When will the Aether data center be taken off congested status so transfers can resume there?
When will the Aether data center be taken off congested status so transfers can resume there?
Do you/the writers/the developers believe that Zenos , considering the tragedy of his upbringing, is worthy of the same compassion, mercy and understanding from the Warrior of Light that they have historically portrayed to other enemies (Such as Gaius, Emet-Selch, Elidibus, Hermes/Amon/Fandaniel and the Omicrons in Ultima Thule), and how do go about showing support for that choice in game?
Are there going to be any adjustments to Dark Knight this expansion, specifically regarding Living Dead or Blood Weapon? Been playing DRK ever since Heavensward and it's so sad to see my favorite class go from what felt like a class with it's own identity during the Dark Arts days, to Tank but with worst Inner Release and worst Holmgang and now worst TBN. I legitimately wonder if the Devs ran out of time while working on Dark Knight changes and just decided to release it as is. Because all of the things we did get felt like unfinished ideas of what the devs wanted to give Dark Knight. Like they wanted to give DRK a new CD but settled for 10% dmg reduction, or they wanted to give DRK a new AOE but just settled for Flood of Shadow 2.0.
Also why can't Living Dead be fixed? it's been so bad for so long, can't even rely on the old excuse of "But TBN so that's why LD is bad" when everyone basically has their own TBN now.
I Love this Game, I love this Job, I love Dark Knight. But you have to be critical about the things that you love
I understand we don't want side quests to catapult players ahead of the msq pacing in terms of level, but as the MSQ and just a few FATEs can keep you parallel to the story in exp pacing could we please see side quests get a substantial exp boost? Like perhaps through the armory exp bonus system, so it doesn't mess up the pacing (+% to side quests when armory bonus is active).
Currently they are fun for lore, if the lore for the quest is interesting, but they reward less than a nearby FATE and often take longer to complete (some offer items, which is not nothing- but that's not all of them). I would love to be able to save side quests for a single secondary job and be able to greatly level if not cap one side job by using all the side quests available.
Thank you~
Is there any plans to allow players joining "advanced" savage raid fights (like the Asphodelos The Third Circle Savage or The Fourth Circle Savage) without losing the book/loot from previous fights (like Asphodelos The First Circle Savage or The Second Circle Savage) if it wasn't acquired on that week?
This is the second savage tier that I'm raiding so I do not know if there are previously explained reasons, but the fact that I can not help my friends prog the 3rd/4th fight because my static group do the weekly re-clears on the weekend is kind frustrating, since:
> Or I help my friends get any measurable progress and I lose the weekly book (and my static group will lose 1 chest) from previous fights;
> Or I just do not help my friends at all to be able to get the book and the 2 chests on the re-clears.
And, of course, the only sane/responsible choice here is not helping.
Is there any plans to change the way the loot system works in Savage? Currently having cleared a floor prevents you from helping groups without causing them to lose out on a loot chest (or both)
a system similar to the normal mode, where a player can roll on 1 piece of loot per floor per week would make joining Party Finder groups easier and more fun, without the worry and stress of ruining people's loot.
this tier, certain jobs, require a large amount of Twine for their Best in Slot.
are there any plans to alleviate this by adding Twine to the 4th floor of the Savage tier like it used to be in Alexander: Gordias?
I apologize if this has been asked already and I missed it:
Will player characters ever have the option to become Archons?
The hole in the moon which used to hold Zodiark is quite large. How can it not be seen with the naked eye from Etheirys?
With the release the Shadowbringers, the reliance of the party was heavily reduced, with the removal of threat management, and skills such as Refresh and Mana Shift being removed.
However Dark Knight's invulnerability skill Living Dead is heavily reliant on the healers to resolve it without the DRK dying. This is not the case with the other invuln skills on the other tanks and it feels vestigial.
it burdens healers to the point where sometimes you don't want to use the skill. are they any plans to improve Living Dead, perhaps by adding HP steal on DRK gcds, adding an effect similar to Convalescence on Oblation or reducing amount required to be healed by 50% to resolve Walking Dead debuff.
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