Will Rival Wings ever receive some kind of queue assistance, akin to Frontline's Daily Challenge? It's currently my favorite PvP mode but it's frustrating that nothing seems to naturally funnel players into it; many seem unaware that it even exists.
Will Rival Wings ever receive some kind of queue assistance, akin to Frontline's Daily Challenge? It's currently my favorite PvP mode but it's frustrating that nothing seems to naturally funnel players into it; many seem unaware that it even exists.
Could the stack system (akin to Delirium and Inner Release) be implemented onto Dark Knight's Blood Weapon and/or Machinist's Hypercharge? Presently these abilities are very frustrating when you miss any uses of them, especially as a result of higher ping.
Will we ever see more real-life games implemented into the Gold Saucer, similar to Mahjong? Personally I would love to see some kind of Ishgardian-themed chess implemented!
Will there be an angel wings mount available like those in the Excitatron 6000 treasure map dungeon?
Will there be more tales of the Ancients to be told outside of the latest and upcoming raids of Pandaemonium and Myths of the Realm respectively?
Will certain Ancients been seen again such as Hermes, Venat, Hythlodaeus, and/or Hades?
Are we going to have the same jobs and progression going forward into 7.0? Our rotations are pretty large as is and with 6.0 we had a lot of consolidation but despite that, we have hit the three-bar limit. What's our way forward in advancing jobs and adding new skills that won't take away skills from leveling making the journey systematically less interesting?
With the introduction of Sage and reinforcement of the pure/shield healer split in Endwalker, has there ever been discussion about adapting shields into a form in which they can stack without breaking the game in order to avoid issues adding new healers?
E.g. a separate HP bar for shields, but shields only absorb 50% of damage to prevent cheesing mechanics.
If not, how does the team plan on approaching new healers in future?
Could retainers ever receive an auto-deposit function for items from ventures, automatically placing what they bring back into their inventories instead of ours?
Could we ever see any adjustment to confirmed critical/direct hit skills and their interaction with stats and buffs? For example, presently Warrior doesn't want to meld Direct Hit Rate at all whereas other Tanks do, and it cannot benefit in its rotation on its strongest skills from effects like Battle Litany, Battle Voice, and Chain Stratagem. Likewise, Machinist and Dancer currently benefit less from Direct Hit Rate because of Reassemble/Starfall Dance.
I would personally prefer that these skills not be confirmed critical/direct hits and their potencies were adjusted to compensate.
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