/r/ffxiv : Currently players with higher ping experience longer animation locks on their abilities, causing problems with double weaving or weaving in fast windows like Hypercharge. Are there any plans to reduce the influence ping has on the length of the animation lock?
Currently, players with higher latency will have longer animation locks on their abilities. This makes it difficult to pinch two abilities or a mechanic's hypercharge. Do you plan to reduce the impact of latency on animation locks?
Yoshida: I'm afraid there is not enough information in terms of how bad the latency is. So if possible could that person provide us with more information on the official forums like where they live, who their internet service provider is, what world they are connecting to, and any sort of ping information they can gather?

Let's do this then.

Anyone else connecting from one of the non-JP/NA/EU locations please reply with your Tracert/Ping to the world you play on, and your comments on double weaving.

Maybe we'll get attention, maybe we won't, who knows. Worth a try.
Other games I've played over the years (MMOs) have had better handling of ping from a distance (either allowing client side leniency regarding ACK or lower animation locks)

(You can find data centre IP addresses on https://arrstatus.com/ )
Info:
Location: Melbourne, Australia
Server: Kujata (Elemental)
ISP/Plan: iiNet 100MBPS FTTC

Double weaving IS possible (with a VPN) but it could be better, the way FFXIV handles packets (and min delays on animation locks) is documented well even by the playerbase, and it needs to change. (500ms between ogcd locks for example)


Here is ping and tracert.