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  1. #1
    Player
    Veloran's Avatar
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    Vane Weaver
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    Quote Originally Posted by Lyth View Post
    The example that Sanderson gives in the lecture that Valorian linked contrasts Helm's Deep and Pelennor Fields in the Lord of the Rings as a means of illustrating the principle. The same solution is used to resolve both of them (army shows up, we win). The difference is that Helm's Deep has a victory condition placed upfront (survive for five days). This, he argues, is the reason why the former feels satisfying, while the latter feels like Deus Ex Machina.

    The use of Azem's soul crystal in Ultima Thule is very deliberately set up.
    The arrival of reinforcements at Pelennor was also set up. In the film it's basically the entire C plot. Something being set up does not, in and of itself, make for a satisfying and resonant narrative point.

    Zooming out a bit, the complete plot-aegis of the protagonists is probably the worst aspect of the story as a whole. I feel practically nothing for the character's struggles or the threats against them, because it's all utterly toothless. At least in Shadowbringers when WoL was coming down with the Light-cancer that could be internalized by the player, but even that is an outlier in like eight years of nostakes character progression. This even extends to most of the tertiary characters.
    (8)

  2. #2
    Player KizuyaKatogami's Avatar
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    Kizuya Katogami
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    Quote Originally Posted by Lyth View Post
    The example that Sanderson gives in the lecture that Valorian linked contrasts Helm's Deep and Pelennor Fields in the Lord of the Rings as a means of illustrating the principle. The same solution is used to resolve both of them (army shows up, we win). The difference is that Helm's Deep has a victory condition placed upfront (survive for five days). This, he argues, is the reason why the former feels satisfying, while the latter feels like Deus Ex Machina.

    The use of Azem's soul crystal in Ultima Thule is very deliberately set up. Y'shtola tells you before she makes her sacrifice that you can use the soul crystal to summon them all back. However, she tells you that you can't do that, because it would reset all of the dynamis effects that your companions' sacrifices are sustaining. That's the victory condition right there. There's another critical piece of information that you have from earlier that tells you how the conflict will be resolved, namely that line from Hyth:

    'Perhaps when our time comes to return to the star, we shall remember these days that we have lost.'

    Which the writers deliberately make a point of reminding you mere moments before Azem makes the critical move.

    Now imagine what happens when we take away these elements. We never hear anything about how the soul crystal can or cannot be used, and we aren't given any reason as to why Emet would have his memories back. Then the use of Azem's crystal loses its impact. For magic to be effective as a storytelling device, the readers need to know the constraints to solve the problem.
    Its not just that though that im getting at. Its everytime we resort to some kind of deus ex machina to succeed and come out with 0 consequences which happens quite a lot. Another event that comes to mind is graha at the end of 5.0. We're told all throughout shb the farther he is from the tower,the weaker he gets. Yet somehow despite being the farthest away hes ever been from the tower for DAYS, he can accomplish a feat 7 times that he could barely do once whilst under the full effects of the tower. Plot hole for the sake of having no consequences. Then we have everytime we use the azem crystal to summon people to our side. Theres the fact despite there being an entire plot thread of yshtola's life slowly sapping away, shes able to survive being stabbed by zenos and using flow again with 0 consequences. It's constant plot armor to keep them alive. I dont see how this is any better or different that using time to let us help the ancients.
    (9)

  3. #3
    Player
    Lyth's Avatar
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    Lythia Norvaine
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    Quote Originally Posted by Veloran View Post
    ...
    What makes Pelennor different is the fact that, from the point that Aragorn recruits the ghosts prior to the battle, the protagonists have a bigger army and the conflict is non-existant. The problem posed is: 'How do we win against a bigger army?' and the solution is 'We actually had a bigger army all along.' The ghosts are free to show up at any point, because there's no constraint attached, and so there is no real conflict. What makes Helm's Deep different is that the critical condition set up before the fight is 'If you hold out for five days, you will win.' The tension comes from whether or not they can hold out for long enough.

    Quote Originally Posted by KizuyaKatogami View Post
    ...
    The other uses of Azem's crystal have been as a ludonarrative device to explain the duty finder/party finder. The primary conflict at the climax of 5.0 is really centered around you and Ardbert. By the time that G'raha makes a move you've already won from a plot perspective; the only thing that remains is to queue up and find seven other party members to fight Emet. You can take G'raha out from the picture completely and the conflict's resolution remains unchanged. A better example for you would have been to reference the Seat of Sacrifice, where you counter Deus Ex Machina with Deus Ex Machina. Elidibus arbitrarily banishes you to another dimension on a whim (why not just do this earlier), and then you arbitrarily use Azem's soul crystal to summon Emet and summon you back. You can say that that sequence was a bit underwhelming, but it's really just a ludonarrative device to set up a quicktime event. I think that if the soul crystal gets used for routine plot problem solving, then they'll have to come up with some more restrictions on its use.

    Plot armor is a different issue entirely. The reason why writers are reluctant to sacrifice major characters is because they have story potential. You can do it at any point for the sake of easy drama and the name of 'realism', but you're trading a short term gain for a long term loss. If you're going to do it, you have to be smart about it. They still can kill off any Scion that they like. It's just a question of what kind of a story they want to tell through it. I think that had Zenos killed off Y'shtola, you would have automatically forced him into being this season's primary antagonist. I think that route was open to them when they were initially writing Stormblood, but I think that the end result that we have here was a better writing decision overall.

    From a season 2 standpoint, if they wanted to go with a front and center primary villain (perhaps the vengeful soul of the Warrior of Light who was killed on the 13th by Igeyorhm?) then you'd have a good reason to kill off a Scion in order to set up a grudge (a common enough writing decision in a Final Fantasy game). But there's no point in killing major characters off for the sake of killing them off. The writer needs a good reason for doing so.
    (5)

  4. #4
    Player
    Veloran's Avatar
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    Quote Originally Posted by Lyth View Post
    And as you rightly pointed out, the Ancients are very (aetherically) dense. So if you're talking equivalent exchange, we're talking about an equivalently large-scale sacrifice of countless lives. And it's not hard to see why there would be opposition to that.
    Equivalent exchange is done for a purpose. In this case Zodiark wouldn't be undertaking some monumental task, he would just be trading out his now-unnecessary huge aether batteries.

    If you watched through the same lectures that you linked, you don't really have to have a rule-driven hard magic system in place to create a satisfying narrative. The Ancients' creation magic is very much a soft system.
    The "soft vs hard magic system" concept isn't a scale between unsatisfying and satisfying. I would also say their magic isn't really all that soft, we know how it works and have been dealing with bootleg versions of it since the game started. A story where the magic system is cleverly utilized to provide an option out of a seemingly-hopeless catch-22 can be very narratively satisfying. The issue of creation magic in comparison to Dynamis is that, again, we understand it fairly well and have been dealing with it forever, meanwhile Dynamis is introduced at the eleventh hour of the plot, is extremely plot-critical, and effectively has infinite power and no rules. And if creation magic is like a 40 on the soft-hard scale, Dynamis is like a -25.

    That's the same reason why time travel as a 'magic system' has to have a victory condition/constraints in place as well in order for it to be satisfying. If you can undo events at will, nothing has consequences, and there is no conflict.
    They kinda broke that idea entirely with Shadowbringers, and Elpis, and Pandemonium.

    Quote Originally Posted by KizuyaKatogami View Post
    This is the basis for the protagonists though. We literally have a magic stone that we snap our fingers and it undoes any bad thing that happens to us.Yshtola time and time again has proven she can just undo any bad thing that happens to her. There hasnt been consequences for the protagonists for a long time, and i dont see anyone questioning that, so why is it all of a sudden impossible or convoluted to apply it to the antagonists? You state it wouldnt be good for the story. So are mass amounts of plot armor and plot holes to keep characters safe and alive also not good for the writing?
    100% this.
    (9)

  5. #5
    Player
    KageTokage's Avatar
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    Alijana Tumet
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    There are honestly just too many ifs and maybes involved with whether or not Venat laying bear the truth of the Final Days in advance would've done much good for me to concern myself with it.

    Even if the Ancients knew and accepted Meteion existed before the Final Days arrived, the question of how they'd actually choose to respond is nebulous at best.

    They may chosen to weave a ward against the coming flood of dynamis in advance, but would that have even been possible without sacrifice on the same level as what it took to summon Zodiark, and would they simply accept those losses were they necessary?. Would they even bother trying to address the problem at its source if they had managed to protected themselves from it, albeit not necessarily for eternity?

    They could have potentially fought back by engineering creations that were able to manipulate dynamis, but by necessity these new lives would also need the mental/emotional fortitude to avoid turning or otherwise succumbing against the flood of negativity present in Ultima Thule, and how would their makers go about granting them such, ill-accustomed to hardship as they were?
    (4)

  6. #6
    Player
    Veloran's Avatar
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    Quote Originally Posted by KageTokage View Post
    They could have potentially fought back by engineering creations that were able to manipulate dynamis, but by necessity these new lives would also need the mental/emotional fortitude to avoid turning or otherwise succumbing against the flood of negativity present in Ultima Thule, and how would their makers go about granting them such, ill-accustomed to hardship as they were?
    The same way Venat did, by creating an environment engineered for that purpose.
    (7)

  7. #7
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    _Koneko_'s Avatar
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    Matoya Rhul
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    The journey will never end ours is a eternal quest as stated by venat forever to travel once you stop fighting you die just like every civilization meteion found total unity seems to end in death too if you lose your goals you end up in a bad end so to stop is to invite your own demise

    this is the fate you accepted when you accepted the crystal of azem there no retirement plan as emet tells you i think that's fine though the problems of the world will never truly be solved there will always be forces the opposes us because this a mmo and there will always be the next MSQ or Raid
    (1)
    Last edited by _Koneko_; 02-13-2022 at 04:16 PM.
    "Stop right there, criminal scum! Nobody breaks the terms of service on my watch! I'm reporting your illegal mods, now enjoy your time in gm jail."

  8. #8
    Player
    Lyth's Avatar
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    Lythia Norvaine
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    It really depends on the story that they're trying to tell.

    For example, they very easily could have had Emet kill G'raha when he shoots him in Shadowbringers. He was channeling some serious Ardyn energy from his first appearance, and that moment would have had exactly the same shock value. Emet would still be a fantastic villain if they went this route. But it would also have made him irredeemable. You couldn't simply bring him back in Endwalker and expect to be new old friends. Likewise, the section where Zenos possesses Azem's body and attacks their friends would have been a perfect opportunity to kill someone off. It creates all sorts of angst about whether or not you're responsible for your friend's death. I'm certain that the writers were aware of the opportunity, which is why they deliberately teased it. But doing so would have locked Zenos into the final villain role, and that's not the story that they wanted to tell this time around. And I'm fine with that - Sephiroth did that story better the first time.

    I think that a main part of the story of Endwalker was to show Hermes and Meteion that their perspectives were flawed. That's why, even Amon at the end of his journey has his doubts, and why you have the option of offering both him and Meteion respectively the opportunity to find an answer together in the future. You're not going to do that if they just killed your friend. Killing off a Scion makes the plot darker and edgier, but it comes at a cost.

    If you want to contrast this with Heavensward, a lot of the central focus was around how the Dragonsong War was perpetuated by the grudges of certain individuals. You were never going to redeem Thordan and his Knights, which is why they could kill off Haurchefant. It fits with the overarching theme of vengeance in war, and blood spilt for blood.
    (1)

  9. #9
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    tokinokanatae's Avatar
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    Amasar Ugund
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    Archer Lv 90
    I agree that it’s not necessary to kill off a Scion for stakes, but I do also agree with the assertion that it feels as though nothing “too bad” can happen to the core cast, either.

    The body snatching by Zenos is actually a perfect example. I don’t NEED Zenos to kill G’raha or Alisaie, but he also could have done more than just grin menacingly in your body, too. He could have severely injured Alisaie, for example. She puts a huge premium on “fighting” as her useful contribution to the party, and it would have been interesting to see her deal with a situation where that’s taken away from her during a time when she’s desperately needed. (Or, you could do the same for G’raha if that’s your preference, but I think it would be more interesting with her)

    Likewise, scenes like G’raha’s goodbye in the Tower in 5.3; Thancred collapsing after his battle with Ranjit; Y’shtola’s dive off the cliff, and the entirety of Ultima Thule could have been directed less like death scenes. Have the tension be the “possibility of death if things aren’t resolved quickly”—maybe things start fading as they progress through Ultima Thule so that the player understands that the characters won’t be able to sustain a path or oxygen or anything else until the area is finally stabilized by Hythlodeaus and Emet-Selch.

    That’s why the scene of G’raha being kidnapped ultimately works where these others don’t. The tension comes from the ambiguity of his status while he’s in the hands of someone disinterested in whether he lives or dies.
    (10)

  10. #10
    Player KizuyaKatogami's Avatar
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    Kizuya Katogami
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    Quote Originally Posted by Lyth View Post
    snip
    Fordola killed Conrad though no?Gaius helped with the waking sands infiltration or at least knew of it. They are both still being redeemed. I understand completely what you're saying, but then this gets into the whole aspect of them changing things and rewriting things. If we go based off of what they said previously about Zenos, they said flat out, he is the ultimate evil. Thus, it would not be out of place for him to either severely injure or kill someone close to us to make us angry to fight him. I mean, am i the only one who remembers all that foreshadowing at the final patch of ShB? Where he quite literally says something along the lines of "You will come to me full of rage..." But he never did anything to actually warrant this. It also makes specific scenes lackluster, like yes, the infamous body snatch scene. Nothing came from that apart from seeing the world through the eyes of a garlean, but the overall threat was completely diminished. It screams so much like last minute changes especially if we go back to zenos' line of him wanting us to be angry at him. At this point the game is no different than a slice of life anime that has 0 consequences or stakes for the main heroes, only nameless npc's or antagonists.

    But i guess to tie this back into what i was saying before, i dont see how letting the antagonists for once, get their own sort of "win" and be able to be happy in some other timeline we help create would be any worse than the constant plot armor, plot holes, and writing changes they make to keep the protagonists alive.
    (6)

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