cleric stance was a lot of fun but it was janky af and often wouldn't respond when i tried to click it off. i'd rather not revisit those times, as much fun as they were.

cleric stance was a lot of fun but it was janky af and often wouldn't respond when i tried to click it off. i'd rather not revisit those times, as much fun as they were.


lol no. It can stay in the trash where it belongs.
Said as someone who happily did the dance back when it was necessary. The removal made healer DPS far more fluid and accessible. Bringing it back's not going to make our glarespam any more compelling.



Two versions. If I get them wrong, I'm sure someone can correct me.
Version 1: Increased your damage while reducing your healing potency. Think current Essence of the Profane in Bozja/Save the Queen, except you could turn on and off at will. I think the toggle had a cooldown though, so if you activated it at the wrong time, you were useless for like 10 seconds or something. I may be wrong about that. I believe the way it used to work is that it would swap your Intelligence and Mind values or something like that. It was annoying imho.
Version 2: Increased damage dealt as a healer by 5% for 15 seconds.
Basically what they did is replace V1 with V2 and eventually just made it so you just deal damage as a healer in a range somewhere between no CS V2 and V2 which balances out.
If you ask me (and somewhat like BLM's old Enochian), it was just an annoying extra button you had to manage for the sake of needless complexity, but I guess it depends on each person. I personally don't miss it.
Last edited by DiaDeem; 01-30-2022 at 06:30 PM.
I wasn’t around back then (or I was but not playing this as my main game) but based on what I’ve read in this thread, how would this worth for sages who actually DPS to heal?


Bring Eye for an Eye back too! Remove sleep
No. Cleric stance was clunky with the global cooldown as it is. As a Sage, this would be the worst possible as we have to quickly go between shielding a tank and then trying to dps between shield breaks. That already takes two GCDs to shield a tank. With Cleric it would become 3 to shield them and 2 to even use one attack before having to use 3 again to shield the tank again.



Version 2 cleric was pretty bad because you had to also had to select in your limited role actions. Or setup some macro like cast protect on the party pre-pull and then swap it out for cleric.
No, sleep is needed for raids like Baldeson Arsenal. Certain mobs will enrage if they are not slept.
Also helps when soloing Eureka and needing to trek through higher level monsters to get to your quest.
E4E was too RNG
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