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  1. #1991
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,290
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Scholar Lv 100
    Even the usual excuse YP uses for this doesn't make sense. He has previously said 'well it'd be a bit weird for a Black Mage to run around with Paladin gear on' (or something to that effect, the Jobs I might be misremembering). Point is, 'Job A from Role B, wearing X Job gear from Y role, would look strange'. If we take this at face value/direct interpretation, the only situation I agree that the logic tracks, is Job Artifact gear. There's plenty of reskin situations in the game, where the Role each gear piece is assigned is jumbled around. Here's an example:



    Pic A is Aiming, from the original release of the gear in HW. Pic B is Striking, from the re-release in SB. Same model, different colours, different role


    It gets even more ridiculous, when you have models for EVERY Role (all seven of them) that are almost identical, with differences mainly being palette swaps (something that you'd expect the dye system to handle). For example:



    This is the gear from Great Gubal Library (normal). Ignore the top left one, that's from a different piece of content. Literally every role, all seven, have the same base model for the coat.



    The infamous Shisui sets. This one, at least, got a dyeable variant added via a seasonal event (and is now Mogstation-only, which is an issue of its own)

    But surely, they stopped doing that recently, it was only earlier expansions they did that and now every role has a unique set design, right?



    Level 93 sets from Dawntrail. Is there something more inherently durable and 'tanky' about the colour of the Tank set, compared to the others?
    I suppose maybe the logic of 'its blue, so it's the Tank one' could track, if it weren't for the Green one being the DRG/RPR set, rather than the Healer variant


    So, clearly, the logic of 'it'd make jobs hard to distinguish' doesn't track at all when it comes to gear. Even when we factor out player-decisions from the argument, like 'tanking in a bikini' or 'healing while dressed as a circus mascot' as that makes YP's argument even weaker.

    But, let's assume that it's a misunderstanding/mistranslation (as I've heard some theorize), and instead consider that 'maybe he thinks we want to equip Job A (from Role B) weapons, as Job X (in Role Y)'. For example, glamouring our BLM weapon to look like a WAR axe. First of all, no idea how that mistranslation would occur in the first place. Secondly, we already have multi-job Glamour items with identical models, for example:





    I guess the PLD version of the Gaia Hammer is slightly different, given that it is shrunk down. Same model though


    And we even have Jobs that share certain weapon aesthetics as it is! There's plenty of WHM canes you could throw on a BLM, or vice versa, and nobody would notice the difference. But beyond that, SMN and SCH literally share a weapon type, books. Yes, some are a 'Grimoire' and some are a 'Codex', and I'm aware that they both come from a base class that uses said books. But if the point of Glamour restrictions being so tight is 'so you can tell what Job someone is, at a glance', I find it hard to believe that it's so simple to tell what job players are at a glance when we can wear bikinis, casualwear, and role agnostic PVP reward sets. And even if it is a challenge to identify a player's job 'at a glance' (eg in PVP, where it's imporntant to identify threats ASAP), isn't that what the 'display Job Icon in nameplate' setting is there to help with?

    Here's the restrictions that would make sense:

    1: 'Appearance Source Item' must be of equal or lower ILVL, than 'Destination Item'. This is already a restriction in place, so nothing changes here. I'm not sure why you'd want to, for example, glamour a Level 10 bow when you start levelling ARC to look like a FRU weapon, but hey

    2: 'Appearance Source Item' must be naturally equippable by the player. In practice, this means that to use a Level 90 Caster Chestpiece as a glamour on your Healer, you must not only have a Healer with gear of equal or greater ILVL than the Chestpiece you want it to look like, you must also have a Level 90 Caster.

    3: 'Appearance Source Item' must not be designated as 'Artifact gear'. This preserves the Job Identity argument, by making sure that only RDMs can have the cool RDM hat, or that only SMNs get to have the funny SMN horn, etc.

    4: If attempting to apply a Glamour from a different Job/Role, the 'Appearance Source Item' must not be a Mainhand or Offhand slot item. This prevents YP from misunderstanding what people are asking for again. Glamouring weapons within your own job would function as normal (IE turning one WAR axe into another WAR axe)

    This would incentivize people even more to level multiple roles, so that they can 'unlock' access to more options for Glamour
    (20)
    Last edited by ForsakenRoe; 04-26-2025 at 09:41 PM.

  2. #1992
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    996
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    We have a game where the majority of people wear cyberpunk inspired tech wear and modern clothing that doesn't fit class, job or role restrictions at all in the slightest and yet here we are still asking for it.

    I'd say make it cool. For example, if you get the whole set of gear for that role and you put it in the glamour dressor or hell, even the armoire, it gives you unrestricted versions of it.

    Again, this game has bikini tanks. It's not really that much of a stretch.
    (13)
    "You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."

  3. #1993
    Player
    Rikizza's Avatar
    Join Date
    Jan 2023
    Posts
    331
    Character
    Purrsephone Nyx
    World
    Phantom
    Main Class
    Dancer Lv 100
    commenting again because im literally annoyed everytime i play the game bc theres so much stuff i wanna use that i cant hope they remove restrictions !!!
    (9)

  4. #1994
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    616
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    Adding another comment to push this higher up!
    (5)

  5. #1995
    Player
    Lum_Lum's Avatar
    Join Date
    Apr 2025
    Posts
    1
    Character
    Lumier Arcana
    World
    Sagittarius
    Main Class
    Scholar Lv 100
    this would make the game 10 times better, along with the gender lock removal on all glams, up!
    (6)

  6. #1996
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,103
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    You can play a Black Mage who wears a highlighter yellow space suit right now, but playing a Black Mage who wears some armor like Golbez would be too weird apparently. Please remove role restrictions on glamor.
    (8)

  7. #1997
    Player
    SKAshe's Avatar
    Join Date
    Nov 2023
    Posts
    43
    Character
    Sara Ashe
    World
    Zalera
    Main Class
    Dancer Lv 90
    Bumping this again. Role restrictions really don't make sense.
    (3)

  8. #1998
    Player
    Nero-Voidstails's Avatar
    Join Date
    Nov 2023
    Posts
    556
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    I think job gear should be lock to job in itself and with bonewocca and tower of zot glam that kind mix all the role into a set why not removing role tho I still with they keep gender gear locked to gender >~>
    (1)

  9. #1999
    Player
    Kanehon's Avatar
    Join Date
    Oct 2023
    Location
    Limsa Lominsa
    Posts
    148
    Character
    Crenic Namalen
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Had to do a clear out of my Glamour Dresser last night for hitting 800. Would LOVE to be able to remove the 5 repeated Cryptlurker Rings, or the 3 copies of Neo Kingdom Bangles. But because I actually like the accessories and want to use them, I have to waste precious space.
    (4)

  10. #2000
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,019
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    Just here to give it a bump as looking at all the new gear in the game it is making less and less sense. I feel it is a lame excuse they give so just let it happen devs
    (4)

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