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Dev. Posts

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  1. #1
    Player
    Avatar de Trailblazed
    Inscrit
    juin 2015
    Messages
    5
    Character
    Lamen Fe
    World
    Coeurl
    Main Class
    Menuisier Lv 50

    Clarity in mechanics for older content

    Every few expansions/patches, we get new markers that add clarity to the game mechanics. Have you thought about going to old content and adding markers to attacks that don't have them (this was done with Coin-counter in Aurum Vale)?

    Some examples of previous content mechanics include:

    Hydra in World of Darkness - Has a purple spread marker for a thunder attack, but that attack is a stack-up mechanic.

    Xande in Syrcus Tower - The purple circles that float you are a stack up mechanic for the first part but don't use a stack-up marker.

    Tankbusters in all older content.

    Shared Tankbusters in all older content.

    Sohm Al's Myath - Red means stack, blue means spread out, but there is no indication of that.

    Dun Scaith Scathach - Don't move when the floor glows. No indication not to move, you just have to know.

    Susano's Brightstorm - Has a spread marker but the attack is a knockback; it is not an AoE attack so it should not have this marker.

    And many many more.
    (8)

  2. #2
    Player
    Avatar de Screamin
    Inscrit
    septembre 2013
    Messages
    2
    Character
    Screamin Payne
    World
    Lamia
    Main Class
    Maraudeur Lv 60
    Where is this "paperwork" that I, as a Scion, need to fill out in order to be reimbursed for transportation costs? G'raha Tia brought this to my attention at the beginning of EW.
    (8)

  3. #3
    Player
    Avatar de DudeManMcCool
    Inscrit
    fvrier 2022
    Messages
    7
    Character
    Giant Mahoney
    World
    Brynhildr
    Main Class
    Faucheur Lv 90

    Dynamic Loot

    Loving the game and vertical progression but will there ever be a reason to loot hunt for more than just stat climbing. Small proc chances, gives a random stat buff for 5 sec with 60 sec cd, etc. My only problem with the game is how boring the loot in this game can be at times. Anything to really sink our teeth into down the road?
    (1)

  4. #4
    Player
    Avatar de JimmyJayJr
    Inscrit
    fvrier 2022
    Lieu
    Gridania
    Messages
    3
    Character
    J'ayzago Huynh
    World
    Mateus
    Main Class
    Chevalier dragon Lv 92

    Thought on new leveling system

    Will the leveling system change in the future? Do you think Final Fantasy X Sphere Grid or Final Fantasy XII License Board would work in Final Fantasy XIV?
    (0)
    Dernière modification de JimmyJayJr, 15/02/2022 à 14h09

  5. #5
    Player
    Avatar de damianhale
    Inscrit
    septembre 2015
    Messages
    1
    Character
    A'kyo Tia
    World
    Zalera
    Main Class
    Sage Lv 90
    Are there any plans to add orchestrion rolls for the songs "Aftermath" (Amdapor Keep Hard) or "Lunacy" (Tsukuyomi phase 2)?

    Please add these songs as orchestrion rolls. I realize this is a selfish request but I am begging you! They are two of my favorites!
    (1)

  6. #6
    Player Avatar de Zeeningg
    Inscrit
    novembre 2021
    Lieu
    Limsa-Lominsa
    Messages
    40
    Character
    Zeeningg Yaboi
    World
    Famfrit
    Main Class
    Invocateur Lv 100

    Would it be possible to add a way to revive the trust members on a dps or tank?

    Sometimes when you are playing a dps or tank and the healer NPC dies and you do not have alisaie(or she dies too, looking at the snowmen in ktsis lol), if you do not have a phoenix down in your inventory you have to go run into the boss & get killed to revive at the beginning and run all the way back, it is not super common occurence of course but it is definitely quite an annoyance when it does happen.

    Perhaps it would be possibly to just add a universal duty button that rezzes them X amount of times out of combat? or maybe an ability in the Ability Log somewhere, like where the treasure map abilities are... or even an item, phoenix downs do work but unfortunately they are still unique so if you use one and forget to restock, you are out of luck.
    Thank you for the great game!
    (0)

  7. #7
    Player
    Avatar de RocketBarrel
    Inscrit
    fvrier 2022
    Messages
    1
    Character
    Rocket Barrel
    World
    Behemoth
    Main Class
    Botaniste Lv 90
    Would it be possible to add Transcendence to Healer Limit Break 3 if you are being raised from KO status? If you happen to be KO'd first by being knocked into a death wall, you will just instantly be KO'd again from being raised by Healer Limit Break 3.
    (3)

  8. #8
    Player
    Avatar de mangomona
    Inscrit
    fvrier 2022
    Messages
    3
    Character
    Mona Mora
    World
    Mateus
    Main Class
    Astromancien Lv 90

    Glamour

    I heard a mention that something was planned for this, but I'm not fully sure since it wasn't directly addressed if I am recalling correctly... so I'll just go ahead and ask.

    Will we be getting more room in our glamour dresser and more glamour plates?

    As of right now, we have 400 slots in our dresser and 15 plates; however, even during Shadowbringers, I had fully maxed out my dresser, and I found myself constantly having to sacrifice outfits because there simply weren't enough plates.
    Now with Endwalker here, this definitely amplified this issue... LOL
    With the addition of even more armor/glams and jobs as well, I definitely think an addition to both of these is justified. As someone who enjoys playing all the jobs (which there are now a whopping 19 of, not even including blue mage and crafters and gatherers), it becomes extremely difficult to be able to manage all these glams and outfits with the current limitations. Anyways, I just wanted to make sure that this is an issue, and it may not be something as forefront as job balance and new content, but it is something that I am sure all players could appreciate. Thank you for reading this and your time!
    (5)
    '-')b

  9. #9
    Player
    Avatar de mangomona
    Inscrit
    fvrier 2022
    Messages
    3
    Character
    Mona Mora
    World
    Mateus
    Main Class
    Astromancien Lv 90

    Astrologian's Button Bloat

    Astrologian has been my favorite job for 2 expansions now, and I absolutely love it's playstyle.
    I think with the addition of Endwalker though, there are some things that I found myself questioning as to what the idea behind it was.
    I'll start off with just a simple request though. Is it possible to change the Minor Arcana draw skill and the Crown Play skill into 1 button like how it is in PvP?
    Astrologian currently has the most place-able hotkeys, and it would be really nice if we could get this small quality of life change to make our ui and gameplay a little smoother.
    Thank you!
    (5)
    '-')b

  10. #10
    Player
    Avatar de mangomona
    Inscrit
    fvrier 2022
    Messages
    3
    Character
    Mona Mora
    World
    Mateus
    Main Class
    Astromancien Lv 90

    Astrologian's Card RNG

    With the addition of Endwalker, I was extremely looking forward to playing all the jobs to see how they have changed.
    As an Astrologian main, however, I found myself confused as to why these changes were implemented with the card system, and if the effects of the changes were intentional.

    The changes with Redraw in conjunction with the removal of Sleeve Draw is the oddest thing for me. Before, we were able to independently use multiple stacks of Redraw in order to ensure that we get a unique seal and then Sleeve Draw to get 1 more unique seal. However, now, we have lost that freedom, and can only Redraw ONCE per Draw, making it a lot more inconsistent. Honestly, I think this is fine because it does play more into the RNG card draw feeling that you are supposed to get when you play this job, but the removal of Sleeve Draw with this Redraw change is basically doubling down on not being able to have any control over getting unique seals. While it is unlikely, there have been multiple occasions where I have gotten just 1 kind of seal all 3 times.
    With the removal of Divination consuming the seals and the addition of Astrodyne, I can see that the impact of not getting all 3 unique seals is no longer as important because it only affects ourselves now. I can see the direction this was being taken. However, this actually creates an issue that I don't think was taken into account with the new design changes.
    Giving the right seal to the correct party member gives a 6% boost in DPS. Getting the 3 unique seal bonus in Astrodyne gives us a 5% boost in damage and also heal potencies. This means that it is never worth it to get the 5% boost for ourselves over a good card for a party member because it is a net loss if we do so.
    It just feels like in terms of design, the card system has gone backwards because the goal that we are trying to achieve isn't even worth it when we are presented with the option of either going for a unique seal (that we might not even get) or giving the right card buff to the corresponding DPS since Divination is no longer reliant on unique seals. In a raid, I'm more concerned about giving a melee card or a ranged card to a DPS that has not gotten the card yet during raid buff windows. I don't think this is going to change with how Astrodyne is right now though since Divination is independent now, but it is what it is I guess.

    I am by no means a game developer or been on any balance team before, so this is just me giving my opinion, but it would be really nice to have some kind of actual control over getting more unique seals. Could we maybe have Redraw stacks carry over to the next Draw if we didn't consume it before, or bring Sleeve Draw back and have Minor Arcana Draw and Crown Play on 1 hotkey to avoid button bloat?
    (1)
    Dernière modification de mangomona, 16/02/2022 à 10h41 Raison: grammar
    '-')b

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