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  1. #1
    Player
    Drayven's Avatar
    Join Date
    Feb 2014
    Posts
    7
    Character
    Itami Keshin
    World
    Diabolos
    Main Class
    Red Mage Lv 90
    ts no mystery that mechanist as a class feels good but lacks any possible growth. it is in dire need of another rework. after maining the class after the initial rework and played it when it first came out i think there is a way to fix this, my favorite class in the game.

    1. bring back the old rook as a permanent part of the kit. having a stationary single and group dot outside of bioblaster would help alot in terms of bringing up its damage. might even add a gcd or ogcd with a 60 or 90 second cooldown for a 200 (120 aoe) attack

    2. make the Queen a pet with manual ability use. having more direct control over the queen and having it out permanently would be something every mechanist would get behind.

    3. change battery gauge to a second resource to use queen abilities. have her abilities be a 123 combo costing X amount of battery gauge to use (single button rotation like continuation is might help with bar clutter).

    4. remove detonation. its always been a clunky move and can reworked into something more functional maybe even a damage buff for either party or the Queen. putting the queen into overdrive would be a cool mechanic to have as a lvl 90.

    5. move chainsaw further down the lvl unlock to make the lvl 90 ability the Queen Overdrive/overload. another note the overdrive could work on rooks aswell.

    i feel this would better fit the mechanist lore, playstyle, and the kit wouldnt have to change to much making queen more useful, while also increasing its overall damage output as a pure dps to compare to the other 2. anyone else have any ideas or does this sound good?
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Drayven View Post
    ts no mystery that mechanist as a class feels good but lacks any possible growth. it is in dire need of another rework. after maining the class after the initial rework and played it when it first came out i think there is a way to fix this, my favorite class in the game.
    Let's see a bit those ideas...

    1. There is a problem with the rook: It's a pet.
    Unless they bring the rook like Carbuncle doing nothing without orders, I doubt rook would be interesting.
    During SB they tried to tie more action to it and it was a micro management nightmare.

    2. There is a problem with the Queen: It's a pet.
    Full control or no control, if it's like Phoenix I welcome it.
    If it's like ShB SMN pets with a long delay, no thank you.

    I want the Queen to be more than a glorified dot, but it needs to be done right.

    3. Same as 2, those "battery abilities" could be like Phoenix Revelation.

    4. You can keep detonation. It's never needed since it's automatically used at the end of the effect.
    It exist so that if you're about to finish the enemy, you can trigger it earlier.

    5. Wouldn't change a thing. 60s with a 65% fall-off won't make better dungeons. It's around 570 potency on main target and 200 on other targets.
    If you want aoes in dungeons: Make Queen's Collider an aoe. Solves the lack of battery spender for aoe.

    Your feedback basically boils down to one big problem, lack of control on the Automaton Queen. (And some other things that would not change a lot of things like 4 and 5)
    I doubt anyone disagrees that the Automaton Queen is not engaging, I've yet to see AQ defenders.
    (3)