Results 1 to 6 of 6
  1. #1
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90

    Thank you for the Summoner buffs Devs!

    I wanted a Ruby Rite buff but also got a Bahamut and Phoenix buff! That was a surprise!. Thank you for buffing my favorite job in Endwalker and it feels good!

    I do still will like like some quality of life in patch 6.1. Hope the development team take these changes I would like into consideration.

    * Would like Crimson Cyclone, Crimson Strike and Ruby Catastrophe to get an extra 20 potency increase like Ruby Rite has received. Really hope you take the aoe buff into consideration.
    * Searing Light to be used outside of combat or its cast time reduced to 115 seconds, so it feels better if players want to choose more spell speed gear sets. Also it's radius increased so it reaches players who might have to move out for mechanics.
    * Energy Drain and Energy Siphon being changed from Ability to a Spell, to have it line up better with Bahamut/Phoenix if players decide to go for spell speed gear.
    * A small MP reduction so players don't have to keep using Lucid Dreaming in a fight. And have it help players save it for raising a player, helping yourself if you have been raised from a player, or for very long extended fights.
    * An option or some slight tuning to Titan's/Ifrit's animations on the ground. To have them less bright on the ground so players have a easier time seeing mechanics.

    Thank you again for making my Dream Summoner and look forward to what's in store in future patches/expansions.
    (0)
    Last edited by Super_Smiley; 01-26-2022 at 06:51 AM.

  2. #2
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I’m glad to see Ruby Rite get a higher potency value; since it’s the hardest elemental spell to use due to its longer cast time, it makes sense that it should do enough damage to not make players just want to skip over it entirely sometimes.
    (0)

  3. #3
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by MellowMink View Post
    I’m glad to see Ruby Rite get a higher potency value; since it’s the hardest elemental spell to use due to its longer cast time, it makes sense that it should do enough damage to not make players just want to skip over it entirely sometimes.
    I did some napkin math on this. Titan is still by far the best, and Ifrit beats Garuda but only barely.
    (1)

  4. #4
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Yeah Titan is the strongest still, and it would feel rewarding if Ifrit was the strongest. For that risk/reward feeling when using Ifrit.
    (0)

  5. #5
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Super_Smiley View Post
    * Would like Crimson Cyclone, Crimson Strike and Ruby Catastrophe to get an extra 20 potency increase like Ruby Rite has received. Really hope you take the aoe buff into consideration.
    Yes! Dear lord YES! If you want me to feel good about slowing down, I want to hit HARD as the tradeoff.

    * Searing Light to be used outside of combat or its cast time reduced to 115 seconds, so it feels better if players want to choose more spell speed gear sets. Also it's radius increased so it reaches players who might have to move out for mechanics.
    Decoupling Searing Light from combat definitely would cleanup the opener. I would go a step and say removing carby from the equation would be even better. Allowing it to align better for SpS builds may not be what they want to do. I am fine with it, but it is counterintuitive for a class to prioritize huge amounts of SpS when a large number of the casts are instant.

    * Energy Drain and Energy Siphon being changed from Ability to a Spell, to have it line up better with Bahamut/Phoenix if players decide to go for spell speed gear.
    See previous. I could go either way on this.

    * A small MP reduction so players don't have to keep using Lucid Dreaming in a fight. And have it help players save it for raising a player, helping yourself if you have been raised from a player, or for very long extended fights.
    Maybe I am doing Summoner wrong, but I haven't found MP to be an issue unless I die with Lucid on CD or am forced to chain rez. A single rez is usually not enough to really dent my MP. Then again, I reflexively mash Lucid on CD.

    * An option or some slight tuning to Titan's/Ifrit's animations on the ground. To have them less bright on the ground so players have a easier time seeing mechanics.
    REMOVE THE FLASHBANGS! LET ME SEE!!!!!!!!!!!!!!!

    Thank you again for making my Dream Summoner and look forward to what's in store in future patches/expansions.

    LET ME SUMMON RAMUH/SHIVA/LEVI!!!!!!!!!!
    Bolded are my responses.
    (1)

  6. #6
    Player
    Super_Smiley's Avatar
    Join Date
    Jul 2016
    Posts
    74
    Character
    Super' Mario
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HyperSMB View Post
    Bolded are my responses.
    When comes to Searing Light being 115seconds, and Energy Drain/Energy Siphon being changed from an Ability to Spell, players who don't go for Spell Speed gear sets shouldn't be affected in a negative way. This will just be a benefit overall. I also think the current engine the devs are using for FFXIV might be the cause on why they can't just have Carbuncle/Fairy out immediately when you switch to those jobs. Just remember them regretting having SMN/SCH sharing the same class. But maybe have Carbuncle also be instant cast would be nice.

    As for the MP issue, there currently isn't a MP issue in dungeons and normal trials. This is really just for raids since the fights are slightly longer. And who knows how long those 24 raid fights will be in patch 6.1. Its just some small quality of life, so you can use Lucid Dreaming when you actually need it is all.

    I so have many ideas on what I would want added to Summoner, but I'll probably save that for a later post. Probably after patch 6.1
    (0)
    Last edited by Super_Smiley; 01-28-2022 at 07:56 AM.

Tags for this Thread