why do quests be like :
instead of this:
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why do quests be like :
instead of this:
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Will there be any ubdate on the msq roulette format ? Players call it "netflix roulette" sometimes.
J'ai dit une bêtise ? Votre avis est différent ? N’hésitez pas à me contacter !
Krile telling us we might find true love was a little jarring if you already have an eternal bond. The MSQ already reacts to what side quests we've done and classes we've levelled, could it possibly also check on our eternal bond status?
I'm sure every other Summoner will agree that the new job changes for it in Endwalker are fantastic, however, I feel there is a little room for improvement. "Searing Light" is a great skill to use while in a duty, being able to buff your and everyone elses damage, as long as they are in range. During Shadowbringers, the now removed skill "Aetherpact" was another action that your pet / carbuncle would cast, which would buff damage too, but you did not have to be in combat in order to execute it. It is basically the same skill as "Searing Light", but "Aetherpact" didn't have to be used in combat, and could be casted during a countdown if you wanted to buff everyone before a fight began. Could we see this getting changed to how it was like in Shadowbringers?
I’m well aware that you’ve stated that simply bringing back 1.0 as it was is firmly off the table; but while that may be the right decision in terms of gameplay, it leaves a massive subsection of the game lore completely inaccessible unless you know where to look for archived cutscenes and dialogue and whatnot.
Is there really no way to take the vitally important stories and events that 1.0 encompasses–such as Ascilia’s first meetings with Thancred and F’lhaminn, Y’shtola’s encounter with Trevanchet, Papalymo and the true Yda’s exploits in the Black Shroud, the conflicts between the nations before the Calamity, Cid’s clashes with Gaius and Nael, and Louisoix’s bonds with the Archons and the Warrior of Light—and adapt them into some sort of prequel to A Realm Reborn? Such as a novel, a television show, or even a single-player game?
I was really hoping we would see Beast Tamer as a limited job. Did the Summoner rework prevent that, as it is basically a new job now?
Unreal difficulty raids have been an interesting way of reviving older content for max-level characters. At the same time, Ultimate raids, among the most challenging content for high-end players, remain level-locked at 70 and 80; while this preserves their place in history, various job and battle system changes over time have resulted in fluctuations in these fights' difficulty. Has there been any thought given to releasing Unreal Ultimate raids to provide exciting, up-to-date challenges and preserve their prestige at the peak of player achievement? I know many raiders from Stormblood would love (or tremble!) to see the Unending Coil of Bahamut re-tuned to match their jobs' lvl 90 kits!
Emet-Selch and Hythlodaeus spoke about watching the adventures of the WoL from (presumably) within the lifestream; can you speak on the nature of how that worked? Is this an ability unique to them as Ancients, or can all those who have died "gather around the aetherial TV" to watch the adventures of their friends, so to speak?
Do you guys have anything big planned besides the raids and alliance raids before 7.0 like any big crossovers unique duties events callbacks to previous FF games ?
With the influx of new players we are seeing the rise of players leaving instances an abandoning new players to "fish" for better/easier rewards. MSQ roulette where players will leave Castrum and return 30min later only to leave again if it's not Prea. The 30min lockout has proven to be an ineffective tool to keep players from just leaving and the bypassing of the penalties when someone has already left just feeds into this behavior, will we see some kind of system that stops players from ditching a roulette just because it's not the one they want? Possibly a forfeit of their daily bonus appon abandoning the duty would go further to keep players from doing so.
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