but it will never happen. While a solo friendly MMO, FFXIV still clings to the old school MMO tropes of things like raids and the holy trinity.I'm sick and tired of having to rely on others to get items I can only get from savage raids. Everyone keeps quitting after losing one fight, not having patients to form a whole party. Or doesn't know what they're doing. Please make solo player adjustments for savage raids

I see some are still stuck in the mentality that MMO means mandatory multiplayer.
Pragmatically, playing with others should always be optional, and as long as things are restricted to group content, you can't exactly call it optional when the choice becomes do or don't. Not everyone is up for the "logistics" of group content. I imagine we've all had some instance of trying to do PUG things where the party turns into a revolving door or outright collapses when a wipe happens or one or two people get what they're after. When that happens to you enough, it's not surprising one would grow disenfranchised with the community no matter how "helpful" onlookers may try to be. "Just level WAR to 90!" is not good advice if the person has zero interest in tanks or views the related effort as not worth it for a singular goal or two.
Despite the shortcomings of Trusts, I do believe they're actually one of the best types of features a MMO could embrace. They can help teach a player without snark. They can enable someone who is more off-hours to get things done. It eliminates the "feed every mouth" pressure that goes hand-in-hand with forming a large group (and RNG doesn't cooperate). They can even better prepare the player through that combination of knowledge and drops should they wish to help others. I could certainly understand if SE wouldn't allow them while content is immediately current, but after that? I'd say fair game.
That said, I'd also say the game is somewhat at its worst when things can't be bought with tomestones. Be it mounts or gear, it sucks when what you want just will not drop. And sure, mounts have the safety net with totems, but I'd argue the amount of required clears are rather overtuned and impractical. Of course, I'd also propose an alternative for old content not in the current expansion: As long as you've cleared it once, you can buy whatever it offered with poetics. Make them cost 2k to encourage running whatever, fine, but the option should nonetheless be there to curb burnout and disdain for peers, which can feed into unsubscribing or outright quitting the game. Alternatively, expand the Mog Tome event to be full-time with bonus content rotating daily while changing rewards out every week or so.
Last edited by Saidosha; 02-01-2022 at 04:36 AM.

I don't even mind teaming up I just wish people would stop quitting but they won'tI see some are still stuck in the mentality that MMO means mandatory multiplayer.
Pragmatically, playing with others should always be optional, and as long as things are restricted to group content, you can't exactly call it optional when the choice becomes do or don't. Not everyone is up for the "logistics" of group content. I imagine we've all had some instance of trying to do PUG things where the party turns into a revolving door or outright collapses when a wipe happens or one or two people get what they're after. When that happens to you enough, it's not surprising one would grow disenfranchised with the community no matter how "helpful" onlookers may try to be. "Just level WAR to 90!" is not good advice if the person has zero interest in tanks or views the related effort as not worth it for a singular goal or two.
Despite the shortcomings of Trusts, I do believe they're actually one of the best types of features a MMO could embrace. They can help teach a player without snark. They can enable someone who is more off-hours to get things done. It eliminates the "feed every mouth" pressure that goes hand-in-hand with forming a large group (and RNG doesn't cooperate). They can even better prepare the player through that combination of knowledge and drops should they wish to help others. I could certainly understand if SE wouldn't allow them while content is immediately current, but after that? I'd say fair game.
That said, I'd also say the game is somewhat at its worst when things can't be bought with tomestones. Be it mounts or gear, it sucks when what you want just will not drop. And sure, mounts have the safety net with totems, but I'd argue the amount of required clears are rather overtuned and impractical. Of course, I'd also propose an alternative for old content not in the current expansion: As long as you've cleared it once, you can buy whatever it offered with poetics. Make them cost 2k to encourage running whatever, fine, but the option should nonetheless be there to curb burnout and disdain for peers, which can feed into unsubscribing or outright quitting the game. Alternatively, expand the Mog Tome event to be full-time with bonus content rotating daily while changing rewards out every week or so.
I can't imagine you even see much of M&F in O12S with 8 90s. You saw very few mechanics at level 80. And part 2 I imagine you'd kill it before Hello World 2. It's easy enough to learn patch and Hello World 1. You actually have to do the mechanics and if you're struggling with it, find some regulars, watch some videos or look at some pictures if necessary and knock it out. Keep trying, you'll get it.
You're either after the mount, or being a glamour hound that can't accept just getting the undyeable version of the same gear or wants the weapon. Keep working at it, you'll get it eventually.

Sure as soon as I can get nonquittersI can't imagine you even see much of M&F in O12S with 8 90s. You saw very few mechanics at level 80. And part 2 I imagine you'd kill it before Hello World 2. It's easy enough to learn patch and Hello World 1. You actually have to do the mechanics and if you're struggling with it, find some regulars, watch some videos or look at some pictures if necessary and knock it out. Keep trying, you'll get it.
You're either after the mount, or being a glamour hound that can't accept just getting the undyeable version of the same gear or wants the weapon. Keep working at it, you'll get it eventually.
Sure - maybe get to level cap and get some more experience with the game's mechanics. I've done this fight in PF - several times - after some wipes and some explanation people would get it and it would get cleared. The common denominator in your issues is you. Either take more charge in directing things and recruiting, or again, as has been suggested, make friends with the better performers in your party finder groups and try to invite them to another night of attempts.
Try scheduling things, pop into a community discord and ask around if people would be willing to help you. There are a number of tools available to help you.
Part of the draw of multiplayer games is overcoming challenges through teamwork. If you make everything able to be easily completed or obtained solo, it detracts from that appeal significantly for many.
There are plenty of things I'm not up for in this game, but I don't expect to be handed the rewards tied to those activities. I just accept that I won't get the rewards unless I engage with the content.
Just make some friends who are willing to run content, if pug groups are such a nightmare. I just helped my FC through the very fight this person is struggling with last night, and it took like an hour from blind to get 8 clears and get everyone the drops/mount they wanted.I imagine we've all had some instance of trying to do PUG things where the party turns into a revolving door or outright collapses when a wipe happens or one or two people get what they're after. When that happens to you enough, it's not surprising one would grow disenfranchised with the community no matter how "helpful" onlookers may try to be. "Just level WAR to 90!" is not good advice if the person has zero interest in tanks or views the related effort as not worth it for a singular goal or two.


I don't think making solo versions of old savage raids is worthwhile, simply because if they made it playable solo it would require functionally designing an entirely new fight. Consider that many savage-mode raids have mechanics where "if one member if the party is down, this mechanic will most likely kill you all"; just looking at Eden you've got things like the E5S spears, E9S protean/buddy-stack, E10S voidgates, not to mention like... just flat out something like 2/3 of the mechanics in E8S or E12S.
And if they made it playable with trusts... well, they've already said that each trust member needs to have content-specific AI written for any piece of content they Trust-enable. So while it wouldn't require a new fight design, that's a big ask of the Trust AI team. Either way, that's a ton of work to revamp older content, for very little overall benefit.
However, I can definitely see the frustration, and I could absolutely get behind making the gear available via some other means when it's no longer current. After all, as an example, my white mage "Allagan Field Medic" glamour is built around the WHM weapon from A12S. That weapon is of basically zero value stats-wise anymore, so it's hardly unbalancing to the game if it were made available via some other, more-accessible means for glamour-chasers. Same with the Omegascape savage gear.
As one example of what I mean, look at how we get those normal raid tokens still. Well, I suppose more accurately the normal raids still drop tokens; people flee the instances near-instantly upon clear to avoid getting them (and having them clutter up their inventory), but the principle stands. So why not just make the normal-mode tokens be tradeable (at a higher rate, like 3x the cost in savage books) for the dyeable savage gear when something's two expansions old?
So you could get -- for instance -- the O12S chestpiece not only by getting 8 of the Alphascape v4.0 savage books, but also by trading in... I dunno, 24 of the normal-mode chest tokens. (It takes 8 savage books, and 8x3 = 24.) Which is an annoyingly large amount, yes... but when a tier's no longer current, you don't have a weekly cap on tokens, so you could just queue up and blitz the raid repeatedly. When 7.0 eventually lands, the Eden raids would unlock similarly, so that people could go get the (really nice) Edenmorn fending coat by collecting a bunch of the tokens from the Eden's Promise normal mode.
The "3x normal mode tokens to get the savage gear" on old raids would be far less development work than trying to make solo versions of the savage fights (since it would basically be 'adding new entries to an NPC vendor's trade-in table'). But that approach would still make the now-worthless (save for glamour) gear from such outdated content much more easily obtained.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere


Haha grow up xD
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


