Quote Originally Posted by Haadrak View Post
It also still places the importance on raid DPS however now the importance of raid DPS is DPS through healing..
This is already the case.* Imagine two scenarios:
  • Scenario A: Standard composition party where the healers do nothing but DPS and the entire party otherwise plays optimally towards the goal of clearing the encounter.
  • Scenario B: Standard composition party where at least one healer casts at least one heal and the entire party otherwise plays optimally and clears the encounter.

There are a few ways this can turn out:
  • The party wipes in scenario A. In other words, the party's overall DPS for the encounter was too low. Any heals that the healers cast in scenario B should be credited to the healers as raising the party's DPS to the level required to clear the encounter.
  • The party clears in scenario A. If the party's overall DPS for the encounter is lower than in scenario B, as in the previous point, the healers should be credited as raising the party's DPS with their heals. *If the party's overall DPS for the encounter is higher than in scenario B, then the encounter is badly designed with respect to healing and you could have replaced with the healers with more DPS and Tanks.

Just because this relationship isn't easy to quantify doesn't mean it's not how well-played healing works. I'm not sure, off-hand, that your suggestion makes this relationship any easier to quantify, but I guess it does make it more obvious.