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  1. #1
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80

    Paladins issues: Parry rate and MP

    My friend and I were testing out paladin today because he just unlocked it.
    I told him about how alot of paladins seem to run out of MP rather quick (to which bards need to throw on magi and sanguine rite blah blah)

    In addition to ther MP crisis they should have a better parry rate considering their connection to MRD as they get the abiltiy foresight.

    we tested foresight and concluded that it doesnt do shit for you

    Why?

    this is the problem. dont boost block rate give them parrys in addition to blocks.
    (2)

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    The parry rate is fine, if you unequip your shield.

    This is by design.

    You make the choice: parry or block, but never both.
    (1)

  3. #3
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Duuude speaks truth. As long as your shield is present, you do not have a chance to parry.

    An old game mechanic that was carried over. Gladiators did not have a passive chance to block before. During this time, you could parry an attack. In order to have a chance at blocking, a Gladiator would have to select the Guard command. During this time, the gladiator could not parry, since they had their shield actively raised. Since most gladiators were constantly hitting guard to keep their shield up anyway, SE made the shield auto-block, but at the cost of reduced block rate. However, since the game things your shield is always out, gladiators do not have a chance to parry unless the shield is removed from the equation.


    Battledance Materia and equipment that yield +parry rate will enhance your parry chance ever so slightly.
    Likewise for Swiftwall Materia and equipment that yield +block rate.
    (0)

  4. #4
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Also, MP isn't an issue if you're using your gear and skills properly. Cover returns a substantial amount of MP based on how much damage you take from any source, and Outmaneuver combined with Divine Veil nets you a fair MP restore off of physical attacks.

    I would personally like to have both parry and shield block, but as it is now, you can't parry with a shield equipped.
    (0)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Duuude007 View Post
    The parry rate is fine, if you unequip your shield.

    This is by design.

    You make the choice: parry or block, but never both.
    Wouldn't it be better to normalize Parry and Block for PLDs, making parries less effective at mitigating damage than 2-hander parries and scale proc rate so that block and parry are cumulative forms of mitigatioin instead of wanting one to proc over the other?
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Duelle View Post
    Wouldn't it be better to normalize Parry and Block for PLDs, making parries less effective at mitigating damage than 2-hander parries and scale proc rate so that block and parry are cumulative forms of mitigatioin instead of wanting one to proc over the other?
    Block: Stand still, absorb damage
    I want to blatantly place my heavily armored shield between the enemy and myself, so that incoming damage can sometimes be completely prevented, when damaged is absorbed by the shield.

    Parry: Deflect damage with quick movement
    I want to be free of an encumbering shield so that i can use my weapon to parry, deftly glance away an enemy's strike to reduce their accuracy, and therefore damage.

    This combat logic happens in nature. Why would they do it differently in xiv?
    (0)
    Last edited by Duuude007; 05-15-2012 at 11:50 AM.

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Duuude007 View Post
    Block: Stand still, absorb damage
    I want to blatantly place my heavily armored shield between the enemy and myself, so that incoming damage can sometimes be completely prevented, when damaged is absorbed by the shield.

    Parry: Deflect damage with quick movement
    I want to be free of an encumbering shield so that i can use my weapon to parry, deftly glance away an enemy's strike to reduce their accuracy, and therefore damage.

    This combat logic happens in nature. Why would they do it differently in xiv?
    Your sword arm should be strong enough to parry a blow, even with a shield in the other hand. Specially in a situation where the parry is easier to perform than the block with the shield.

    I'll admit I like the tanking model that treats parry, block and evasion as cumulative mitigation tools that are par the course for tanking. To me it just seems that separating parrying from blocking is one of those "for the sake of being different" types of implementation, which I don't really like because if FFXI was any indication, SE is willing to sacrifice functionality for "uniqueness" (which is a big no-no in my book).
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #8
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duuude007 View Post
    Block: Stand still, absorb damage
    I want to blatantly place my heavily armored shield between the enemy and myself, so that incoming damage can sometimes be completely prevented, when damaged is absorbed by the shield.

    Parry: Deflect damage with quick movement
    I want to be free of an encumbering shield so that i can use my weapon to parry, deftly glance away an enemy's strike to reduce their accuracy, and therefore damage.

    This combat logic happens in nature. Why would they do it differently in xiv?
    It really doesn't a blow coming from your shield side or front would be blocked by your shield for it's greater ability to reduce dmg received, while your sword arm would still be able to parry attacks from your sword side and front, a good fighter can easily manage both, and quick/deft and 2 handed heavy weapon don't fit in the same sentence well.

    If you tuck behind your shield completely you'd sacrifice the ability to parry, but you'd also be fully behind your shield which would imply a nearly 100% chance to block frontal assaults so parrying would be pointless.

    End of it all though, your chances of fully parrying an attack vs. that of getting a shield in the middle shouldn't be so close, w/o buffs shield blocks should happen significantly more often than they do, especially if for some reason having a shield makes my sword arm lame.

    Nowhere in the history of sword/shield combat could a shield user not parry, it's really not realistic. It's a flow chart cop out.
    (4)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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  9. #9
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Lol who said it made your sword hand lame?

    Strength is not the issue here; its agility. You bulk up on armor, youre trading one style of protection for another.

    If you want them both at the same time, there should be diminishing returns on both. and at that point, why even bother?
    (0)

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Why "should there be dimishing returns" ?
    There's no flaw on equipping a Shield with you sword if you can aford one. In fact, shield is the best part of defense against a close range weapon, not the armor.
    The only drawback of the shield is that you have to use short weapon, and, obviously, have a shorter range than foes with 2-handed weapon.
    (1)

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