Now that Garlean radios were added into the MSQ story for Endwalker. Is it possible to add them as a in game item for players to carry around and use to play music rolls in open world areas?
Now that Garlean radios were added into the MSQ story for Endwalker. Is it possible to add them as a in game item for players to carry around and use to play music rolls in open world areas?
Please consider adding Relic Weapons for the newer classes that have been added with Expansions to the existing Relic Weapon Questlines (Zodiac, Anima, Eurekan, Resistance, Ultima). There are so many people we know including ourselves that love the Relic Weapons and the grind it takes to get them. We are always very sad that not all of the newer classes have a relic and the issue is never addressed. This makes the expansions feel cheap and makes the game feel incomplete. How cool would it be for those classes to have those kinds of Relic Weapon Glam?!?!?
Classess Missing Relic Weapons:
ARR, Zodiac - Red Mage, Dark Knight, Dancer, Samurai, Reaper, Sage
Heavensward, Anima - Red Mage, Dancer, Samurai, Reaper, Sage
Stormblood, Eurekan - Dancer, Reaper, Sage
Shadowbringer, Resistance - Reaper, Sage
Ultima Weapons - Red Mage, Dark Knight, Dancer, Samurai, Reaper, Sage
Last edited by Koharu-Fluffytail; 02-15-2022 at 10:56 PM.
Will Dark knight get a remake or rework ? Please , just consider it
Dump but I think is cool idea . Different looks for the reaper avatar voidsent . Zenos voidsent looks so cool
With the addition of Endwalker, I was extremely looking forward to playing all the jobs to see how they have changed.
As an Astrologian main, however, I found myself confused as to why these changes were implemented with the card system, and if the effects of the changes were intentional.
The changes with Redraw in conjunction with the removal of Sleeve Draw is the oddest thing for me. Before, we were able to independently use multiple stacks of Redraw in order to ensure that we get a unique seal and then Sleeve Draw to get 1 more unique seal. However, now, we have lost that freedom, and can only Redraw ONCE per Draw, making it a lot more inconsistent. Honestly, I think this is fine because it does play more into the RNG card draw feeling that you are supposed to get when you play this job, but the removal of Sleeve Draw with this Redraw change is basically doubling down on not being able to have any control over getting unique seals. While it is unlikely, there have been multiple occasions where I have gotten just 1 kind of seal all 3 times.
With the removal of Divination consuming the seals and the addition of Astrodyne, I can see that the impact of not getting all 3 unique seals is no longer as important because it only affects ourselves now. I can see the direction this was being taken. However, this actually creates an issue that I don't think was taken into account with the new design changes.
Giving the right seal to the correct party member gives a 6% boost in DPS. Getting the 3 unique seal bonus in Astrodyne gives us a 5% boost in damage and also heal potencies. This means that it is never worth it to get the 5% boost for ourselves over a good card for a party member because it is a net loss if we do so.
It just feels like in terms of design, the card system has gone backwards because the goal that we are trying to achieve isn't even worth it when we are presented with the option of either going for a unique seal (that we might not even get) or giving the right card buff to the corresponding DPS since Divination is no longer reliant on unique seals. In a raid, I'm more concerned about giving a melee card or a ranged card to a DPS that has not gotten the card yet during raid buff windows. I don't think this is going to change with how Astrodyne is right now though since Divination is independent now, but it is what it is I guess.
I am by no means a game developer or been on any balance team before, so this is just me giving my opinion, but it would be really nice to have some kind of actual control over getting more unique seals. Could we maybe have Redraw stacks carry over to the next Draw if we didn't consume it before, or bring Sleeve Draw back and have Minor Arcana Draw and Crown Play on 1 hotkey to avoid button bloat?
Last edited by mangomona; 02-16-2022 at 10:41 AM. Reason: grammar
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Are you ever going to change Dark Knight's Living Dead? It's currently the only tank invun that outright punishes healers. I understand that in Heavensward Dark Knight had a lot of self heal potential and this wasn't an issue, but the design philosophy of current Dark Knight is centered around mitigating as much damage as possible, and his Invun Living Dead goes against that.
Currently, no healer wants to heal a Dark Knight through Walking dead.
I'd just like to say that I (and all the other English-speaking fans, I'm sure) really appreciate these live translations! It makes us feel very included![]()
Dark Knight rework when?
Will there be any system implemented to prevent players from queuing up for high level duties without their job stone? Encountering someone without a job stone in a high level duty roulette should not be possible. If they do it intentionally they're sandbagging/griefing the group, and if they do it unintentionally then a system could prevent such accidents.
New hats and hairstyles keeps getting added to the game that are inaccessible to viera and hrothgar players. Like for example the clown hat. Will this change at all in the future or will viera and hrothgar permanently have fewer options than the other races?
How come new glam pieces and hairstyles aren't made to include these two races?
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