You've turned the argument now. Again,
Before you were arguing that with the Sanderson conception, the set up of the crystal justifies the ending being satisfying, just as the non-set up of reinforcements to Pelennor is what makes the payoff there unsatisfying. However you are now effectively agreeing with me, and are saying that it isn't the presence of a setup alone that makes the payoff good, as the reinforcements were set up in RoTK. It's the particulars of the themes, conflict, and execution that makes for a satisfying ending, setup is one element to this mix.
Meteion and Hermes killed trillions. Emet and (arguably let's not get into this) Venat killed billions. The game makes a big deal out of people letting go of their resentments, a lot of people were personally wronged by the likes of the dragons or Fordola or Yotsuyu and the message is always that they need to move forward with that. But basically what you're saying here is that if it involves someone the player is actually invested in, that's all null and void. If Emet had actually killed G'raha or Meteion had killed any of the Scions or Zenos had actually killed Y'shtola in Stormblood or anybody in your body in Endwalker, the act of forming a connection despite all that would carry way more weight. Emet only sort of gets this treatment and it still carries pretty hard.
If the player can't be made to suffer personal loss and accept the same messages that countless other characters espouse and are forced to all the time, then it's all utterly hollow.



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