Results 1 to 10 of 43

Hybrid View

  1. #1
    Player
    Zacheris's Avatar
    Join Date
    Nov 2013
    Posts
    13
    Character
    Kemono Friends
    World
    Adamantoise
    Main Class
    Sage Lv 90
    Quote Originally Posted by Awkward View Post
    In no fair game should a job without a raid buff be doing more _raid dps_ than a job with one, in additional to doing an astounding 7-10% more personal dps and the fact this game centralizes and balances around TWO jobs and just tacks on lazy damage buffs to everything else so they can buff them in perpetuity is just boring and bland.
    I wish more people understood the dynamics between rDPS and personal damage. While rDPS does help reflect a job's buff in their overall raid contribution, it does not reflect the contribution you gave to others with your own personal damage due to all buffs others use on you being subtracted in the rDPS metric. Take for example a dancer partnering either a Samurai or Reaper. It's well established through both calculations and real world data that Samurai contributes substantially more rDPS for the dancer than any other job due to their very high personal damage. This difference is invisible if you're solely examining a Reaper or Samurai's rDPS or aDPS totals, it can only be seen in comparisons between different party compositions of similar skill level and the various buff jobs' rDPS gains. Right now Samurai and Reaper appear to be similar in rDPS rankings, however, if you take a Reaper into a party instead of a Samurai, your jobs that rely on buffing others will suffer for it, leading to a lower overall party dps. Unfortunately it's a bit of a complex topic, and more casual players are very misinformed on how jobs compare to each other due to misleading graphs/metrics and simple games of telephone based on what they've heard from others. It's something beyond what most players concern themselves with, so the misconceptions are easy to have.
    (6)
    Last edited by Zacheris; 01-31-2022 at 02:07 PM.

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xander_Diabolos View Post

    A few examples:
    Monk has 20% speed due to Greased Lightning III. Give them 40% attack/skill speed to make them do really fast weapon skills vs stronger ones. This would give a whole new feel to Monk. Going from 2 > 1.6 seconds to 2 > 1.2 would feel much faster and rewarding at the higher levels.
    Uuum..
    No MNK wouldn't be down to 1.2 GCD, MNK have around 2s GCD WITH GL not without like you're saying.

    MNK is already fast enough to the point double-weaving is problematic it doesn't need to be faster.
    For one this would ruin one of the openers.
    Tbh I think even single-weaving would begin to feel awkward and run a higher risk of clipping.

    What MNK needs imo isn't to be faster in terms of GCD MNK is already as fast as you can get basically and still have it be functional.
    What MNK needs is faster animations, the base combo animations are extremely outdated and don't look at all like how you'd imagine a fast Martial Artist.
    They look and feel slow and awkward.
    (4)