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  1. #1521
    Player
    Tetsujin_MK's Avatar
    Join Date
    Feb 2022
    Posts
    1
    Character
    Tets'yana Mountraven
    World
    Cerberus
    Main Class
    Samurai Lv 90
    I liked how the Endwalker credits had a slideshow of our entire journey through FFXIV all the way to the end accompanied by music from all the expansions.

    Question: How do you decide which moments from the story to use for the ending credits slideshow and how do you decide on which music tracks get to be played?
    (1)

  2. #1522
    Player
    AshleighVanderbilt's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Ashleigh Vanderbilt
    World
    Excalibur
    Main Class
    Summoner Lv 90

    Deep dungeon with different objectives

    Deep dungeon with different objectives

    Are there any plans to add a deep dungeon with different objectives per floor?
    Similar to Nyzul Isle Investigation from FFXI.
    (2)

  3. #1523
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Living Dead has received a lot of extremely negative feedback with regards to its implementation over the past seven years. Namely:

    - The ability is unnecessarily convoluted and there's a lot of misinformation on how it works, including newer healers who may be encountering the ability for the first time
    - Healers have no UI support to tell them how much remaining healing is required to clear the effect
    - The English localization of the mouse-over tooltips continues to be incorrect despite player-submitted feedback about this
    - The ability syncs up poorly with Benediction's recast, being on a 5 minute timer against Benediction's 3 minute timer
    - You have a heal-or-die condition on the tank with the worst self-healing, taking away player agency
    - Meeting the healing requirement causes the skill to end early, meaning that the effective duration is always shorter than other tank invulns
    - As it stands post-buffs to other invulns, Living Dead is objectively inferior to Holmgang, in terms of recast, effective duration, and penalty condition

    As fellow players of your own game, do you genuinely consider this to be a 'fun' ability to use, and are you aware that players are frustrated with it?
    (33)

  4. #1524
    Player
    Jolteown's Avatar
    Join Date
    Mar 2016
    Posts
    8
    Character
    Velox Vulpes
    World
    Cerberus
    Main Class
    Pictomancer Lv 100

    Magical DPS gearing

    There are great difficulties when gearing magical DPS, as Black Mage wants a lot of spell speed and Red Mage wants very little. As most high end gear is "unique", this also causes a lot of clashes when it comes to melding shared gear. This ends up being a very stressful situation for time gated gear progression, and often leads to magical DPS players needing to obtain two different sets of gear to play both of these jobs, despite the fact that they share gear.

    What are your thoughts on adjusting the melding system to facilitate the sharing of gear between different jobs that want to meld materia differently? For example, allowing you to save different melds for a specific gearset? Any other solution that the development team would have to ease this situation would be greatly appreciated.
    (3)

  5. #1525
    Player
    Talon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    32
    Character
    Talon Xavier
    World
    Sargatanas
    Main Class
    Monk Lv 90
    Simple question, hopefully easy fix.
    In a world where we have a zurvan miniature and a Sophia miniature housing item. What would it take to have a sephirot miniature added as a housing item?

    Please and thank you!
    (1)

  6. #1526
    Player
    Maerin's Avatar
    Join Date
    Jun 2014
    Posts
    3
    Character
    Sofia Mae
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Are there any plans to add more hotbars? With the increasing number of jobs, mounts, emotes, and other things in the game I (and I'm sure many others) are running out of space.
    (4)

  7. #1527
    Player
    Jynxohn's Avatar
    Join Date
    Apr 2015
    Posts
    2
    Character
    Jynxohn Craft
    World
    Diabolos
    Main Class
    Archer Lv 62
    Can there be a way to implement "Always Display Cross Hotbar" only during combat?
    (1)

  8. #1528
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Summoner rework gameplay has received mixed reception. I think most agree that the basic gameplay feels good, however we have been left with a very simple barebones job. The job feels unfinished.

    Are there any plans to add complexity before 7.0?
    (2)

  9. #1529
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ren_Tsune View Post
    White mage does get the unicorn mount. So only really need the other three. DPS mounts would be cool too.
    Conjurer gets the unicorn mount at Level 30, and it doesn’t have the same level of achievement behind it as the tank mounts.
    (1)

  10. #1530
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Are there any plans to reshuffle the levels at which jobs gain abilities? Syncing down or leveling is not much fun on many jobs.
    (11)

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