Results -9 to 0 of 36

Threaded View

  1. #4
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Duelle View Post
    Wouldn't it be better to normalize Parry and Block for PLDs, making parries less effective at mitigating damage than 2-hander parries and scale proc rate so that block and parry are cumulative forms of mitigatioin instead of wanting one to proc over the other?
    Block: Stand still, absorb damage
    I want to blatantly place my heavily armored shield between the enemy and myself, so that incoming damage can sometimes be completely prevented, when damaged is absorbed by the shield.

    Parry: Deflect damage with quick movement
    I want to be free of an encumbering shield so that i can use my weapon to parry, deftly glance away an enemy's strike to reduce their accuracy, and therefore damage.

    This combat logic happens in nature. Why would they do it differently in xiv?
    (0)
    Last edited by Duuude007; 05-15-2012 at 11:50 AM.