I did love the removal of RNG (despite Gunmage working in HW) but I gotta agree: MCH needs some reworking.

I don't think Air Anchor, Drill and Chain Saw are bad. I like the idea of multi-tool, multi firepower weapons and stuff. My problem relies on:

- Automaton being a powerful dot. MCH being the Gadget could have something like Stance that goes into with different weapons. This might be a bit SMN but with technology but don't have to 1:1 that.
- Flamethrower being aoe niche stuff. Could even have a minigame where you have to hit the skill again in your cast-bar to not make it overheat and not simply a click and forget.
- AoE Battery usage
- Wildfire being very unsatisfatory. Alot of work for something that doesn't deal alot of damage. Could be 100% crit/dhit (or have the option to crit/dhit).
- Heat/battery have only one usage in a Job that the fantasy is to have multiple gadgets to use.

Battery could remove AQ, and be a set of skills that you use that debuffs the next X gcd/ogcd for MCH. Make it debuff to make their own DPS higher:
"Eletric bullets have hit the skin, making contact with any skills made by Machinist will improve its damage."

Make it have to prepare for itself, rather than just reassemble and skill. Or even make that one skill gives a part of a gadget, when it fills (after idk 3 uses) you can use a new weapon until it "breaks"

There are MANY ways of changing MCH. And I hope they give it some love and rework and still continue on the gadget/multi-tool/weapon job.