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  1. #1
    Player
    Plastics's Avatar
    Join Date
    Apr 2019
    Posts
    69
    Character
    Plastic Spork
    World
    Zalera
    Main Class
    Thaumaturge Lv 80

    Resplendent recipes buffed and no Trained Eye

    Why?

    Expert crafting is not fun. It's not difficult. It's not rewarding. It's interesting as a one-off, and had potential as an idea, but its implementation is abysmal, about as abysmal as the login queue system throwing 2002 errors every 20 minutes. Instead of making experts about knowledge, planning, and strategy, it's much more heavily reliant on RNG and time gating through long grinds.

    Being required to do hundreds of these tedious time wasting un-fun, non-difficult, RNG-laden garbage things to get a cosmetic would be like being required to kill TEA 20 times to get a single weapon glam.

    The reason people put them off until EW is specifically because they're not fun to do and it would take longer to finish the grind than to kill an ultimate blind. Undermining that shows a huge disconnect from Square Enix.
    (2)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    It shows SE intends to keep Resplendent as a prestige tool (at least until they introduce the next set of prestige tools). If you see somebody with their tools glamoured to Resplendent, you know they're seriously dedicated to crafting.

    Personally, I'm pretty happy they buffed difficulty and prevented Trained Eye from working on Expert. I actually enjoy Expert crafting as an activity.

    It's the reward structure that is lacking. I did grind out the mount but if I had known at the time I set it as a goal that it was literally just the generic Aswang model, I probably wouldn't have bothered.

    SE needs to find better rewards for Expert. A grind that takes a lot of effort should have a reward that had a lot of design effort put into it.

    In the end, Resplendent is just another set of shiny tools in a game filled with shiny tools. If you feel it isn't worth your time, don't bother getting them. I didn't.
    (7)

  3. #3
    Player
    Maxeum's Avatar
    Join Date
    Jul 2017
    Posts
    15
    Character
    Maxeum Bast
    World
    Goblin
    Main Class
    White Mage Lv 90
    All max level crafts should be expert recipes. Might bring some worth back to crafting.
    (4)

  4. #4
    Player
    Adnama's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    11
    Character
    Namii Mau
    World
    Balmung
    Main Class
    Bard Lv 90
    I'm not sure if you've attempted one of those crafts since the expansion hit, but they're very broken it seems. They're more difficult to craft than anything really should be. I've attempted it as a mid-level crafter and it seems literally impossible, so I've asked some "crafting mains" about it and they say these recipes are just not practical to craft and require a crazy amount of buffing to even get a decent chance at completing the craft. Make it difficult through grinding sure, but don't make it inaccessible.

    From what I was told, the crafts now require you be specialist, have the FC buff up, be inside your FC to get the buff from the furniture, use current lvl90 HQ food and medication and also be lvl90 with fully pentamelded lvl90 gear. For these level 80 crafts. This should not be how these work, and they are broken.
    (2)

  5. #5
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Adnama View Post
    I'm not sure if you've attempted one of those crafts since the expansion hit, but they're very broken it seems. They're more difficult to craft than anything really should be. I've attempted it as a mid-level crafter and it seems literally impossible, so I've asked some "crafting mains" about it and they say these recipes are just not practical to craft and require a crazy amount of buffing to even get a decent chance at completing the craft. Make it difficult through grinding sure, but don't make it inaccessible.

    From what I was told, the crafts now require you be specialist, have the FC buff up, be inside your FC to get the buff from the furniture, use current lvl90 HQ food and medication and also be lvl90 with fully pentamelded lvl90 gear. For these level 80 crafts. This should not be how these work, and they are broken.
    Thanks for letting me know! Now that gives me incentives!
    Sounds like I can actually have some fun and have a good time! I'm gonna approach them with my silly Piety melds soon!
    (1)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  6. #6
    Player
    Espritduo's Avatar
    Join Date
    Oct 2013
    Posts
    975
    Character
    Esprit Libre
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Adnama View Post
    I'm not sure if you've attempted one of those crafts since the expansion hit, but they're very broken it seems. They're more difficult to craft than anything really should be. I've attempted it as a mid-level crafter and it seems literally impossible, so I've asked some "crafting mains" about it and they say these recipes are just not practical to craft and require a crazy amount of buffing to even get a decent chance at completing the craft. Make it difficult through grinding sure, but don't make it inaccessible.

    From what I was told, the crafts now require you be specialist, have the FC buff up, be inside your FC to get the buff from the furniture, use current lvl90 HQ food and medication and also be lvl90 with fully pentamelded lvl90 gear. For these level 80 crafts. This should not be how these work, and they are broken.
    Not sure who is telling you this, but that is absolutely false on all accounts. Ignoring the fact that you cannot actually use the crafting bench buffs if you are above level 80, these recipes are still as do-able at level 80 now as they were before. That is to say, they are still brutally difficult at level 80, yes. At level 90 with properly melded gear they are quite do-able relative to the difficulty of any of the level 80 expert recipes at level 80 were back in ShB. If you could handle any of the expert recipes from ShB at level 80, doing the resplendents at 90 is not going to be too hard. Stupidly grindy still yes, but not nearly the idiocy it was at 80. That being said, if you do not know how expert crafting works and how to use conditions to your advantage, they will still own you, level 90 or no.

    With that said, I have been fiddling with as close to a 100% rotation for these with current gear as I can and have determined that it is possible to brute force your way through them while ignoring the entire condition system with pretty much max stats. That might be what your friends were thinking of when they claimed you "needed" max stats, but I can assure you the conditions are your friends and learning how to take advantage of them allows you to craft at surprising low stats things that seem impossible if you only look at the numbers.
    (0)

  7. #7
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,237
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    uhm, they are way easier than before 6.0.
    You can 100% HQ macro step 1+2 and step 3 is easier than ever (comparable to season 1 expert crafts when they got released)
    (0)

  8. #8
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Yeah, I just tried it too. It was such a disappointment... I thought it'd be something challenging and fun, but it was sooooo easy even with my silly Piety pentamelds (spiritbond gear)!


    Sooo much durab and CP left! LOL!

    Part A:
    Diff: 5077
    Durab: 55
    Qual: 14321

    Part B:
    Diff: 5095
    Durab: 55
    Qual: 14854

    Part C:
    Diff: 5470
    Durab: 60
    Qual: 16156

    I don't see anything difficult at all even with Part C, since it gives 5 extra durab, which is a big deal in term of giving us much more flexibility (5 durab may not sound like a lot, but you can do soooo much more with it, if you just know how!).

    Just as ServerCollaps suggests, we may be able to just macro these too now. MEH~

    Quote Originally Posted by Adnama View Post
    I'm not sure if you've attempted one of those crafts since the expansion hit, but they're very broken it seems. They're more difficult to craft than anything really should be. I've attempted it as a mid-level crafter and it seems literally impossible, so I've asked some "crafting mains" about it and they say these recipes are just not practical to craft and require a crazy amount of buffing to even get a decent chance at completing the craft. Make it difficult through grinding sure, but don't make it inaccessible.

    From what I was told, the crafts now require you be specialist, have the FC buff up, be inside your FC to get the buff from the furniture, use current lvl90 HQ food and medication and also be lvl90 with fully pentamelded lvl90 gear. For these level 80 crafts. This should not be how these work, and they are broken.
    Well, I think if you approach them as mid-level crafter, you will have problems. But they're extremely easy if you approach with any lvl 90 crafting class with light melds!
    (1)
    Last edited by Caimie_Tsukino; 01-23-2022 at 12:17 PM.

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  9. #9
    Player Venarius's Avatar
    Join Date
    Jan 2022
    Posts
    67
    Character
    Celeste Valeria
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Plastics View Post
    Why?

    Expert crafting is not fun. It's not difficult. It's not rewarding. It's interesting as a one-off, and had potential as an idea, but its implementation is abysmal, about as abysmal as the login queue system throwing 2002 errors every 20 minutes. Instead of making experts about knowledge, planning, and strategy, it's much more heavily reliant on RNG and time gating through long grinds.

    Being required to do hundreds of these tedious time wasting un-fun, non-difficult, RNG-laden garbage things to get a cosmetic would be like being required to kill TEA 20 times to get a single weapon glam.

    The reason people put them off until EW is specifically because they're not fun to do and it would take longer to finish the grind than to kill an ultimate blind. Undermining that shows a huge disconnect from Square Enix.
    Then don't do it. Simple. Not everything has to be a two button / "give me my item without effort" craft.
    (1)

  10. #10
    Player
    Kakure's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    C'saka Kahjai
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Adnama View Post
    I'm not sure if you've attempted one of those crafts since the expansion hit, but they're very broken it seems. They're more difficult to craft than anything really should be. I've attempted it as a mid-level crafter and it seems literally impossible, so I've asked some "crafting mains" about it and they say these recipes are just not practical to craft and require a crazy amount of buffing to even get a decent chance at completing the craft. Make it difficult through grinding sure, but don't make it inaccessible.

    From what I was told, the crafts now require you be specialist, have the FC buff up, be inside your FC to get the buff from the furniture, use current lvl90 HQ food and medication and also be lvl90 with fully pentamelded lvl90 gear. For these level 80 crafts. This should not be how these work, and they are broken.
    That's more or less right, although it does overstate the difficulty a bit.

    These were intended to be challenging, requiring all the tools at a crafter's disposal. They aren't supposed to be "accessible" or "practical to craft" any more than last expansion's savage raid bosses are supposed to be "accessible" or "practical to kill" for a group that doesn't use their abilities and navigate mechanics correctly.

    If you are just learning how expert crafting works, you'll probably want at least basic melds in your gear (focused on maximizing CP), CP food, CP medicine, and a specialist crystal for the extra CP. Someone who is experienced with these can skimp on that stuff, for sure, but even people who say these crafts are easy are using those tools. Camie is using jokey spiritbonding gear, but it is smartly melded jokey gear with close to max CP. No one is crafting these and leaving CP on the table as anything but a gimmick.

    If you're having trouble with expert crafts:
    • Take time to learn what the conditions do. This is the most important part of expert crafting. The third tier has slightly different conditions than the first two. It's best to master the A/B conditions (Good, Centered, Sturdy, and Pliant) before moving on to C (Good, Sturdy, Pliant, Malleable, Primed).

    • Don't use Manipulation right away. In normal crafting, you probably use Muscle Memory followed immediately by Manipulation. With expert crafting it's a good idea to wait a few turns in hopes of getting a Pliant condition, which reduces the CP cost of your actions by 50%. You may end up paying full price anyway, but fish for a Pliant for as long as you can.

    • Don't nickel and dime the progress. It just takes too much durability. Use big synthesis abilities under Veneration and get it done quickly. You can use Final Appraisal to keep from finishing your craft early.

      A standard opener is probably Muscle Memory > Veneration > Waste Not > Groundwork x3, swapping in Intensive Synthesis on a Good condition and maybe Rapid Synthesis on Centered (increases success chance by 25%) or Careful Synthesis on Malleable (increases progress gain by 50%).

    • Precise Touch and Intensive Synthesis are the strongest uses of a Good condition, but Tricks of the Trade is the safest. When you're just figuring things out, slow down and take the CP to give you a bit of a buffer.

    • You don't have to use every condition. Good conditions are always useful. Never ignore those. Try to make the most of Pliant and Durable when they appear (don't use Hasty Touch on Pliant, for instance, unless you have no other choice). The others are less important. They can be helpful, but don't feel that you have to scramble all your plans to use them.

    • It will get easier with experience. Expert crafting puts you in situations you might not be prepared for, but you only really need to puzzle them out one time. Once you figure out the tradeoffs and underlying dynamics, you'll be ready the next time you find yourself in a similar situation.
    (2)
    Last edited by Kakure; 01-24-2022 at 05:59 AM.

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