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Thread: Causal to Ninja

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  1. #1
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by LitheSuxman View Post
    The point is for causal playstyle, the new skill removes the need of a flank positional. And because you only need to rebuff once every minute, you stick at the boss' rear and reduce chance of failing positionals, just that.
    I don't know what makes you think your group is something that would appeal to me though, maybe it does, but not with people like you in it, just FYI, and this is the point of the second sentence in case you also need to ask.
    The reason people seem sort of horrified at what you are saying you do is how much of a loss Hurajin is over doing a proper rotation. Even in casual content, it slows things down.

    You do you, just understand why someone would be unhappy if they saw you doing this in a party.
    (8)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

  2. #2
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Imagine being a DPS that actively chooses to gimp their own damage for no discernible reason. Absolutely bonkers.
    (8)

  3. #3
    Player
    LitheSuxman's Avatar
    Join Date
    Oct 2021
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Lithe Xus
    World
    Diabolos
    Main Class
    Arcanist Lv 27
    Quote Originally Posted by HyperSMB View Post
    The reason people seem sort of horrified at what you are saying you do is how much of a loss Hurajin is over doing a proper rotation. Even in casual content, it slows things down.

    You do you, just understand why someone would be unhappy if they saw you doing this in a party.
    An neglectable dps loss is what I expected, I am quite curious if you perhaps know a way to calculate the % difference in overall damage between
    1) Spinning->Gust-> Aeolian & Huraijin (every 60second);
    2) Spinning->Gust-> Aeolion & Spinning->Gust->Armor (Every30s)

    Quote Originally Posted by BaconBits View Post
    I don't do savage and rarely do extremes, but the idea of not wanting to see absolutely fat numbers just perplexes me. It's like picking up a Greatsword in Monster Hunter then only using the kick because you just want to relax and not lop some monster's tail right off.
    Not trying to reply in her defense, but by your logic, people that buy sport cars should disregard all speed limits because they should want to see absolutely fat numbers on their panels.
    Obviously that's not how most people drive, it maybe is your way though.

    Joke aside, people play however they want in pug, even in pug extreme, people make mistakes all the time, most people play video games for fun I presume, and fun is subjective, just like the way you choose to maximize your damage 24/7 and maybe driving.

    Quote Originally Posted by BaconBits View Post
    https://na.finalfantasyxiv.com/jobguide/ninja/

    Right off the bat you should be able to see that Armor Crush's combo potency is a whopping 140 potency higher than Huraijin's 200 potency, and 200 potency higher when executed from the flank.

    I'm not some Ninja guru, but the only reason I could see someone using Huraijin is if they just died and need to reapply Huton asap or after a phase transition/boss coming back from being unable to target them.
    Correct me if I'm wrong.
    For the sake of this calculation, presume skill recast is 2.00s and run on a duration of 120s
    Neglect all OGCD such as nintsusu & presume huton is already up at 0s
    Aeolian Edge combo potency= Spinning edge -> Gust Slash - > Aeolian Edge combo = 210+320+420 =950
    Armor Crush combo potency = Spinning edge -> Gust Slash -> Armor Crush = 210+320+400 = 930
    Since a combo has 3 skills, that equals to exactly 6s, so 5 combos every 30s
    So if we use both combos in a rotation:
    0 0
    30s 950x4+930 = 4730
    60s "
    90s "
    120s "
    Total: 18920 potency (4730x4)
    If we only use Aeolian Edge combo and mix in a Huraijin every 60s:
    *For simple math, let's completely remove the Aeolian Edge from the one combo right after casting Huraijin to keep the skill cast time frame consistent at 6s
    A Huraijin Combo: Huraijin -> Spinning Edge -> Gust Slash = 200 + 210 + 320 = 730
    0 0
    30s 950x5 = 4750
    60s 950x4+730 = 4530
    90s 950x5 = 4750
    120s 950x4+730 = 4530
    Total: 18560 potency

    So in 120s, the potency loss for not using the armor crush combo is 18920 - 18560 = 360 or 0.02 (0.019)%
    In current savage content a 2% damage loss is impactful, but in those matches people also pick which jobs get to join because of extreme optimization.
    In the rest of the game, meaning PUG and solo content, a 2% damage loss is trivial compared to knowledge of boss mechanics, ability to weave, and your positionals, let alone job (in)balances.
    In 120s, if you use both combos on a boss that requires positioning and miss one positional, the overall potency will drop by 60, meaning in 120s if you miss 6 positionals (6x60=360), you wasted your effort positioning.
    And don't forget this is a lazy calculation that completely removes one Aeolian edge in every 60s window/
    (2)
    Last edited by LitheSuxman; 01-28-2022 at 04:14 AM. Reason: added reply

  4. #4
    Player
    AlgernonBlackwood's Avatar
    Join Date
    Jan 2022
    Posts
    39
    Character
    Adeline Blackwood
    World
    Gilgamesh
    Main Class
    Monk Lv 100
    Quote Originally Posted by LitheSuxman View Post
    snip
    lol, that has the be the most effort I've ever seen put into rationalizing low effort.

    I'll give your trolling effort a solid 7/10. It's very well calibrated to push people's buttons, but I would have led with the effortpost instead of the low-quality bait and gone with BLM or SAM as those jobs tend to be more popular among optimizers.
    (4)