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  1. #14
    Player
    Zacheris's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Kemono Friends
    World
    Adamantoise
    Main Class
    Sage Lv 90
    Quote Originally Posted by Awkward View Post
    In no fair game should a job without a raid buff be doing more _raid dps_ than a job with one, in additional to doing an astounding 7-10% more personal dps and the fact this game centralizes and balances around TWO jobs and just tacks on lazy damage buffs to everything else so they can buff them in perpetuity is just boring and bland.
    I wish more people understood the dynamics between rDPS and personal damage. While rDPS does help reflect a job's buff in their overall raid contribution, it does not reflect the contribution you gave to others with your own personal damage due to all buffs others use on you being subtracted in the rDPS metric. Take for example a dancer partnering either a Samurai or Reaper. It's well established through both calculations and real world data that Samurai contributes substantially more rDPS for the dancer than any other job due to their very high personal damage. This difference is invisible if you're solely examining a Reaper or Samurai's rDPS or aDPS totals, it can only be seen in comparisons between different party compositions of similar skill level and the various buff jobs' rDPS gains. Right now Samurai and Reaper appear to be similar in rDPS rankings, however, if you take a Reaper into a party instead of a Samurai, your jobs that rely on buffing others will suffer for it, leading to a lower overall party dps. Unfortunately it's a bit of a complex topic, and more casual players are very misinformed on how jobs compare to each other due to misleading graphs/metrics and simple games of telephone based on what they've heard from others. It's something beyond what most players concern themselves with, so the misconceptions are easy to have.
    (6)
    Last edited by Zacheris; 01-31-2022 at 02:07 PM.