Patch 6.15 came with yet another Glamour set that's just a weird fantasy suit (Scion Adventurer! 2!), making me wish for this all the more...
Yep, same. For whatever reason regular clothes are fine.
I'm also currently compiling a more in-depth list of NPCs with mixed armor. Mainly to show that Square are fully aware of how legit most combinations of various role sets look. Thing, I myself barely notice most of them... because they fit perfectly together... which further proves the point of course.
For those who aren't aware, the outfit Tataru makes for you at the start of 6.1's story (Scion Wayfarer's gear) appears to be based on Bartz's outfit design from FFV (or rather, his sprite, not his Amano artwork), which, is appropriate given he's a free-spirited wandering adventurer.
In regards to many NPCs wearing mixtures of gear in violation of regular class restrictions, that's mostly a hold over from 1.0 where gear was (mostly) unrestricted, but you were penalized in a massive stat reduction for wearing gear that was not on a 'recommended' class or level (ARR changed this by introducing class and level restrictions for gear). Many of the NPCs in the game (particularly the original Archons like Papalymo) first appeared with that gear appearence in 1.0 and so kept their mismatched gear appearence (Papalymo was particularly egrarious, wearing tank hands and feet with a mage robe as a THM).
And SE seemed to have continued this with newer NPCs as well. At least the Archons have adopted class-appropriate gear now, if not wearing actual unique gear. So I see this actually gradually changing as time goes by, as SE seem to be conscious about this and are at least trying to do something about it.
I feel like SE keep wasting the memory data to keep adding for example, crafting gear coffers on firmament scrips and pvp virtu gear on crystal trophy vendor, but all of them are a bait to new player thinking those are for all jobs while they are not![]()
I'm fairly certain Tsiron was referring to the set added in 6.15 that you can obtain by maxing out Ameliance's deliveries - "Appointed Attire" which is an all-class lvl 1 set (also looks somewhat similar to the Scion Adventurer set)For those who aren't aware, the outfit Tataru makes for you at the start of 6.1's story (Scion Wayfarer's gear) appears to be based on Bartz's outfit design from FFV (or rather, his sprite, not his Amano artwork), which, is appropriate given he's a free-spirited wandering adventurer.
In regards to many NPCs wearing mixtures of gear in violation of regular class restrictions, that's mostly a hold over from 1.0 where gear was (mostly) unrestricted, but you were penalized in a massive stat reduction for wearing gear that was not on a 'recommended' class or level (ARR changed this by introducing class and level restrictions for gear). Many of the NPCs in the game (particularly the original Archons like Papalymo) first appeared with that gear appearence in 1.0 and so kept their mismatched gear appearence (Papalymo was particularly egrarious, wearing tank hands and feet with a mage robe as a THM).
And SE seemed to have continued this with newer NPCs as well. At least the Archons have adopted class-appropriate gear now, if not wearing actual unique gear. So I see this actually gradually changing as time goes by, as SE seem to be conscious about this and are at least trying to do something about it.
Furthermore, if the NPCs wearing mixed armor is a hold over from 1.0, I don't see why they keep doing that even in Endwalker but don't allow us to do the same. Just proves that those restrictions are arbitrary (again, when it comes to glamour and glamour only)
It's not an ARR holdover. They make new NPCs all the time that mix gear sets across jobs.
NPCs wearing mixed gear is just more indication to me that there's a technical issue somewhere [edit: for players to glamour everything] and not just an artistic one.
From what I've read in the past, NPCs aren't programmed in the same way as players to need to wear class-appropriate gear, so the devs have more freedom with them.
Last edited by Iscah; 06-11-2022 at 04:19 AM.
NPCs in mixed gear is them just cobbling assets together. It has nothing to do with jobs and such.NPCs wearing mixed gear is just more indication to me that there's a technical issue somewhere and not just an artistic one.
From what I've read in the past, NPCs aren't programmed in the same way as players to need to wear class-appropriate gear, so the devs have more freedom with them.
For players to wear other job attire means that has to be set to all classes. That will lead to some messy situations. If you ever look at lowbie gear, a lot of people end up wearing the wrong stats. Imagine that in the higher tiers. You're in Dead Ends and someone is wearing all the wrong stats.
The best you can hope for is an outfit to be recycled. See: some of the crafter / gatherer gear in this tier is caster gear from previous / current tier. It just has a different color / dye scheme.
Last edited by Deveryn; 06-11-2022 at 03:15 AM.
I wouldn't be surprised if they decide to remove all stats besides item level at some point, every patch since ARR removes more and more traditional RPG mechanics, and even when they existed they were intentionally avoided anyways. Would certainly save a lot of headaches with the glamour system and balance in general.
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