as a RDM who wants more pants and suits. I agree
or gimme something like this xD
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as a RDM who wants more pants and suits. I agree
or gimme something like this xD
![]()
Last edited by hagare; 06-07-2022 at 05:02 PM.
I really would like to wear some of the crafter-only clothes, such as those limited to goldsmiths, etc. So I agree!
For those who aren't aware, the outfit Tataru makes for you at the start of 6.1's story (Scion Wayfarer's gear) appears to be based on Bartz's outfit design from FFV (or rather, his sprite, not his Amano artwork), which, is appropriate given he's a free-spirited wandering adventurer.
In regards to many NPCs wearing mixtures of gear in violation of regular class restrictions, that's mostly a hold over from 1.0 where gear was (mostly) unrestricted, but you were penalized in a massive stat reduction for wearing gear that was not on a 'recommended' class or level (ARR changed this by introducing class and level restrictions for gear). Many of the NPCs in the game (particularly the original Archons like Papalymo) first appeared with that gear appearence in 1.0 and so kept their mismatched gear appearence (Papalymo was particularly egrarious, wearing tank hands and feet with a mage robe as a THM).
And SE seemed to have continued this with newer NPCs as well. At least the Archons have adopted class-appropriate gear now, if not wearing actual unique gear. So I see this actually gradually changing as time goes by, as SE seem to be conscious about this and are at least trying to do something about it.
I'm fairly certain Tsiron was referring to the set added in 6.15 that you can obtain by maxing out Ameliance's deliveries - "Appointed Attire" which is an all-class lvl 1 set (also looks somewhat similar to the Scion Adventurer set)For those who aren't aware, the outfit Tataru makes for you at the start of 6.1's story (Scion Wayfarer's gear) appears to be based on Bartz's outfit design from FFV (or rather, his sprite, not his Amano artwork), which, is appropriate given he's a free-spirited wandering adventurer.
In regards to many NPCs wearing mixtures of gear in violation of regular class restrictions, that's mostly a hold over from 1.0 where gear was (mostly) unrestricted, but you were penalized in a massive stat reduction for wearing gear that was not on a 'recommended' class or level (ARR changed this by introducing class and level restrictions for gear). Many of the NPCs in the game (particularly the original Archons like Papalymo) first appeared with that gear appearence in 1.0 and so kept their mismatched gear appearence (Papalymo was particularly egrarious, wearing tank hands and feet with a mage robe as a THM).
And SE seemed to have continued this with newer NPCs as well. At least the Archons have adopted class-appropriate gear now, if not wearing actual unique gear. So I see this actually gradually changing as time goes by, as SE seem to be conscious about this and are at least trying to do something about it.
Furthermore, if the NPCs wearing mixed armor is a hold over from 1.0, I don't see why they keep doing that even in Endwalker but don't allow us to do the same. Just proves that those restrictions are arbitrary (again, when it comes to glamour and glamour only)
I feel like SE keep wasting the memory data to keep adding for example, crafting gear coffers on firmament scrips and pvp virtu gear on crystal trophy vendor, but all of them are a bait to new player thinking those are for all jobs while they are not![]()
It's not an ARR holdover. They make new NPCs all the time that mix gear sets across jobs.
NPCs wearing mixed gear is just more indication to me that there's a technical issue somewhere [edit: for players to glamour everything] and not just an artistic one.
From what I've read in the past, NPCs aren't programmed in the same way as players to need to wear class-appropriate gear, so the devs have more freedom with them.
Last edited by Iscah; 06-11-2022 at 04:19 AM.
NPCs in mixed gear is them just cobbling assets together. It has nothing to do with jobs and such.NPCs wearing mixed gear is just more indication to me that there's a technical issue somewhere and not just an artistic one.
From what I've read in the past, NPCs aren't programmed in the same way as players to need to wear class-appropriate gear, so the devs have more freedom with them.
For players to wear other job attire means that has to be set to all classes. That will lead to some messy situations. If you ever look at lowbie gear, a lot of people end up wearing the wrong stats. Imagine that in the higher tiers. You're in Dead Ends and someone is wearing all the wrong stats.
The best you can hope for is an outfit to be recycled. See: some of the crafter / gatherer gear in this tier is caster gear from previous / current tier. It just has a different color / dye scheme.
Last edited by Deveryn; 06-11-2022 at 03:15 AM.
It seems to me like you are missing the point. We're not talking about stats or actually putting the gear on as gear on another job, but only being able to glamour it on every other job. Its only about cosmetics, not about letting us equip everything on everything. They should create a new flag (if one isn't already in place) to make items free to glamour on any job even if it isn't wearable as actual gear on those other jobs. In practicality it shouldn't be too complicated from a coding stand point and you don't need to change everything to All Classes as it doesn't actually need to be equippable as gear (with stats), only as appearance.For players to wear other job attire means that has to be set to all classes. That will lead to some messy situations. If you ever look at lowbie gear, a lot of people end up wearing the wrong stats. Imagine that in the higher tiers. You're in Dead Ends and someone is wearing all the wrong stats.
Last edited by Flaws; 06-11-2022 at 07:07 PM.
I'm not missing any point. I see it and I see how the gear functions. If you don't want to be receptive to what I have to say, that's fine. Leave it at that.It seems to me like you are missing the point. We're not talking about stats or actually putting the gear on as gear on another job, but only being able to glamour it on every other job. Its only about cosmetics, not about letting us equip everything on everything. They should create a new flag (if one isn't already in place) to make items free to glamour on any job even if it isn't wearable as actual gear on those other jobs. In practicality it shouldn't be too complicated from a coding stand point and you don't need to change everything to All Classes as it doesn't actually need to be equippable as gear (with stats), only as appearance.
This and that shouldn't be too complicated, but alas. Here we are. You can't even glamour items of a higher level. It sounds to me like things are pretty well locked in. Anything that's made for all classes is level 1 with no stats.
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