
Originally Posted by
SJWhat
There are a couple of reasons to why. One of the biggest complaints people had then was that they felt that the job didn't look anything like a Final Fantasy MCH in terms of how the job is represented in other games. People claimed it was more gunner than MCH. Funny as there is a vocal crowd who wants to go back to that. Second was that of every job in the game at the time, it had the highest skill floor, and lowest skill ceiling. That coupled with how heat worked then, you were either playing the job exactly right, or were playing it wrong and it showed in how big your wildfire was, which at the time was big enough to sometimes yank enmity off the tank. Sure it felt good when everything came together, but it didn't often do that for a lot of players due to how much had to be crammed into that Wildfire window. All of it entirely dependent on ping as well. Strange how that problem still persists, but everything around it has been both nerfed to the ground, and simplified. Speaking of simplified, It ran up against Bard at the time. Many people consider Stormblood Bard to be the best that job has ever been. It was strong, it had useful utility, it was much easier to pick up and play right while still having room to play the job well. On a side note there was so much hate for Gauss Barrel then visually. Maybe if it was a sometimes thing you had on in a fight, but you always had it on, and it made most guns look stupid.
I will agree that it is very strange how Flamethrower, an attack that has been pretty universally hated since it was added has remain untouched. Especially since it lost the only use it had in Stormblood.