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  1. #21
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Seems rather like a waste of dev-time to me to go back and adjust outdated Savage fights that are easly cleared unsyched to make them even easier... also: personally I enjoy the new challenge of solo-ing or duo-ing old Savage/Ex-primal fights unsyched and I'd like to keep that.

    So... find some competent people to play with? Those fights are already a joke, no need to dumb them down further and waste ressources on that.
    (7)

  2. #22
    Player
    Vishas's Avatar
    Join Date
    Feb 2022
    Posts
    20
    Character
    Zaya Malaguld
    World
    Adamantoise
    Main Class
    Machinist Lv 96
    Quote Originally Posted by Vidu View Post
    Seems rather like a waste of dev-time to me to go back and adjust outdated Savage fights that are easly cleared unsyched to make them even easier... also: personally I enjoy the new challenge of solo-ing or duo-ing old Savage/Ex-primal fights unsyched and I'd like to keep that.

    So... find some competent people to play with? Those fights are already a joke, no need to dumb them down further and waste ressources on that.
    Wish I could but it's not so easy or simple as just picking up a good team
    (0)

  3. #23
    Player
    Vishas's Avatar
    Join Date
    Feb 2022
    Posts
    20
    Character
    Zaya Malaguld
    World
    Adamantoise
    Main Class
    Machinist Lv 96
    Quote Originally Posted by Lunalepsy View Post
    Then why are you playing MMOs for?
    Everything else is ok. It's trying to get a competent team for the old Savage raids that is the problem
    (0)

  4. #24
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Savages should not be tuned to be soloable.

    Make a static or get your FC members to help you get the item you want from it.
    (7)

  5. #25
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Vishas View Post
    Wish I could but it's not so easy or simple as just picking up a good team
    Heres my advice on how to get about getting a good team together:
    1) Set up a PF stating what you want to do, wait for people to join
    2) Make sure everyone knows the strategy you're going to use
    3) Try to create a positive atmosphere during the run/before the run - specially if you encounter hickups, wips etc.
    4) If you fail/people quit (what seems to be happening to you): Message those who have shown skill and/or have been nice. Befriend them and/or ask them to join a linkshell tailored to doing content like this again.

    Repeat to build a pool of more or less skilled and more or less nice people who are willing (and able) to do content like this. Done.
    Will this take time? Sure. But its time well invested.
    (5)
    Last edited by Vidu; 02-01-2022 at 09:59 PM.

  6. #26
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    i support it. the bozjan duels bar one were a blast. While I couldn't care less about it, the duel at the end of ew was apparently liked by a lot of people (i found it as boring as the person we fought was for 3 expansions) so there's another mark for them.

    and until shb as a long time healer, I was continuously frustrated at every static giving scraps to healers for bis, or giving up halfway and leaving the healers gear less until later. As usual because america thinks pugging means "uptime or bust" instead of respecting the mechanics and dying constantly, well yeah, having a way for myself to go get gear instead of suffering PF would be great.
    (3)

  7. #27
    Player Conundrum's Avatar
    Join Date
    Nov 2020
    Posts
    478
    Character
    Marius De'romanas
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Vishas View Post
    I'm sick and tired of having to rely on others to get items I can only get from savage raids. Everyone keeps quitting after losing one fight, not having patients to form a whole party. Or doesn't know what they're doing. Please make solo player adjustments for savage raids
    I support this, but it will never happen. While a solo friendly MMO, FFXIV still clings to the old school MMO tropes of things like raids and the holy trinity.
    (1)

  8. #28
    Player
    Saidosha's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Weissening Blitz
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    I see some are still stuck in the mentality that MMO means mandatory multiplayer.

    Pragmatically, playing with others should always be optional, and as long as things are restricted to group content, you can't exactly call it optional when the choice becomes do or don't. Not everyone is up for the "logistics" of group content. I imagine we've all had some instance of trying to do PUG things where the party turns into a revolving door or outright collapses when a wipe happens or one or two people get what they're after. When that happens to you enough, it's not surprising one would grow disenfranchised with the community no matter how "helpful" onlookers may try to be. "Just level WAR to 90!" is not good advice if the person has zero interest in tanks or views the related effort as not worth it for a singular goal or two.

    Despite the shortcomings of Trusts, I do believe they're actually one of the best types of features a MMO could embrace. They can help teach a player without snark. They can enable someone who is more off-hours to get things done. It eliminates the "feed every mouth" pressure that goes hand-in-hand with forming a large group (and RNG doesn't cooperate). They can even better prepare the player through that combination of knowledge and drops should they wish to help others. I could certainly understand if SE wouldn't allow them while content is immediately current, but after that? I'd say fair game.

    That said, I'd also say the game is somewhat at its worst when things can't be bought with tomestones. Be it mounts or gear, it sucks when what you want just will not drop. And sure, mounts have the safety net with totems, but I'd argue the amount of required clears are rather overtuned and impractical. Of course, I'd also propose an alternative for old content not in the current expansion: As long as you've cleared it once, you can buy whatever it offered with poetics. Make them cost 2k to encourage running whatever, fine, but the option should nonetheless be there to curb burnout and disdain for peers, which can feed into unsubscribing or outright quitting the game. Alternatively, expand the Mog Tome event to be full-time with bonus content rotating daily while changing rewards out every week or so.
    (17)
    Last edited by Saidosha; 02-01-2022 at 04:36 AM.

  9. #29
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Conundrum View Post
    I support this, but it will never happen. While a solo friendly MMO, FFXIV still clings to the old school MMO tropes of things like raids and the holy trinity.
    Yeah. Stupid multiplayer online game forcing multiplayer on us. So antiquated! Grrrr!
    (16)

  10. #30
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    I don't think making solo versions of old savage raids is worthwhile, simply because if they made it playable solo it would require functionally designing an entirely new fight. Consider that many savage-mode raids have mechanics where "if one member if the party is down, this mechanic will most likely kill you all"; just looking at Eden you've got things like the E5S spears, E9S protean/buddy-stack, E10S voidgates, not to mention like... just flat out something like 2/3 of the mechanics in E8S or E12S.

    And if they made it playable with trusts... well, they've already said that each trust member needs to have content-specific AI written for any piece of content they Trust-enable. So while it wouldn't require a new fight design, that's a big ask of the Trust AI team. Either way, that's a ton of work to revamp older content, for very little overall benefit.

    However, I can definitely see the frustration, and I could absolutely get behind making the gear available via some other means when it's no longer current. After all, as an example, my white mage "Allagan Field Medic" glamour is built around the WHM weapon from A12S. That weapon is of basically zero value stats-wise anymore, so it's hardly unbalancing to the game if it were made available via some other, more-accessible means for glamour-chasers. Same with the Omegascape savage gear.

    As one example of what I mean, look at how we get those normal raid tokens still. Well, I suppose more accurately the normal raids still drop tokens; people flee the instances near-instantly upon clear to avoid getting them (and having them clutter up their inventory), but the principle stands. So why not just make the normal-mode tokens be tradeable (at a higher rate, like 3x the cost in savage books) for the dyeable savage gear when something's two expansions old?

    So you could get -- for instance -- the O12S chestpiece not only by getting 8 of the Alphascape v4.0 savage books, but also by trading in... I dunno, 24 of the normal-mode chest tokens. (It takes 8 savage books, and 8x3 = 24.) Which is an annoyingly large amount, yes... but when a tier's no longer current, you don't have a weekly cap on tokens, so you could just queue up and blitz the raid repeatedly. When 7.0 eventually lands, the Eden raids would unlock similarly, so that people could go get the (really nice) Edenmorn fending coat by collecting a bunch of the tokens from the Eden's Promise normal mode.

    The "3x normal mode tokens to get the savage gear" on old raids would be far less development work than trying to make solo versions of the savage fights (since it would basically be 'adding new entries to an NPC vendor's trade-in table'). But that approach would still make the now-worthless (save for glamour) gear from such outdated content much more easily obtained.
    (8)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

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