This is primarily written for Bard, but addresses what I see as greater issues with the ranged DPS role as a whole, including some adjustments to the role abilities for ranged physical.
I’m not claiming in any way that the problems and solutions I’m proposing are universal, as they are written entirely from my perspective, based on my preferences.
For an example of my goals, I will point at Stormblood Bard as the best I’ve seen this job, and to be honest, the best version of any job I’ve seen in this game since I started playing at ARR launch. With its large array of support tools (not to be confused with dps boosts for the group), and dynamic resource generation, it was highly engaging to play at a basic level, and highly satisfying to try and optimize at a high level.
My criteria when building this out was to try and make things better without needing to do a full rework, in hopes of something that could be implemented mid-expansion. To that end, I’m not asking for anything new, everything here is a tweak of something that currently exists, or has existed in the Bard toolkit before. This is part of why I purposefully did not include a DoT-spreader in this write-up.
I’m ignoring the potency implications of the equation here to focus on the concepts, so please ignore the obvious balancing that would have to occur to compensate for what’s being added.
Current Problems
1.) Bard resource generation is boring.
I understood the move to a flat % rate on repertoire gain in ShB, as it makes things easier to balance, and makes the early expansion version of the job feel better than its crit-based counterpart.
That said, in my opinion, the current version where it’s 80% on song tick takes that too far. Double procs and staggered DoT and song timers added important spice to resource generation that is now lost. There is less room for gameplay optimization.
2.) Bard’s “support” has been reduced to just offering damage buffs to the group. Utility abilities which were once a huge part of the job’s identity have been phased out over time, and is something I miss.
Proposed Changes
1.) Reinstate River of Blood
I'd like to see River of Blood return as a base trait for Bard. It would function as it used to, resetting/reducing the cooldown of BL/RoD based on DoT ticks. It will certainly need to have a lower percent chance to proc, but could coexist alongside the existing Mages Ballad, positioning Mages Ballad as simply a higher activity version of the basic gameplay loop.
This change leans into Bard’s highly active playstyle with a focus on reacting to procs, keeping in line with how the class has frequently played over its existence. This change also serves to make Army’s Paeon less dull, since you are not just hitting gcds and waiting for BL charges to pile up for your burst window. Instead you’re encouraged to manage them to not waste resources
2.) Warden’s Paean is interesting and flavorful, let us actually use it.
I think this is a simple request, but unfortunately is more about encounter design than job design. All the same, I wanted to call out that I like this ability, and abilities like it.
3.) Remove Shadowbite ready, and allow Shadowbite to be cast when Straight Shot ready. Also bring Shadowbite up to an 8y radius
This is pure QoL. I can't imagine anyone who has played Bard this expansion has not been frustrated that Barrage does not provide you a Shadowbite cast. Likewise, Shadowbite's radius being smaller than RoD is awkward and obnoxious.
4.) Make Radiant Finale a trait that upgrades Battle Voice, they serve the exact same purpose. Do not do this with Barrage and Raging Strikes, while they are used together, they are distinct abilities.
This is just cleaning up bloat. I cannot think of any situation at level 90 where I want to provide the group with Radiant Finale, but not Battle Voice, or vice versa. Conversely, while I will always use Barrage during Raging Strikes, there are times when I do not want to use both in the same oGCD window.
5.) Add functionality to Nature’s Minne
I'm envisioning something similar to the recent tank cooldown change to reward good use, like an Excogitation effect that only goes off based on the target's health. Let the Bard actually contribute with this ability, lean into support being something other than a damage aura.
6.) Get rid of Leg Graze and Foot Graze.
Again, cleaning up bloat. PvE encounter design clearly is not interested in using them, so they serve no purpose.
7.) Move Troubadour to a role ability.
It already is one, just pick whichever name and animation people like best and give it to everyone.
8.) Reinstate Palisade as a role ability.
Since we have a free role ability slot from our pruning, we can bring back this ability. This leans further into ranged DPS as a role which brings value outside of DPS.
9.) Get rid of the ranged LB3
It’s incredibly hard to justify compared to the other LB3 options. Give us the healer LB3 like Bard had in ARR so we can function as a safety net instead to emphasize the support side of ranged DPS.
Wrap Up
These ideas are based around the fact that I recognize that while I did not like or appreciate the last minute changes to Bard between the media tour and Endwalker’s release, a great number of people do seem to like them. So, I came to this conclusion instead of asking for things like repertoire procs being returned to how they were.
I feel like emphasizing support functionality helps to compensate ranged for their lower DPS contributions, and returns some of the role’s identity that has been lost over time. Especially considering the number of mobility and uptime tools available to all jobs, and encounter design not demanding much in the way of melee or caster downtime, losing DPS due to bringing utility feels more justified than losing it for having mobility.
For those who read the entire post, I thank you for your time. I know there’s very little chance this makes it in front of anyone who can actually make changes, but very little is better than the 0% it has as just an idea in my head.