But someone tanking in a bikini or a stupid animal costume doesn't look "too weird"? I think it's about time we put that argument to rest...
So? Argument still stands, they want job identity not just anyone wearing heavy tank gear.
Cash shop, and special events have been in the game forever, that's a small amount compared to role exclusive gear. I tank with the casual hoodie, leather pants, and those Vans casual shoes.
I agree. The argument you're using should be put to rest because it carries no weight.
The immersion argument from Yoshi was made several years ago now. I believe it was during HW that he made it. The game and Yoshi have evolved since then. If this dev team had greater foresight, they would have acknowledged just how important glamour is to players, and would have implemented a better system for it from the get go. Unfortunately this is not the case, and fulfilling player glamour wishes is now more cumbersome as a result. It is what it is.
In regards to restrictions. The devs owe no explanation as to why they are in place, and why they continue to restrict gear. Releasing playful sets of gear like a frog or pig suit, bikinis, etc. along with removing restrictions on current gear is meant to increase the options for the player, not to give players ammunition to use against the dev team to release all restrictions.
If you play a female character, you will likely notice that some gear will totally overwrite your CC selections. I am not sure if this happens to male avatars as they lack the anatomy in question this happens with. That is just one of many obstacles the dev team faces when creating new sets of gear, and so overwriting your CC selection to make it work for everyone is the faster, less costly, and more efficient means to the end. Now imagine taking an existing set of gear meant for males or females, and making them work for the opposite.
This also applies to sets of gear specified for a certain role. Within that role they have a certain amount of animations to contend with to make sure the gear works for all the jobs within that role. Now with that in mind, take a set meant for say 'healing', and now they have to make that set work for all the other roles in the game and their animations. This applies to new sets to be released as well. It's all time, time, and more time. Time the dev team doesn't have, because they have deadlines. Unless you guys love to see Yoshi cry when he can't deliver.
Are you trying to guilt trip us for not being fond of arbitrary and hypocritical glamour restrictions?I agree. The argument you're using should be put to rest because it carries no weight.
The immersion argument from Yoshi was made several years ago now. I believe it was during HW that he made it. The game and Yoshi have evolved since then. If this dev team had greater foresight, they would have acknowledged just how important glamour is to players, and would have implemented a better system for it from the get go. Unfortunately this is not the case, and fulfilling player glamour wishes is now more cumbersome as a result. It is what it is.
In regards to restrictions. The devs owe no explanation as to why they are in place, and why they continue to restrict gear. Releasing playful sets of gear like a frog or pig suit, bikinis, etc. along with removing restrictions on current gear is meant to increase the options for the player, not to give players ammunition to use against the dev team to release all restrictions.
If you play a female character, you will likely notice that some gear will totally overwrite your CC selections. I am not sure if this happens to male avatars as they lack the anatomy in question this happens with. That is just one of many obstacles the dev team faces when creating new sets of gear, and so overwriting your CC selection to make it work for everyone is the faster, less costly, and more efficient means to the end. Now imagine taking an existing set of gear meant for males or females, and making them work for the opposite.
This also applies to sets of gear specified for a certain role. Within that role they have a certain amount of animations to contend with to make sure the gear works for all the jobs within that role. Now with that in mind, take a set meant for say 'healing', and now they have to make that set work for all the other roles in the game and their animations. This applies to new sets to be released as well. It's all time, time, and more time. Time the dev team doesn't have, because they have deadlines. Unless you guys love to see Yoshi cry when he can't deliver.
We can already wear the gear and are free to mix and mash any piece of equipment we want in the "try on" window (as long as seams don't clash). All the work has already been done.
I agree with your first statement, however, why are you implying that gear is somehow linked to a job's animations ? Gear most definitely does not affect your character's rig. That would imply that Square goes back and adjusts every single piece of armor whenever a new job comes out, which is most definintely not the case.I agree. The argument you're using should be put to rest because it carries no weight.
The immersion argument from Yoshi was made several years ago now. I believe it was during HW that he made it. The game and Yoshi have evolved since then. If this dev team had greater foresight, they would have acknowledged just how important glamour is to players, and would have implemented a better system for it from the get go. Unfortunately this is not the case, and fulfilling player glamour wishes is now more cumbersome as a result. It is what it is.
In regards to restrictions. The devs owe no explanation as to why they are in place, and why they continue to restrict gear. Releasing playful sets of gear like a frog or pig suit, bikinis, etc. along with removing restrictions on current gear is meant to increase the options for the player, not to give players ammunition to use against the dev team to release all restrictions.
If you play a female character, you will likely notice that some gear will totally overwrite your CC selections. I am not sure if this happens to male avatars as they lack the anatomy in question this happens with. That is just one of many obstacles the dev team faces when creating new sets of gear, and so overwriting your CC selection to make it work for everyone is the faster, less costly, and more efficient means to the end. Now imagine taking an existing set of gear meant for males or females, and making them work for the opposite.
This also applies to sets of gear specified for a certain role. Within that role they have a certain amount of animations to contend with to make sure the gear works for all the jobs within that role. Now with that in mind, take a set meant for say 'healing', and now they have to make that set work for all the other roles in the game and their animations. This applies to new sets to be released as well. It's all time, time, and more time. Time the dev team doesn't have, because they have deadlines. Unless you guys love to see Yoshi cry when he can't deliver.
Right? I find the immersion argument hard when my male rog dark Knight tank is tanking in fishnet stockings, pumps and a flower in their hair
I have to disagree-- and to quote Yoshi-P's stance on this during a past interview-- (sec, lemme find it)--As of lately, Square have definitely changed the "tanks wear plate and healers wear dresses" way of thinking when designing gear. With more jobs being released and armor sets being varied in designs, the line that separates armor types has been blurred. There's no longer much reasons for jobs to not be able to glam (not equip, just GLAMOUR) a basically identical set to theirs just because they're not the other job.
Now, of course, that doesn't mean there shouldn't be exceptions. Artifact gear or any weapon whatsoever should absolutely be off-limits. After all, we have sets like the ones from the first two Nier raids, which are almost identical - difference between the Fending, Maiming and Striking sets being how much you rolled your sleeves... or The Law's Order set of Scouting that is literally a plate armor and yet it's a Ninja set. The Asphodelos armor sets are similar - this time, the Fending set doesn't have a single piece of metal on it.
Especially with the amounts of cross-class gear being released, and people being able to look like a neon frog or a clown, I don't see how a Dragoon wearing a Fending set would break anyone's immersion.
tl;dr - Remove role restrictions but just for glamour.
"First, to answer about removing the job restrictions, unfortunately, we don’t intend to remove them. The reason is simple. For players who have played other Final Fantasy titles, they’ll easily recognize these gear designs as a way to identify a particular job. You wouldn’t want to see someone carrying an axe casting black magic. You’d wonder: What the hell kind of game is this?" - Yoshi PAnd I absolutely agree-- if you want to look like a certain job class, then play the job class.
For instance-- For EW, I went back to playing tank on my main charcater and leveled all four tank classes to 90 not only because I enjoy playing the job -- (Gunbreaker damage is truly exhilarating) --but also because I seriously enjoy looking the part.
If you're too lazy to play the job so you get the glam you desire, then go browse the Mog Station and look for some glam alternatives.
Period.
"After ten years, finally headed to Sharlayan... absolutely stoked"
So therefore dancer and bard is expected to run around in military looking gear because is designed for their job...I have to disagree-- and to quote Yoshi-P's stance on this during a past interview-- (sec, lemme find it)--
"First, to answer about removing the job restrictions, unfortunately, we don’t intend to remove them. The reason is simple. For players who have played other Final Fantasy titles, they’ll easily recognize these gear designs as a way to identify a particular job. You wouldn’t want to see someone carrying an axe casting black magic. You’d wonder: What the hell kind of game is this?" - Yoshi PAnd I absolutely agree-- if you want to look like a certain job class, then play the job class.
For instance-- For EW, I went back to playing tank on my main charcater and leveled all four tank classes to 90 not only because I enjoy playing the job -- (Gunbreaker damage is truly exhilarating) --but also because I seriously enjoy looking the part.
Or tanks and trench coats.
And melee flopping between plate and cloth.
And ninjas being drowned in robes.
Seriously, just take a look at the list i added on the front page (and it's not even half the complete list), the aesthetical restrictions are all over the place.
Again, we are not talking about removing glamour restrictions for weapons.
Last edited by GrizzlyTank; 02-06-2022 at 03:09 PM.
If you walk around Limsa for 10 seconds all of their BS excuses for locking things fly out the window. And the one about "we kept this terrible system because other FF games have it" actually makes me nerdrage.So therefore dancer and bard is expected to run around in military looking gear because is designed for their job...
Or tanks and trench coats.
And melee flopping between plate and cloth.
And ninjas being drowned in robes.
Seriously, just take a look at the list i added on the front page (and it's not even half the complete list), the aesthetical restrictions are all over the place.
And again, we are not talking about removing glamour restrictions for weapons.
I hate that so many bad things in this game is because FF has always done it that way. FF is not just another FF game, it's an MMO and that brings with it a lot of people who aren't FF fanboys.
While I'm ranting here, I effing hate that everything seems to be a reference to a previous FF game. How about some original stuff.
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