Quote Originally Posted by Semirhage View Post
I'm a weird one there, but I think that's largely because I play support/healers in most RPGs I've picked up. Straight healing (especially in single-player RPGs) is an infrequent activity in most games. Looking back, I spend most of my time as a support role doing a variety of things. Cleansing debuffs, buffing the party, countering otherwise lethal enemy attacks with the anti-instant death spell, summoning stuff, disabling monsters to give the party a fighting chance against the encounter, and dealing respectable damage while doing so. I enjoy playing healers because they allow me to multitask. Managing four or five different things, fishing through my bag of tricks to keep the party chugging along until my next turn. FF14 doesn't even provide healers a remotely decent multitasking experience, so here I am raging away at awful design with hate hate haaaaaate.

/thread derail off
This is so true, I would enjoy all of the above. However in order to do so SE would have to take a hard look at our toolkit. One of the first things that I really dislike in this game (and still do) is Esuna, i come from games where i had AOE versions of cleansing, so i find Esuna really clunky . i would enjoy more varying fights that have potentially deadly debuffs of other mechanics to look out for, if we were given some rework.