Have you thought about making jobs without a gauge system or a more unique resource management system in the future?
Have you thought about making jobs without a gauge system or a more unique resource management system in the future?
Why does Illbert fight us on the level 89 dungeon in Endwalker?
He wanted to save Ala Migho, so i wanted to know why he still fights us here, despite us accomplishing what he wanted for so long.
Summoner:
The design of the job went in the right direction, but the gameplay absolutely not, the summoner is rigid, suffers from unnecessary buff/shield restrictions,
and some alignement problem with spell speed.
You made him totally inflexible and boring to play when he has enormous potential,
any plan to fix it ?
Is it possible to add a setting to only show damage buffing debuffs on enemies from other players like Trick Attack and Chain Stratagem? I have it set up to only show my own debuffs because seeing the entire party's debuffs can be massively cluttering but this means I can't maximize TA or CS casts since I don't see them. It would be nice to have these abilities display and any future abilities that have similar functions.
Is the current status of white mage what the development team have intended?
Given the recent removal of unreal for this expansion (added back later), and no longer incorporating Hard Mode dungeons.
Will the scope of unreal be opened up to dungeons, alliance raids, normal raids, as well as trials for low level content to be synced to level 90? What avenues could be explored for those that want a greater challenge outside of the roulettes we have now?
I'm one of them.
Thank you.
Hello, Currently it sucks to be machinist, are there any plans to fix machinist dps or give it more raid utility besides tactician so it's an actually viable role.
-a machinist main.
When will the lalafell uprising to take over the world begin? Will Yoshi-P be a final boss if that ever happens?
Are there any plans for harder 4 man content? There could be more aesthetic rewards like mounts/glam/minions as opposed to stronger gear.
Hi, greetings from Argentina. Are u planning to do any change to DRK? As a DRK main I love it being the most powerful tank DPS wise but it's mitigation lacks during dungeons.
- Its invulnv is the worst between all tanks: Living Dead requires being healed at max, something that new healers get so stressed during their first times
- The Blackest Night doesn't feel as rewarding as ShB times during bosses. I found most of the times spending those 3000MP in using Edge of Shadow instead of popping TBN. I only use it when I have those 3000MP and the boss it's casting a tankbuster.
- Please, fix Blood Weapon. Add 1 second to it or make it stack based. Having to execute it during late weave really annoys when you have high ping making a disadvantage in comaprison with people who has a decent ping. (That or mitigating that disadvantage using a plugin which we all know it's against ToS)
Last edited by Vanitax; 02-15-2022 at 01:27 AM. Reason: Expanded explanation
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