Quote Originally Posted by AnotherPerson View Post
Yes, they have listened to feedback from the players. They heard SCH's clunky because of fairy delays. They fixed that in Endwalker by making the fairy more reactive to commands. They heard how Deployment tactics take over a GCD after using Adlo, so they made Adlo's shield go off before the cast finishes, allowing you to immediately deploy it without waiting. They heard WHM and SCH doesn't have good weave slots compared to AST, so they made all jobs 1.5 seconds on their nuke. They heard AST's card system sucked while others preferred the current version, so they tried to add something new to the AST system. They heard people saying they don't like healers with one button rotation, so they tried making SGE and to tell plays to give that job a shot.
No disrespect meant to you, but most of these things are things they should've been aware of to begin with. This is where a lot of frustrations come from, these glaringly obvious issues that should be fixed or tweaked throughout the course of an expansion, and not touted as big expansion changes. Don't get me wrong, Scholar's fairy is better, Deployment Tactics feels better to use, and 1.5s cast times are nice to have, but none of these are "big expansion shakeups" and these are all issues that should've been addressed back in Shadowbringers. Sage also has no more DPS options than any other healer, and while Kardia is nice, it doesn't change the issue of spamming 1-1-1-1 over and over - Sage is not different from any of the other healers at all in terms of what it's doing for it's "DPS rotation" over a fight, so they've failed to address any of the issues facing the monotony of healer downtime.

It's things like this that would make some form of communication better, because we could at least understand what they're thinking. Was there a legitimate design reason back in Shadowbringers for why WHM and SCH had 2.5s cast times that made them have to sacrifice DPS to heal outside of their DoT refresh when AST didn't? Is there a legitimate design reason that WHM and SCH still lose DPS to heal with parts of their kit when AST and SGE don't, even with 1.5s cast times? Is there a legitimate design reason for why AST's GCD heals are less expensive MP wise than WHM's despite having the same potency and AST having way more oGCD heals than WHM? What is their view on WHM's place within the four healers, given that there are now TWO "selfish DPS" healers, with Sage able to do more damage than WHM, and of the two "pure/regen healers", Astrologian is able to heal more effectively without sacrificing personal DPS due to it's wide number of oGCD heals while providing raid buffs?

These aren't issues that they should be hearing about from players, these are issues that they should be seeing themselves as the ones who should be playing these jobs extensively to test and see how they feel. But it feels like they aren't and like they have nobody playing them to the point where they can recognize the problems they face. But if we had communication with say, a healer developer, maybe we could get some insight on why they think these design choices are good, vital, essential, etc to the jobs that they're developing, rather than having it feel like they just hastily look over some jobs so they can get back to designing cool stuff for the jobs they actually play.