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  1. #1
    Player
    Rubytoe's Avatar
    Join Date
    Sep 2015
    Posts
    113
    Character
    Wedge Ironworks
    World
    Lamia
    Main Class
    Machinist Lv 87

    Idea's for Machinist going forward.

    1. Make Flamethrower generate 5 heat per tick, "in-combat only" so that it is a better trash pull tool and during raids/boss fights can be used for downtime, for extra heat just like ability meditate for samurai.

    2. Bring this back

    Make it function like the astrologian ability Collective Unconscious, generating a dome over a select area giving regen/mitigation.

    What changes or additions would you come up with?
    (0)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    No, please don't give Flamethrower heat generation.
    Heat is already a pain to deal with, because:
    -Of how easy you can desynchronize Barrel Stabilizer and Wildfire
    -It would look absolutely ridiculous to spew fire when there is nothing to target.
    -Flamethrower would still be garbage to use (sit and do nothing)
    -It would add crap complexity of spending your heat before downtime, considering Hypercharge phases are 9 seconds, you'd need pretty heavy knowledge of the fight timeline and it would still conflict with Drill/Air Anchor.
    -Coupled with tick fishing, it would make Flamethrower a nightmare. You'd want to use Flamethrower exactly 9 seconds before Uptime to get maximum heat + a 80 damage tick.

    Flamethrower should rather spend that heat, it spews fire not create it from nowhere.
    Slapping heat generation would make the job more clunky that anything else.

    Bishop comeback? Why not.
    I'd rather target a party member to "attach" the bishop to them, ground targeting is terrible.
    (5)

  3. #3
    Player
    Coldbrand's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    274
    Character
    Rodger Ritter
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by CKNovel View Post
    No, please don't give Flamethrower heat generation.
    Heat is already a pain to deal with, because:
    -Of how easy you can desynchronize Barrel Stabilizer and Wildfire
    -It would look absolutely ridiculous to spew fire when there is nothing to target.
    -Flamethrower would still be garbage to use (sit and do nothing)
    -It would add crap complexity of spending your heat before downtime, considering Hypercharge phases are 9 seconds, you'd need pretty heavy knowledge of the fight timeline and it would still conflict with Drill/Air Anchor.
    -Coupled with tick fishing, it would make Flamethrower a nightmare. You'd want to use Flamethrower exactly 9 seconds before Uptime to get maximum heat + a 80 damage tick.

    Flamethrower should rather spend that heat, it spews fire not create it from nowhere.
    Slapping heat generation would make the job more clunky that anything else.

    Bishop comeback? Why not.
    I'd rather target a party member to "attach" the bishop to them, ground targeting is terrible.
    Especially considering this expansion made a hard push to eliminate as much ground targeting as possible.
    (0)

  4. #4
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by CKNovel View Post
    No, please don't give Flamethrower heat generation.
    Heat is already a pain to deal with, because:
    -Of how easy you can desynchronize Barrel Stabilizer and Wildfire
    -It would look absolutely ridiculous to spew fire when there is nothing to target.
    -Flamethrower would still be garbage to use (sit and do nothing)
    -It would add crap complexity of spending your heat before downtime, considering Hypercharge phases are 9 seconds, you'd need pretty heavy knowledge of the fight timeline and it would still conflict with Drill/Air Anchor.
    -Coupled with tick fishing, it would make Flamethrower a nightmare. You'd want to use Flamethrower exactly 9 seconds before Uptime to get maximum heat + a 80 damage tick.

    Flamethrower should rather spend that heat, it spews fire not create it from nowhere.
    Slapping heat generation would make the job more clunky that anything else.

    Bishop comeback? Why not.
    I'd rather target a party member to "attach" the bishop to them, ground targeting is terrible.
    Get rid of Autocrossbow and use Flamethrower as the AoE heat dump, generating Rico charges per cycle.
    Make it a proper GCD.

    That way we would have Heat Blast launching fireballs for single target with flamethrower being a flamethrower for AoE cycles.

    Alternative to just deleting Autocrossbow, turn it into a combo off Scattergun/Spreadshot so we aren't stuck spamming just 1 button for AoE (Yes, I know technically it's Scattergun x5 -> Crossbow x5).
    Every other job has a proper combo path for AoE, except MCH.
    (0)

  5. #5
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    I really wouldn't mind it building heat but I also think heat needs reworked greatly. I think, ideally, flamethrower should consume heat for aoe phases and be on a long cooldown as to not make bow irrelevant.
    Flamethrower also needs reworked, if it let you move, even at a walking pace, it wouldn't be so terrible.
    (1)

  6. #6
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Flamethrower really just needs to be turned into Fell cleave for MCH
    cost 50 heat,High potency and animation change to be instant

    also make heat management a bit better,less heat blast and can add a little bit more brain power lining it up with 60 second and 2 minute windows
    (1)

  7. #7
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Minor thing, but that is really the only job for which this bothers me : make the battery gauge useful in AoE. Seriously...why is it not?
    Flamethrower needs some help, as everyone as been mentioning for years.
    Overall DPS should be quite a bit higher, and if they really don't want the job to have utility, then the job should get some animation lock or good ol' HW cast times to balance it out.
    Or simply add FF6 Edgar's Debilitator as Machinist's trick attack.
    (0)
    Last edited by Garnix; 01-26-2022 at 03:47 PM.

  8. #8
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    I would love the old turret system back and have AQ be something that is built toward. If we arent gonna have the dps to be the selfish ranged phys, I think an ability that throws out a turret for 10-15 secs that puts a party wide shield that stacks with others. A mch wouldnt boost healing magic per say but they could reasonably be able to mitigate some dmg. Also for a class thats supposed to be the most mobile, a personal mobility ability like haste in bozja or a grappling hook pull ability that functions like blms move to target. Even the other "selfish" dps like blm and sam have some personal utility. Its odd that mch is the only job that doesnt.
    (0)

  9. #9
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    the core of mch is to spawn turret/automaton and doing heat blast, the thing is these 2 skill is against each other, to generate battery you either do 1-2-3 combo or air anchor, while doing so your gauge on heatblast is wasted (if its on ready), but while doing heat blast is great and all, it didnt generate battery... what gives?

    heat blast should generate battery, and some other skill should do so (drill, chainsaw, etc) just make it small like 4 or even 2 battery only, it will add up.
    (0)

  10. #10
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    MCH needs help, but I think more significant changes are required for Flamethrower before it is a good skill.

    Anything that makes you sit still and channel an area is going to feel bad in this game.

    I, like many others, think the big issue lies in the Overheat phase.
    (1)
    Quote Originally Posted by MoroMurasaki View Post
    Advantage is fair if you're willing to do something that most others aren't.

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