Quote Originally Posted by CKNovel View Post
Mobility tax should be 50-100 rDPS at most, not 1k, especially with the many mobility tools such as Thunderclap.
Right now all melees are top damage. Black Mage is the anomaly. Raid fights were specifically designed for melee DPS so yeah, I'm not surprise they have little downtime. they also have less positional and P2S doesn't even have a single positional. One thing that is also pretty important to consider is when you have a mechanic that forces you to be disengaged. Theres a part of P3S where a DPS has to bait a tornado cone. Only a psychopath would make a DRG or a SAM do it over a ranged physical. That mobility is helping the melee DPS.

Strats are designed to make melee DPS not lose uptime or casters move. I can tell you when you get spreads in P3S that it's not the BLM who is adjusting.

Yeah, Ranged Physical and Caster should do less DPS than melee. Not by 10% to 12%. 1-2% at best imho. BLM shouldn't be doing 7-8% more DPS than casters.

That said, 6.1 is technically where the real balance changes will occur. I loathe the lack of communication to the player base on questionable decisions like MNK buff and the massive BLM buff. Like, okay, you buffed them. But why?

Quote Originally Posted by Sequora View Post
There’s a reason there’s such a ranged DPS shortage. No one wants to play that role. The ranged tax needs to either be removed, or reduced.

Melee DPS are fine. They’re all in a relatively good spot.
Nobody wants to feel useless and weak. That sums up Ranged Physical since 5.0. They never got compensate from Piercing debuff. While melee got it easier in Endwalker, nothing has changed. Reaper's design is fantastic. Monk rework was just an upgrade and SMN which is basically a new job got completely shafted. You could call it Melee Fantasy XIV